LEARNING

To realise Smart Healthy Age-Friendly Environments (SHAFE), it is essential to know WHAT SHAFE IS and HOW TO DO IT.
Question mark
How to align information and communication technologies (ICT) with the built and social environment?
Question mark
How to include user-friendly design, how to adapt places and homes or how to advocate your interest in your community?

WHAT SHAFE IS

WHAT SHAFE IS, is further explained in a webinar that was held in February 2021.

HOW TO REALISE SHAFE

HOW to realise SHAFE is the aim of the SHAFE Foundation: to design and build SHAFE at different locations in the EU, to showcase what SHAFE is, to investigate the benefits, and to demonstrate how it can be done.
Learning SHAFE is also subject of several projects, where the SHAFE founders participate in:
SIRENE Full Color
SIRENE promotes social innovation reaching communities, enabling inclusive, green and smart housing and environments (SHAFE). SIRENE supports the growth of social innovation actors in eco-friendly and sustainable community-based services for SHAFE implementation in Europe, by providing a workable framework for investment.
Net4Age PNG Complete Colour

NET4Age-Friendly is a COST Action aiming to establish new local, regional ecosystems or to promote the growth of existing ones in each European country involved, working in health and well-being towards na age-friendly digital world.

Handson shafe
“Hands-on SHAFE” delivers informal online training packages to improve the skills of people of all ages to choose and implement SHAFE in their own homes or neighbourhoods. In Hands-on SHAFE you will find modules for SMART (mobile and smart home), HEALTHY (prevention and dealing with diseases), and BUILT (physical indoor and outdoor environments).
Big
Educational game BIG “Building Inclusive environments for all Generations” delivers SHAFE learning in an online game. The player can meet and solve the challenges of characters during the play, such as inaccessible housing for a wheelchair, loading goods in a car while taking care of a child, or visiting a restaurant with impaired sight. The project will also develop a workshop methodology to use the game in joint training settings.
bridge_the_gap
The “Bridge the Gap!” project focuses on social and digital participation of older people. It provides training methodologies to train older people to create and improve their own living environments with the support of digital tools.
DESIRE-VARIATION
The DESIRE project provides professionals in the building industry, as well as furniture and home furnishings sector, with the tools and skills to apply Design4All methods. This is an integral part of the design process. Design4All aims to create or adapt age-friendly housing as a solution for the well-being, comfort and autonomy of older adults or people in situation of dependency at home.
Scroll to Top