Analysis Responses
| ID | Title | Net4Age Ontology Terms | Description | Overview | Objectives | Initiatives | Relevance | Quality | Recommended | Overlap Detail | Sources | Submitted By | Shortcomings | Relevance Description | Opinion | Overlap | Keywords | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| User Experience | acceptance , aging , autonomy , building , citizen , city , community , inclusion , technology , usability , wellbeing | Journal paper: Abstract: This paper explores the intersection of the World Health Organization's (WHO) concepts of age-friendly communities and The Blue Zones?checklists and how the potential of integrating the two frameworks for the development of a contemporary framework can address the current gaps in the literature as well as consider the inclusion of technology and environmental press. The commentary presented here sets out initial thoughts and explorations that have the potential to impact societies on a global scale and provides recommendations for a roadmap to consider new ways to think about the impact of health and wellbeing of older adults and their families. Additionally, this paper highlights both the strengths and the weaknesses of the aforementioned checklists and frameworks by examining the literature including the WHO age-friendly framework, the smart age-friendly ecosystem (SAfE) framework and the Blue Zones?checklists. We argue that gaps exist in the current literature and take a critical approach as a way to be inclusive of technology and the environments in which older adults live. This commentary contributes to the fields of gerontology, gerontechnology, anthropology, and geography, because we are proposing a roadmap which sets out the need for future work which requires multi- and interdisciplinary research to be conducted for the respective checklists to evolve. | This article explores the convergence of the World Health Organization's age-friendly communities and The Blue Zones?checklists, seeking to create a contemporary framework. It addresses gaps in existing literature and advocates for a more inclusive approach that considers technology and environmental factors for the well-being of older adults. The paper critically evaluates the strengths and weaknesses of these checklists and frameworks. It highlights the need for interdisciplinary research to evolve these frameworks, offering valuable insights to the fields of gerontology, gerontechnology, anthropology, and geography. | The article presents a roadmap for future work with the potential for a global impact on society. | The initiative is innovative in its endeavor to develop a modern framework that bridges age-friendly concepts, technology, and environmental considerations, potentially addressing current gaps in the literature. | 3 | 5 | No | https://www.mdpi.com/1660-4601/18/2/837 | Hannah R. Marston | The article is a bit generic to apply to WP1. | The article is a bit generic to apply to NET4Age. | This initiative is forward-looking, aiming to merge age-friendly community concepts with The Blue Zones?checklists for a contemporary framework, but is a bit generic to apply to WP1, It would be better to apply it to WP5. | No | age-Freindly environments | oscarzanutto@gmail.com | ||
| Taxonomies | aging | The care of the elderly is complex, with multiple agencies and individuals involved. We propose a new way of developing an ontology to reflect these aspects within a real-time home monitoring system so that it captures real-life circumstances and interactions. Our new methodology incorporates iterative and evaluative stages to ensure the ontology captures implementable interactions and concepts. We have applied it to the iCarer project which was developed to assist informal carers with the activities of daily care for the elderly. | Methodology incorporates iterative and evaluative stages to ensure the ontology captures implementable interactions and concepts. We have applied it to the iCarer project which was developed to assist informal carers with the activities of daily care for the elderly. | to propose a new way of developing an ontology to reflect these aspects within a real-time home monitoring system so that it captures real-life circumstances and interactions | systematic approach dor ontology development | 4 | 3 | No | https://dl.acm.org/doi/10.1145/2910674.2935831 | Pedro A. Moreno-Sanchez | Paper from 2016 | Creation of ontologies, (WG5 to assess further possibly) | Interesting proposal | No | Ontology, elderly care, real-time home monitoring, real-life circumstances, methodology, @iCarer project, informal carers,daily care | andrej.grguric@gmail.com | ||
| User Experience | aging , design , healthcare , technology , usability | The approach was taken by a group of five procurers to set specifications for a joint procurement of value-based research and development services for IT-supported integrated hypertension management. The approach considered the unmet needs of patients and health systems of the involved procurers. | User-centred approach taken by a group of five procurers to set specifications for the procurement of value-based research and development services for IT-supported integrated hypertension management. The approach considered the unmet needs of patients and health systems of the involved regions. The procurers established a framework for requirements and a solution design consisting of nine building blocks, divided into three domains: service delivery, devices and integration, and health care organisation. | Define an approach for designing digital health and care solutions combining User-Centred Design and Use Case Driven Approach, using integrated hypertension management as a use-case. | The initiative clearly describes a practical implementation of a user-centred approach from ideation to requirements specification. | 5 | 5 | Yes | https://www.mdpi.com/1377044 | Maddalena Illario/Vincenzo De Luca | The article does not describe how the approach can be translated into other disease management. | Very relevant initiative of a co-creation process for disease management. The initiative has been implemented in several EU countries. | Very good initiative including healthcare professionals and patients. | No | user-centred design; digital health; hypertension; mHealth; integrated care; chronic care model; active and healthy aging; self-monitoring; health innovation; innovative procurement | miriamcabrita@shine2.eu | ||
| Other | aging | Working collaboratively with planners, policy makers and developers, social and living spaces in the future will ensure that residents are equipped to live in an era that continues to be led by, and is dependent upon, access to technology. This review paper uniquely draws together the small volume of literature from the fields of gerontology, gerontechnology, human computer interaction (HCI), and disability. This paper examines the national and international age-friendly frameworks regarding older adults who are carers of dependent people with disabilities. | Review paper uniquely draws together the small volume of literature from the fields of gerontology, gerontechnology, human computer interaction (HCI), and disability. | This paper examines the national and international age-friendly frameworks regarding older adults who are carers of dependent people with disabilities. | This review paper is significant because it draws on the work from the fields of gerontology, HCI and age-friendly framework(s). Based on the evidence, there is a paucity of current debates focusing attention on the power technology can have within and across age-friendly cities and communities. This is particularly the case for those individuals who are carers in later life to dependent adults. | 4 | 4 | Yes | https://www.mdpi.com/2227-9032/7/1/49 | Jasmina Barakovic Husic | A Review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults | Interesting review paper | No | ICT, Age in Place, Disability, Smart Technology, Intergenerational Relationships, Connected Health | andrej.grguric@gmail.com | |||
| Other | design , funding , industry , participation , technology | A funding programme that aims to create better quality of life for older people and to strengthen industrial opportunities in the field of healthy ageing technology and innovation. | A funding programme that aims to create better quality of life for older people and to strengthen industrial opportunities in the field of healthy ageing technology and innovation. | Funding projects that work towards creating market-ready products and services for older people. | Intervenes from the technology developers perspective, involving and bridging stakeholders looking for help to manage elders' chronic health conditions. | 4 | 4 | Yes | Smart4Health, and many other although there is a slight change on the perspective. | http://www.aal-europe.eu/ | Jo?o Costa | Technology development for ageing well | Relevant | It can be included in the ontology, since it looks at the important dimension of product/technology development for elders' health conditions management. | Yes | Active Assisted Living, Social innovation, quality of life, elderly, digital innovation, funding, ecosystem development, community building | josepintodacosta@fcsh.unl.pt | |
| Projects | citizen , community , computer , computer science , design , device , funding , healthcare , sensor , technology , wellbeing | ACTIVAGE is a European Multi Centric Large Scale Pilot on Smart Living Environments. The main objective is to build the first European IoT ecosystem across 9 Deployment Sites (DS) in seven European countries, reusing and scaling up underlying open and proprietary IoT platforms, technologies and standards, and integrating new interfaces needed to provide interoperability across these heterogeneous platforms, that will enable the deployment and operation at large scale of Active | The vision of ACTIVAGE is to be the global world-wide reference for providing the evidence that standard-secure-intraoperative IoT ecosystems enable new business models and cost-effective solutions for Active and Healthy Ageing, contributing to the sustainability of the health and care systems, the competitiveness of the European industry through innovation, and the improvement of the quality of life and autonomy of older adults in the form of independent living. | O1. To deliver the ACTIVAGE IoT Ecosystem Suite (AIOTES), a set of techniques, tools and methodologies for interoperability at different layers between heterogeneous existing IoT Platforms and an Open Framework for providing Semantic Interoperability of IoT Platforms for AHA, addressing trustworthiness, privacy, data protection and security.O2. To set up a European Multi Centric Large Scale Pilot distributed across nine interconnected Deployment Sites of seven European countries constituting the whole operational and evaluation space, in order to build local IoT ecosystems on top of legacy open or proprietary IoT platforms, encompassing all stakeholders in the AHA value chain and highlighting seamless services connectivity support while users are moving in their living environments.O3. To set a common Reference Evaluation Framework implementing the GLOCAL approach able to complement Global and LOCAL reference features and requirements. The evaluation framework will allow the assessment of interoperable IoT-enabled Active & Healthy Ageing solutions enhancing and scaling up current existing services on every Deployment Site, for the promotion of independent living, the mitigation of frailty, preservation of quality of life and autonomy of older adults in smart living environments. The objective is to create significant evidence and value of the benefit produced on all these aspects, for the sustainability of the H&SCS, and for validating new business, financial and organizational models for care delivery, both in a local/national and European scope.O4. To provide a co-creation framework that enables the identification, measurement, understanding and prediction of the demands and needs of IoT ecosystem on AHA users: older adults, caregivers, health and social care professionals and providers, assessing their needs, preferences and perceptions regarding user acceptance, trust, confidentiality, privacy, data protection and safety. The goal of this objective is to raise and identify some unknown key success factors related also to deployment and scaling up activities.O5. To set up and operationalize a communication and dissemination program that allows worldwide outreach of project activities and achievements, to make ACTIVAGE a global reference framework of evidence-based values of IoT for AHA | Large consortia including 49 partners from 7 countries, 5 universities. | 5 | 5 | Yes | http://www.activageproject.eu/ | Jasmina Barakovi? Husi? | No ITC countries included as partners. | Covers aging population. Well organized work packages. | Ambitious but practical. | No | IoT platforms, technologies, standards, interfaces, solutions, services, older audlts, caregivers, service providers, public authorities, smart living environments | ctmdevelopment@yahoo.com | ||
| User Experience | aging , autonomy , building , city , community , education , experience , housing , neighbor , people , place , sustainability , wellbeing | Erasmus project to co-create with older adults the best solutions | The AFECO project aims to promote older adults' skills and competences that allow them to analyse and use affordable age-friendly and eco-friendly principles in their physical environment (at home or in the neighbourhood). | The main objective of the AFECO is to develop a well-structured and open e-learning platform aiming to raise awareness and educate older people, (in)formal caregivers and social workers regarding: | To combine the AFE with eco Friendly principles together at community level | 4 | 4 | Yes | There are similar aprroaches in SHAFE and in Hands on SHAFE experiences ( apart from the environmental side) | www.afeco.eu | Willeke van Staalduinen | Need to have an higher level of Policy makers engagement to support the changes along with the Project implementation | The combination of AFE and the environmental dimension is worth for similar initiatives and projects that could be imporoved in the NET4Age COST activities | It is a relevant experience that could be scaled up (e.g. thinking about a Horizon Europe CSA Project) | Yes | Older empowerment about AFE implementation having also the enviromental sensitivity , open e-learning platform in education | oscarzanutto@gmail.com | |
| User Experience | aging , autonomy , education , inclusion , participation , people , technology , usability , wellbeing | Intergenerational Digital Training Activities for Elderly | The initiative focusing on training students in digital skills. It started in March 2022 and combines in-person and online training. The project covers various digital tools, including Zoom, WhatsApp, and mobile banking, with a final in-person meeting and certification for successful participants. | contribute to the use of technology for the benefit of people and integrate all segments of society into these developments in order to increase social welfare. | The project offers hands-on training in essential digital skills, empowering students with practical knowledge. The project combines in-person and online training methods, adapting to the changing educational landscape and aligns with the state-of-the-art by introducing students to modern digital platforms like Zoom, WhatsApp, and mobile banking. | 5 | 5 | Yes | https://e-adaptasyon.com | Fatma Akgun | Is not specific for older adults | The relevance for the project relates to digital skills training | Presents a commendable approach to promoting digital literacy among people. The blend of hands-on and online training, coupled with active student volunteer engagement, is innovative and aligns with the demands of the digital age. | No | technology, sustainable | oscarzanutto@gmail.com | ||
| User Experience | acceptance , aging , autonomy , citizen , community , inclusion , participation , people , usability , wellbeing | Games | This initiative focuses on directly improving the well-being of the elderly by addressing their social, spiritual, mental, and physical needs. The program includes a psychosocial support system, a dementia simulator application, and awareness studies. By engaging in various activities, the initiative strives to enhance the quality of life for the elderly, promoting social inclusion and breaking stereotypes surrounding old age. | It aims to challenge negative perceptions of aging through field studies and projects, fostering empathy and understanding. | The initiative prioritizes the overall well-being of the elderly by addressing their social, spiritual, mental and physical needs.The dementia simulator and outreach studies foster empathy, promoting a better understanding of the challenges faced by the elderly.Innovation is about the dementia simulator: The development of a dementia simulation application is innovative and creates a unique opportunity for individuals to experience and empathize with dementia. | 5 | 5 | Yes | http://hayatboyuhayatdolu.com | Fatma Akgun | The relevance is about a psychosocial support system, a dementia simulator application, and awareness studies. | This initiative demonstrates a strong commitment to improving the lives of the elderly and challenging age-related stereotypes. Its holistic approach and innovative dementia simulator are commendable. The initiative has great potential but requires careful planning and support for lasting success | No | wellbeing | oscarzanutto@gmail.com | |||
| User Experience | aging , autonomy , building , comfort , community , funding , housing , inclusion , neighbor , wellbeing | Website provides resources, guidance and links to other sources of information to support people to live well as they age. It presents a set of informations on new and existing homes, grants and funding, healthcare, design information, technology, public realm, regulations, policy and research. | Website provides resources, guidance and links to other sources of information to support people to live well as they age. It presents also funding and research data on housing domain and AFE | Empowering older people in approaching and getting housing opportunities and living environment adaptations | High focus on age friendly environments and smart tech component about living | 5 | 4 | Yes | Agile Ageing Alliance UK | https://agefriendlyhomes.ie/ | Helen Kelly | It is pretty Ireland focused but the concepts could be used all around the World | High | Good to map and include in relationship to ageing, living and smart homes | Yes | housing, age friendly, smart homes, assisting technology | oscarzanutto@gmail.com | |
| User Experience | aging , comfort , education , inclusion , wellbeing | Age Friendly Informative Project Support | It's a generic web site that presents suggestions for the longevity process and wellbeing | prevention and self awareness along with the ageing process | Any | 1 | 2 | No | Https://www.familyresourcehomecare.com/top-10-websites-elders-aging/ | www.heryasta.org | Fatma Akgun | Generic we site not relevant for WG1 aims | Not relevant | Not to be included | Yes | welness and longevity | oscarzanutto@gmail.com | |
| User Experience | acceptance , aging , autonomy , citizen , city , community , design , education , inclusion , neighbor , participation , people , place , policy maker , usability , wellbeing | Age Friendly Ireland is an organisation responsible for the national Age Friendly Programme, affiliated to the WHO Global Network of Age Friendly Cities & Community. The programme involves a multiagency, multi-sectoral approach to age-related planning and service provision. Age Friendly Ireland supports cities and counties to be more inclusive of older people by addressing their expressed concerns and interests under the eight pillars of the World Health Organization's global programme with city and county based stakeholders making commitments to shared action plans addressing pillars spanning housing, our health services, built environment, transport and employment. | Age Friendly Ireland is the organisation responsible for the national Age Friendly Programme, affiliated to the World Health Organization's [WHO] Global Network of Age Friendly Cities and Communities. The programme involves a multiagency, multi-sectoral approach to age-related planning and service provision. The shared service centre supports a network of 31 local Age Friendly Programmes which are led by local authorities and which involve many stakeholders from other public bodies, universities, community/voluntary and private sector partners. The shared service supports a number of strategic national structures and provides technical guidance to its networks. | Age Friendly Ireland supports cities and counties to be more inclusive of older people by addressing their expressed concerns and interests under the eight pillars of the World Health Organization's global programme. The programme has a strong focus on creating walkable, attractive and accessible communities and age-friendly spaces. By introducing actions to address participation and inequality it is intended that people of all ages will be supported to enjoy healthier, more active and connected lives. | Provides links to different age friendly initiatives and news that can be viewed at a national and regional levels. Provides newsletter updating age friendly news. Provides testimonials from organisations about what they have learned from becoming age-friendly and businesses can apply to be recognised as being age friendly. | 5 | 3 | Yes | https://agefriendlyireland.ie/ | Helen Kelly | There are some gaps in the provision of information/resources 'Coming Shortly'. This includes plans to hear from older people and then to respond. These sections need to be populated and would be useful if planned timeline was provided. | Information for older people as well as organisations in how to make themselves age friendly. | Website in an accessible easy to navigate outlay - will be better when all sections are populated. | No | age-related planning and service provision, | helen.kelly@ucc.ie | ||
| User Experience | acceptance , aging , building , design , health professional , housing , people , place , policy , safety , security , technology , transportation , usability , wellbeing | Link is working | Undertake consultations from older people about what they would like in outdoor spaces & buildings as part of Age Friendly Ireland | Part of the overall Age Friendly Ireland initiative. Responds to consultations in relation to outdoor spaces and buildings. Undertaking walkability programmes to enable town planners to join together with older people to inform planning for the location of age friendly parking, bus stops, shelters, seating, signage, wheelchair-accessible footpaths and address other barriers to mobility across the public realm thereby increasing older people's confidence and motivation to enjoy more active and connected lives.Delivering programmes which result in better signage, seating, parking, ramps and other aspects of age friendliness in hospitals, primary care centres and other public buildings.Increasing the number of toilets available and accessible to the public.Amending planning guidelines in order to incorporate Age Friendly design and facilitate appropriate placement of older person accommodation and supports so that older people have walkable access to public and other essential services.Ensuring that City and County Development plans and Local Area Plans incorporate Age Friendly concepts and principles.Providing Age Friendly training on housing and the built environment to local authority planners, architects, engineers and urban renewal teams so as to build awareness of the accessibility needs of the community's older adult population. | Responses to consultations with older people across Ireland | 4 | 3 | Yes | https://agefriendlyireland.ie/category/outdoor-spaces-buildings/why-its-important-outdoor-spaces-buildings/ | Helen Kelly | States what it is doing but not the impact or outcomes of this initiative. | Consulting with and in response adapting outdoor spaces & buildings for older people | It is a good initiative but needs to provide examples of actual changes made and also consult with the older population to get their opinions of its impact on their daily lives. | No | outdoor spaces, buildings, walking, facilities e.g. publicly available toilets | helen.kelly@ucc.ie | ||
| User Experience | acceptance , aging , autonomy , healthcare , inclusion , people , technology , usability , wellbeing | Age Friendly Training for Businesses and Individuals who provide services to elderly population | A content platform focused on active aging and healthy agingAn e-commerce platform focused on meeting the product and service needs of the 60 age group | To create value in society by increasing awareness of the culture of active aging. Advanced Aging Increasing the quality of life by providing products and services that meet the emotional, vocational, physical, spiritual, intellectual, social, and environmental needs of adults. | A content platform focused on active aging and healthy aging. | 5 | 5 | Yes | www.b4afc.com | Fatma Akgun | The relevance to NET4Age is about the active aging and healthy agin with the help of technologies | Their initiatives, particularly the content and e-commerce platforms, are practical steps toward meeting the diverse needs of the aging population. Overall, this organization shows a strong commitment to enhancing the quality of life for seniors, which is a laudable endeavor with the potential to make a positive impact on older adults and society as a whole. | No | active aging, healthy aging, platform | oscarzanutto@gmail.com | |||
| User Experience | aging , autonomy , citizen , city , housing , people , sustainability , usability | Book:in this book, part of the Ageing in a Global Context series, leading international researchers critically assess the problems and the potential of designing age-friendly environments. The book considers the different ways in which cities are responding to population ageing, the different strategies for developing age-friendly communities, and the extent to which older people themselves can be involved in the co-production of age-friendly policies and practices. | This book is part of the "Ageing in a Global Context" series and provides a comprehensive survey of theories and policies focused on improving the quality of life for older individuals residing in urban areas. It features contributions from leading international researchers who critically assess the challenges and opportunities in designing age-friendly environments. The book examines how cities are responding to the aging population, strategies for developing age-friendly communities, and the involvement of older people in shaping age-friendly policies. A key highlight is the inclusion of a manifesto for the age-friendly movement, which underscores the importance of addressing social inequality and promoting community empowerment within urban settings. | It aims to provide insights into the challenges and potential solutions for designing age-friendly environments. | The book critically assesses the problems and potential solutions for age-friendly environments, emphasizing innovation in understanding and addressing the needs of older urban populations. | 3 | 3 | No | https://policy.bristoluniversitypress.co.uk/age-friendly-cities-and-communities | Pinar TEKIN | The book may provide a critical assessment of age-friendly challenges but could lack specific, actionable solutions for urban planners and policymakers. | The book can provide a critical assessment of age-friendly challenges, but may lack specific, actionable solutions for urban planners and policymakers without specific implementation on user-centered design. It could be useful for WG4 | The book can provide a critical assessment of age-friendly challenges, but may lack specific, actionable solutions for urban planners and policymakers without specific implementation on user-centered design. It could be useful for WG4 | No | Age-Friendly | oscarzanutto@gmail.com | ||
| User Experience | aging , citizen , community , inclusion , participation , people , wellbeing | 23 questions to measure how older adults perceive the age-friendliness of their city | N early 2020, the municipality of The Hague awarded the consortium consisting of The Hague University of Applied Sciences, Hulsebosch Advies and AFEdemy to develop a questionnaire and run a representative survey on the perceived age-friendliness of the city among its older citizens. Part of this survey was the development of a validated questionnaire, which allows for an assessment of the perceived age-friendliness. In order to do justice to the superdiversity of the population of The Hague, the municipality also wanted a representative number of older Western and non-Western immigrants to be included in the sample. | The consortium developed and validated a total of 64 questions to measure the whole construct of age-friendly cities. The result is the AFCCQ with 23 questions. More information: The questionnaire in Dutch and English is free to use. It might be necessary to culturally validate it. | The AFCCQ is available for every city, community or other organisation to use on every geographical level. It could be axpanded in its application alla around the World | 4 | 3 | Yes | https://extranet.who.int/agefriendlyworld/afp/the-age-friendly-cities-and-communities-questionnaire-afccq/ | Joost van Hoof/Willeke van Staalduinen | The recruitment of respondents, especially Western immigrants.Need of a cultural validation | It is a crucial tool for the AFE initial City's assessment | AFCCQ has got a high potential one the cultural validation and the immigrants engagement dimensions are solved. | No | Health, Housing, Information and communication, Long-term care, Transportation, Urban development, Age Driendly Environments | oscarzanutto@gmail.com | ||
| Other | aging , citizen , community , education , housing , inclusion , neighbor , participation , policy , wellbeing | Age-friendly environments is a global emerging trend attracting the interest of all levels of governments, industry, NGOs and academia. As this trend continues to grow, knowledge translation remains just as important as knowledge creation. For this reason, the International Federation on Ageing (IFA) in partnership with the World Health Organization (WHO) is pleased to host a series of webinars on trends and themes relating to age-friendly environments. | Vision: A world of healthy older people whose rights and choices are both protected and respected.Mission: To drive the agenda of the world's ageing populations. | Goal: To be the global point of connection and networks of experts and expertise to influence and shape age-related policy. | Long term initiative since 1973 and it has got a broad approach to the AFE's dimensions | 5 | 5 | Yes | AGE Platform initiatives, AFE Manchester (UK), Boston AFE | https://ifa.ngo/projects-age-friendly-environments-educational-webinars/ | Andrzej Klimczuk | High relevance | Useful comprehensive approach to AFE that could foster the policy makers about ageing domain | Yes | webinars, best practices, theory, age-friendly environments, knowledge translation, education, @International Federation on Ageing (IFA), @World Health Organization (WHO) | oscarzanutto@gmail.com | ||
| User Experience | city , education , policy , wellbeing | The overall objective of the Age-friendly Environments Activists project is to support and train older adults who want to: - promote and foster age-friendly environments in their cities and communities and - to influence municipal agencies in their decision making | Developed non-formal educational tools - good practices, stratergies, training package - to train age-friendly advocatesPresents key aspects and developments that contribute to age-friendly environments from their learnings by visiting different European cities. | The overall objective of the Age-friendly Environments Activists (AFE-Activists) project is to support and train older adults who want to: - promote and foster age-friendly environments in their cities and communities and- to influence municipal agencies in their decision making, so that the infrastructures and services are adapted to the diverse capacities, realities, needs and preferences of all residents of all ages. | It offers a training tool to build age-friendly advocates with a lens on civic engagement among elderly people. | 5 | 5 | Yes | https://afe-activists.eu/ | Oscar Zanutto | It needs to be updated in the future to be up-to-date, so that the website is more sustainable. | By elderly, for elderly. I think it is very relevant, especially for people who want to drive age-friendly environment in their neighbourhood/cities | I really like the non-formal educational tool developed by the initialtive. It not only persents the best practices in Hague (age-friendly city in NL), but also presents a toolbox for others to run workshop and training modules to become age-friednly advocate. | awareness, age-friendly city, age-friendly environment, demographic ageing, older people activism, age-friendly advocacy | vennila.5432@gmail.com | |||
| User Experience | education , inclusion , participation | Age-Friendly University (AFU) Global Network promotes age-friendly environments in higher education institutions | The Age-Friendly University (AFU) network consists of institutions of higher education around the globe who have endorsed the 10 AFU principles and committed themselves to becoming more age-friendly in their programs and policies. | Advancing age inclusivity can occur at different levels and junctures within an institution?or example, within a course or academic program, within a specific college, or across an entire campus. This toolkit can be used as a foundation for institutions looking to be more age inclusive in these ways as well as for those interested in becoming members of the Age-Friendly University (AFU) Global Network. | Promoting long life-learning initiatives in the United States of America | 5 | 3 | Yes | https://www.agefriendlyuniversity.org/ | Sandra Ferreira | Only applicable in the USA | Inspiring for European universities age friendly transformation | It could be a good benchmark to build a European Network of Age-Friendly Universities | No | education, higher education, network | miriamcabrita@shine2.eu | ||
| Best practices | aging , city , community , education , inclusion , participation , people , wellbeing | Many cities and communities are already taking active steps towards becoming more age-friendly. A dedicated website, Age-friendly World, supports them in this endeavor by providing a one-stop-shop on age-friendly action at the local level: guides and tools, age-friendly practices and information on hundreds of city and community initiatives around the world.This website aims to support a global community that works together towards this vision of an age-friendly world. Age-friendly World creates a place for people and organizations all over the world to share what they know and learn from others.Age-friendly World is co-produced with members and Affiliates of the Global Network for Age-friendly Cities and Communities. | WHO ebsite aiming to make a global network sharing all successfull practices for age friendly environments | This website aims to support a global community that works together towards this vision of an age-friendly world. Age-friendly World creates a place for people and organizations all over the world to share what they know and learn from others.Age-friendly World is co-produced with members and Affiliates of the Global Network for Age-friendly Cities and Communities. | Connest relevant organizations working in reshaping our communities to become more age friendly, offers database of good practices | 5 | 5 | Yes | https://extranet.who.int/agefriendlyworld/afp/ | Jasmina Barakovi? Husi? | Offers a database of good practices for Age-friendly communties, assessment of these practices, guidelines and toolkits | Very good initiative offering insight into efficieny of certain actions, experiences and feedbacks, so that selection of more socially acceptable practices can be made more easily. Lots of information available and seams regularly updated. | No | guides, tools, practices and information related to age-friendly world, place to share examples of good practice | turukalo@uns.ac.rs | |||
| User Experience | acceptance , aging , autonomy , building , citizen , city , housing , people , technology , usability , wellbeing | The project scope involved: ?a demographic and population-based spatial analysis providing a snapshot of aging in Peel Region; ?development of an Age-friendly Built Environment Audit Tool, tailored to the context of Peel Region; ?a current-state assessment of eight sample neighbourhoods with regards to age-friendly built environments; ?consultation with seniors, caregivers, younger adults, and organizations serving seniors; and ?recommendations to address gaps and opportunities discovered through the neighbourhood audits. | Peel Region, Canada, with 14% of its population aged 65 and over, is experiencing a growth in its senior demographic, projected to reach 20% by 2051. To address this shift, Peel Regional Council adopted Regional Official Plan Amendment (ROPA) 27 in 2017, focusing on health, the built environment, and age-friendly planning. The Age-friendly Built Environment Assessment, conducted by Gladki Planning Associates, aims to evaluate neighborhood accessibility for seniors, in line with ROPA 27's policy (6.3.2.4). The assessment helps prepare the region for the changing needs of its aging population. | The project scope involved:?a demographic and population-based spatial analysis providing a snapshot of aging in Peel Region;?development of an Age-friendly Built Environment Audit Tool, tailored to the context of Peel Region;?a current-state assessment of eight sample neighbourhoods with regards to age-friendly built environments;?consultation with seniors, caregivers, younger adults, and organizations serving seniors; and?recommendations to address gaps and opportunities discovered through the neighbourhood audits. | The initiative demonstrates a strong awareness of the changing demographics, particularly the significant and growing senior population in Peel Region. It recognizes the need for proactive planning to address their unique needs. | 4 | 5 | No | https://www.peelregion.ca/officialplan/review/pdf/2022/AFP-Built-Environment-Assessment-Project-Final-Report-AODA.pdf | Pinar TEKIN | Although the initiative is very interesting and has potential, it is relevant to WP5 and not totally to WP1 | Although the initiative is very interesting and has potential, it is relevant to WP5 and not totally to WP1 | Although the initiative is very interesting and has potential, it is relevant to WP5 and not totally to WP1. | No | age friendly, built environment | oscarzanutto@gmail.com | ||
| User Experience | acceptance , aging , citizen , education , ethic , experience , inclusion , isolation , participation , people , place , policy maker , wellbeing | Age Friendly Ireland is the organisation responsible for the national Age Friendly Programme, affiliated to the World Health Organization's [WHO] Global Network of Age Friendly Cities and Communities. The programme involves a multiagency, multi-sectoral approach to age-related planning and service provision. Age Friendly Ireland supports cities and counties to be more inclusive of older people by addressing their expressed concerns and interests under the eight pillars of the World Health Organization's global programme. | Far too often, older people are stereotyped and excluded. Negative images of age and ageing can result in disrespectful behaviour. Some ageism biases that sadly exist can result in older people feeling that they are not listened to and are a burden on society.Members of the Older People's Council pictured before their meeting. Limerick City and County Council, Dooradoyle, Limerick. Picture credit: Diarmuid Greene/FusionshootersThe extent to which older people participate in the social, civic and economic life of the city is also closely linked to their experience of inclusion. Respect and feelings of social inclusion often have an impact on an older person's health and wellbeing and their levels of social, civic and economic participation.Everyone wants to feel valued. Intergenerational activities are a great way for young and old to learn from one another, recognise what each has to offer and, at the same time, feel good about themselves.Age Friendly Cities and Counties counter ageism and prejudice through promoting age awareness and informing the general public about the rights, needs and potential of the diversity of older people, and highlighting their social, economic and cultural contributions to the community. | Developing age friendly business recognition schemes with the support of the local Chambers of Commerce and Local Enterprise Offices - which enable local businesses to adopt age-friendly practices such as tailored customer service arrangements for older people - with now more than 750 businesses participating nationwide.Ensuring that the Older People's Council are active, representative of the diversity of older people, and supportive of the most marginalised.Facilitating key public, voluntary and commercial services to engage and consult meaningfully with the Older People's Councils and with older people generally, in policy development and the planning of service provision.Providing age friendly awareness training to the staff of local public, voluntary and commercial services.Appointing ?Age Friendly Ambassadors?within key public, voluntary and commercial services to undertake age proofing within their organisations.Delivering modules on age awareness to local schools, colleges and businesses.Supporting initiatives which enable older people living in residential care to contribute to and participate in the life of the wider community. | Responded to consultations with older people across Ireland | 4 | 4 | Yes | https://agefriendlyireland.ie/category/respect-social-inclusion/why-its-important-respect-social-inclusion/ | Helen Kelly | Needs to measure the impact of any changes it has made from the perspectives of older people. | Directly related to older adults and perceptions of ageing | It is a good initiative but needs to provide examples of actual changes made and also consult with the older population to get their opinions of its impact on their daily lives. | No | respect, inclusion, social isolation, ageism | helen.kelly@ucc.ie | ||
| User Experience | aging , autonomy , citizen , city , comfort , community , design , education , experience , people , place , policy , safety , security , transportation , usability | Age Friendly Ireland is the organisation responsible for the national Age Friendly Programme, affiliated to the World Health Organization's [WHO] Global Network of Age Friendly Cities and Communities. The programme involves a multiagency, multi-sectoral approach to age-related planning and service provision. Age Friendly Ireland supports cities and counties to be more inclusive of older people by addressing their expressed concerns and interests under the eight pillars of the World Health Organization's global programme. | Respond to nationwide consultations with older people in relation to transportation | Setting up multi-agency transport services with the support of both the Councils and the HSE to provide health and shop routes, community car schemes and other ways to support older people in accessing key services across their communities.Involving older people in planning the location of age friendly parking, bus stops, shelters and seating and real-time transport information.Making bus drivers aware of the needs of vulnerable community members.Maintaining bus stops and pavements, and ensuring route information is accessible.Enabling older people to go out in tricycle rickshaws pedalled by volunteers.Ensuring that stations, transport terminals and taxi ranks incorporate age friendly design.Ensuring that older people are fully informed about the availability of transport options in their city or county. | Actions in direct response to consultations with older people across Ireland | 4 | 3 | Yes | https://agefriendlyireland.ie/category/transportation/why-its-important-transportation/ | Helen Kelly | Doesn't measure the impact of any changes from the perspective of older adults. | Access to transportation for older people | It is a good initiative but needs to provide examples of actual changes made and also consult with the older population to get their opinions of its impact on their daily lives. | No | transportation, mobility, rural areas, | helen.kelly@ucc.ie | ||
| User Experience | aging , autonomy , building , citizen , city , comfort , community , computer , design , disease , housing , neighbor , people , place , technology , wellbeing | The Agile Ageing Alliance (AAA) aims to demonstrate that through innovations in technology, business and service models, our homes and Neighbourhoods of the Future can be reimagined to boost health and wellbeing, and promote independent living, leading to a reduction in the financial burden on Citizens and State. | This standard we aim to normalise the creation of smart multigenerational neighbourhoods, where putting people and the planet's needs as a priority leads to a better quality of life, together with new business models, technologies, service offerings, attitudes and behaviours. | Accelerate construction of a new breed of age-friendly housing in ?mart' socially supportive multigenerational neighbourhoods, employing innovative technologies, business and service models, to improve health and wellbeing, protect the environment, and reduce the financial burden on Citizens and State. | The initiative is capable of boosting quality of life for an ageing population, with the digital health and assistive care, with an international network of more than 2,000 cross-sector experts and thought leaders across a budding ageing societies ecosystem. | 5 | 5 | Yes | https://www.agileageing.org/ | Oscar Zanutto | The initiative is an age-friendly one, with a user-centered design, and it could improve the accessibility and the inclusion to old people, allowing them to socialise, realise a degree of social control, and help to define a sense of purpose. | The Initiative could be a great age-friendly solution for old people. | No | technologies, age-Friendly, smart, wellbeing, environment | oscarzanutto@gmail.com | |||
| Other | aging , citizen , community , industry , interoperability , participation , people , researcher | Collection of market research, trends, blogs and reports | Aging and Health Technology Watch offers a cost-effective annual research retainer as a service to technology vendors and service providers, as well as businesses and non-profits. | Preliminary review of and input to market analysis research, a custom document or presentation about best practices, introductions to possible collaborators, market analysis and trends in the vendor's specific market category; and phone consultation. | A review of and input to market analysis research, best practices. | 2 | 2 | Yes | https://www.ageinplacetech.com/ | Andrzej Klimczuk | It is not well-known and presented to general public, unsystematic | Low relations to Actions objectives, limited impact (some kind of local web community). | Some kind of limited and unsystematic web service | No | inventory, market research, trends, blog, reports, gerontechnology, blog, observatory | milica.solarevic@gmail.com | ||
| User Experience | aging , building , computer , funding , nurse , privacy , security | Funding scheme to enable nursing homes to concentrate on older adults with the highest needs while reducing costs to the Canadian health care system | The Aging in Place Challenge program aims to support this choice through technology and innovation. The program's objectives focus on improving the quality of life of older adults and their personal caregivers through innovation for safe and healthy aging, supporting a sustainable model for long-term care by shifting focus toward preventive home and community based care. The aim is to enable nursing homes to concentrate on older adults with the highest needs while reducing costs to the Canadian health care system. The program officially launched in April 2021. | The aim is to enable nursing homes to concentrate on older adults with the highest needs while reducing costs to the Canadian health care system. | Comprehensive funding scheme for aging in place solutions in Canada | 5 | 5 | Yes | https://nrc.canada.ca/en/research-development/research-collaboration/programs/aging-place-challenge-program | Hossein Chavoahi | Funding only available in Canada, standards referred to Cana scenario | Funding scheme fully aligns with NET4Age activities | Very relevant funding scheme to face aging in place challenges in Canada | No | funding, aging in place, nursing homes | miriamcabrita@shine2.eu | ||
| Taxonomies | patient | OPTImAL is a reusable formal model of factors affecting CVD patient adherence to physical activity and exercise. Its basis relies on the analysis of published evidence and enables identification of adherence based on the patient profile. In the model, the patient profile is seen from the perspective of 60 multidimensional aspects. | OPTImAL describes relations of 320 factors originated from 60 multidimensional aspects (e.g., social, clinical, psychological, etc.) affecting CVD (cardiovascular disease patient adherence to physical activity and exercise. OPTImAL was developed following the Ontology Development 101 methodology and refined based on the NeOn framework. | Formal model that includes 142 classes, ten object properties, and 371 individuals, that describes the relations of different factors of CVD patient profile to adherence and adherence quality, as well as the associated types and dimensions of physical activity and exercise. 2637 logical axioms were constructed to comprise the overall concepts that the ontology defines. The ontology was successfully validated for its consistency and preliminary evaluated for its appropriateness and usefulness in medical practice. | he ontology was successfully validated for its consistency and preliminary evaluated for its appropriateness and usefulness in medical practice. | 3 | 3 | No | https://doi.org/10.1186/s12911-019-0809-9 https://bioportal.bioontology.org/ontologies/OPTIMAL/?p=summary | Ioanna Chouvarda | Limited reach | Interesting for people working with physical-activity-related adherence of patients with heart disease | Specific ontology proposal | No | terminology, ontology, patient adherence, physical activity, CVD patients, @OPTImAL | andrej.grguric@gmail.com | ||
| User Experience | acceptance , aging , autonomy , ethic , people , sustainability , wellbeing | Besiktas Municipality Senior Citizen office that provides information and consultancy services to every individual over the age of 65 on issues such as healthy and active aging, preventing dementia, elder rights, institutional care, and municipal services, as well as coordinating and producing projects for individuals over the age of 65. | It is an office that provides information and consultancy services on topics such as healthy and active aging, dementia prevention, elderly rights, institutional care, municipal services, and coordinates projects aimed at individuals aged 65 and over. It also generates new projects for this age group. | To be a sustainable, resilient, accessible, human rights-respecting, and culturally diverse local government that preserves historical and cultural values while keeping pace with the world. | The mention of technological methods suggests a willingness to embrace innovation in governance. This can lead to more efficient and effective services. | 3 | 4 | No | http://en.besiktas.bel.tr/entry/65-living-offices-have-been-opened-add-our-lives/ https://besiktas.bel.tr/merkezler/hizmet-merkezleri/65-yasam-ofisi | Fatma Akgun | While the office covers a broad range of topics, there might be gaps in specific services or areas that are not adequately addressed. Identifying and filling these gaps is crucial for comprehensive support. | The initiative has potential but is not specific to WG1 as it does not consider user centered design; | The initiative has potential but is not specific to WG1 as it does not consider user centered design; | No | office, 65, active aging | oscarzanutto@gmail.com | ||
| User Experience | acceptance , building , citizen , city , community , computer , education , ethic , funding , inclusion , people , place , sustainability , wellbeing | Free online toolkit for people inclusion in the design of public spaces | Block by Block began in 2012 with the radical idea of integrating the computer game Minecraft into public space planning to get community members more involved. Minecraft is easy to use, and people of all ages, backgrounds, and education levels can pick it up quickly. It's a surprisingly effective?nd cost-effective?ay to visualize a three-dimensional environment, in a format designed for rapid iteration and idea sharing. Minecraft helps neighborhood residents model their surroundings, visualize possibilities, express ideas, drive consensus, and accelerate progress. | The outcome is co-created public spaces that serve the needs of all kinds of residents, a deeply ingrained sense of ownership that increases the odds of long-term success, and, ultimately, stronger communities. The process is designed to build momentum and mobilize community engagement and policy change at the local, national, and global level. | The use of user-friendly Minecraft in planning public spaces to better engage community members is a key to being inclusive to all age groups, including older people | 4 | 5 | Yes | https://www.blockbyblock.org/about | Valina Geropanta | This initiative make people involved on the process of public space planning, visualizing possibilities, expressing ideas, driving consensus, and accelerating progress | The initiative has potential and a high overall cost-benefit level. | No | environment, computer game | oscarzanutto@gmail.com | |||
| User Experience | autonomy , housing , interoperability , people , place , technology , usability | The use case aims to solve South Africa's titling problem by developing a blockchain solution that allows data to be stored in a decentralised, secure database which can be updated without any loss of historic data. The vision is to integrate this record into the Deeds Registry and unlock access to mortgages and other benefits for beneficiaries of the South African government's Reconstruction and Development Programme (RDP). | The use case aims to solve South Africa's titling problem by developing a blockchain solution that allows data to be stored in a decentralised, secure database which can be updated without any loss of historic data. The vision is to integrate this record into the Deeds Registry and unlock access to mortgages and other benefits for beneficiaries of the South African government's Reconstruction and Development Programme (RDP).In partnership with The Centre for Affordable Housing Finance in Africa (CAHF), a not-for-profit company with a vision for an enabled affordable housing finance system in countries throughout Africa and 71point4, a strategic research consultancy specialising in consumer-focused, data-driven research in potentially transformative sectors, including housing, financial services and healthcare. This is the first working example of a blockchain-based property registry in South Africa.A register of property owners was compiled over a 2-month period via door to door visits to gather ownership data and capture supporting documents. This information was then fed into the Seso Global platform. The Transaction Support Centre (TSC), a walk-in housing advice office, utilizes the Seso platform and citizens can access the services in person.The Seso app allows users to manage their documentation and transactions digitally.In addition to the registry function, the Seso platform documents purchase and sale transactions and integrates with third parties to enable land services such as mortgages and conveyancing. | Create a digital process to enable the registration of title deeds.Create an immutable record of property owners.Utilise the Seso platform to facilitate and record purchase and sale transactions, and out of deceased estates.Integrate with third parties who facilitate transactions, including mortgage lenders. | Innovative service filling a need for a local area. | 1 | 2 | No | https://seso.global/aboutus/index.php/2020/07/10/blockchain-based-property-register/ | Valina Geropanta | Focus on Title Deed Registration only with relevance to a very local area and geographical environment. There is no indication of how accessible the App is, for example, for older adults. | None - no indication on usefulness for different populations e.g. older adults. | This has relevance to a local area that is not very transferable to a European setting. It doesn't indicate the usability of the App that they use and therefore not clear if it is easily used by older people | No | Blockchain, Decentralised, Property Registry; Title Deeds. | helen.kelly@ucc.ie | ||
| Best practices | aging , building , citizen , city , community , design , education , experience , housing , inclusion , isolation , neighbor , participation , people , place , policy , sustainability , wellbeing | Various information on BlueZones, projects, lessons learned, checklists | It is a portal that gives a map of most relevant sites and initiatives for longevity | Informed and inspired by the world's longest-lived cultures, our mission is to empower everyone, everywhere to live longer, better. research and identification of the world's longest-lived cultures and most extraordinary populations. We use an innovative, systematic, environmental approach to well-being that optimizes policy, urban and building design and social networks. | 20 years of ground-breaking research | 5 | 4 | Yes | https://www.bluezones.com/ | P. A. Silva | Well-being of cities leading to greater stability, improved health equity and increased resilience | AFE and wellbeing of citizens in communities | It is a concreate approach that engage policy makers and citizens for the community transformation and development regarding the housing and urban domains and lifestyle | No | projects, lessons learned, checklists.@BlueZones | oscarzanutto@gmail.com | ||
| User Experience | aging , autonomy , citizen , city , community , education , inclusion , neighbor , participation , technology , wellbeing | Older adults learn digital skills by applying age-friendly environments and usability | Bridge the Gap! wants to find creative and sustainable ways to enable older people to live autonomously and to shape living environments in such ways to support the independence and the social participation of older citizens. Simultaneously, the transformative power of digitalisation is visible in almost every field of our society. The speed of digital development is going that fast, that even younger older adults can't keep up the pace. It calls for new knowledge and skills to be able to fully participate in society. It is therefore highly important that we reduce the digital gap that divides certain groups (e.g. older people) from those with full access to the digital world. | Bridge the Gap! links these two challenges: Older people are empowered and trained to explore, analyse and (re-)shape their neighbourhoods with the help of digital tools. | combination of questionnaires and tools for individual and collective empowerment also making use of ICT and fostering the digital skills learning process | 5 | 5 | Yes | Hands on SHAFE - Horizon Europe CSA SIRENE | https://bridgethegap-project.eu/ | Willeke van Staalduinen | Need to have more testing phase time due to the aim of the project and its ambition | High relevance | The very useful; it could be shared among experts in the field to be adopted in several EU areas | Yes | AFE awareness and citizens empowerment at district level facilitating the connections among people also usig digital tools | oscarzanutto@gmail.com | |
| User Experience | acceptance , aging , citizen , community , computer , computer science , design , device , education , experience , family , health professional , inclusion , isolation , participation , people , researcher , technology , usability , wellbeing | Buddy4All is a research project building a bridge between generations to strengthen the social inclusion of seniors and younger adults. Buddy4All provides a novel approach to support older and younger adults, through: | An innovative platform to connect generations | Buddy4All is a research project building a bridge between generations to strengthen the social inclusion of seniors and younger adults. Buddy4All provides a novel approach to support older and younger adults, through:- Cross-generational interaction between younger and older generations- Virtual Activities with location-based mixed-reality games and cognitive training for fun cross-generational activities and to enhance mental and physical health- Professional support: Access to professional support for sensitive issues | Utilizing the buddy principle in order to exchange experiences between the older and the younger generation. Moreover, using mixed reality (MR) technology for this purpose | 4 | 4 | Yes | TACTILE AAL Project using MR glasses within the AAL target group | https://buddy4all.com/ | Miroslav Sili | Ongoing project with no outcome publications so far | From the older perspective this project could contribute towards avoiding isolation, getting support from younger buddies (tech support/shopping/moving the lawn etc.) Also the UCD process including the MR app is relevant for UX WP1 | From my perspective interesting approach at least for WP1 | Yes | Mixed Reality, inter-generation, younger adults, buddy principle | miroslav.sili@sili.at | |
| User Experience | computer , education , people , technology , wellbeing | ByMaker is a web-based game developed at NTNU to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. In the same time the game is showing the children how the city of tomorrow could be and how they can make sustainable changes and decisions. | ByMaker is a web-based game to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. | raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. | Initiative uses gamification to educate about important pillars on sustainability | 2 | 5 | No | https://www.by-maker.com/ | Mara Diaconu | The initiative is not specific to WG1 as it is not aimed at older adults; | The initiative has potential but is not specific to WG1 as it is not aimed at older adults; it could be implemented in WG3. | The initiative has potential but is not specific to WG1 as it is not aimed at older adults; it could be implemented in WG3. | No | awerness, sustainability, game, children | oscarzanutto@gmail.com | ||
| User Experience | computer , education , people , technology , wellbeing | ByMaker is a web-based game developed at NTNU to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. In the same time the game is showing the children how the city of tomorrow could be and how they can make sustainable changes and decisions. | ByMaker is a web-based game to raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. | raise awareness among children and youth about the importance of balancing all three sustainability pillars, social, economic, and environmental in urban transformations. | Initiative uses gamification to educate about important pillars on sustainability | 2 | 5 | No | https://www.by-maker.com/ | Mara Diaconu | The initiative is not specific to WG1 as it is not aimed at older adults; | The initiative has potential but is not specific to WG1 as it is not aimed at older adults; it could be implemented in WG3. | The initiative has potential but is not specific to WG1 as it is not aimed at older adults; it could be implemented in WG3. | No | awerness, sustainability, game, children | oscarzanutto@gmail.com | ||
| User Experience | acceptance , citizen , community , ethic , health professional , inclusion , patient , people , wellbeing | COST Action to enhance social inclusion and empowerment of individuals with ASD and/or ID and their families | Build an interdisciplinary, intersectoral pan EU and beyond, network which will enhance social inclusion and empowerment of individuals with ASD and/or ID. | Build an interdisciplinary, intersectoral pan EU and beyond, network which will enhance social inclusion and empowerment of individuals with ASD and/or ID. | Build an interdisciplinary, intersectoral pan EU and beyond, network which will enhance social inclusion and empowerment of individuals with ASD and/or ID. | 1 | 5 | No | https://www.cost.eu/actions/CA19104/ | ?kilem G?cek | The initiative has potential but is not relevant to WG1 | The initiative has potential but is not relevant to WG1 | The initiative has potential but is not relevant to WG1 | No | Autism Spectrum Disorder, Intellectual Disability | oscarzanutto@gmail.com | ||
| Projects | aging , design , healthcare , housing , technology , wellbeing | It provides a smart home assistant for older adults, designed to compensate their physical and memory impairments during daily living. It uses technologies as projected augmented reality to project information and instructions on top of the real environment, real-time 3D sensing technologies to comprehend the indoor spaces, deep learning and artificial intelligence to analyse emotional, behavioural and physiological data. The coach will leverage on a motivational engine to promote correct nutrition, physical activity, cognitive and physical training, risk avoidance, and social participation. | Captain uses micro projectors to provide a smart home assistant for older adults whenever and wherever it is needed, leaving their cozy place as it is when there is no need. | 1. Introduce new tangible interaction means, based on Projected Augmented Reality in AAL Environments2. Collect and analyze the emotional, behavioural and physiological data through unobtrusive means3. Engage users in healthy nutritional and exercise habits, cognitive activities and social interactions4. Provide physical and cognitive training through serious games to increase engagement levels5. Realize APIs to allow further extensions and adoption of CAPTAIN by third parties, including researchers and private companies6. Test three Living Labs (Thess-AHALL, INTRAS Living Lab, 27 Delvalle and AUSILIA) as well as real homes of volunteer older adults | Design the future home where smart assistance will be wherever and whenever is needed | 5 | 5 | Yes | https://www.captain-eu.org/ | Oscar Zanutto | Very relavant | This project provides solutions that combine new technologies and with agile development methodologies. | no | Coaching, AI, sensing technologies, smart home, AHA, ageing in place, smart home assistant, older adults, physical impairments, memory impairments, projected augmented reality, real-time 3D sensing technologies, deep learning, emotional data, behavioural data, hysiological data, motivational engine, correct nutrition, physical activity, cognitive training, physical training, risk avoidance, social participation, @captain-eu | jbarakovic@etf.unsa.ba | |||
| Projects | aging , autonomy , caregiver , comfort , device , sensor , technology , wellbeing | International project whose goal is to design the first care robots that adapt the way they behave and speak to the culture of the person they assist. By designing robots that are more sensitive to the user's needs, the innovative solution will foster older adults' independence and autonomy, with a greater impact on quality of life. | As ageing populations across the world are placing health and social care systems under pressure, culturally competent robots can assist human caregivers in some tasks, thus helping to reduce the pressure in hospitals and care homes and improve care delivery at home.To achieve this vision, the robots must be accepted by older people and their caregivers. We believe developing robots that are aware of the culture of the person they interact with and model their behaviour accordingly, will make them more acceptable to older people. | SCIENCE ? The project will explore the idea that cultural competence can improve the acceptability of health-care robots in society. It will also study how to make a robot culturally competent.TECHNOLOGY ? The project aims to build a system that integrates the state-of-the-art in assistive domestic robots with scientific evidence associated with culturally competent robots.VALIDATION ? The project will design experiments to explore if and how cultural competence makes robots more acceptable and sensitive to the user?s needs, customs and lifestyle. | The maineidea is to advance the healthcare robots to the culturally competent robots that will help the older people in tasks such as reminding them to take their medication, encouraging them to keep active and eat a healthy diet, helping them keep in touch with family and friends through the internet, listening to their favourite radio stations, and reminding them about important cultural and religious festivals.The robots are validated in three different clutural environments Japan, Uk, India | 5 | 5 | Yes | http://caressesrobot.org/en/ | Oscar Zanutto | No information available after project life time, sustainability | Awareness of the need to develop more cultrally (ethnically) aware support to elderly | The hight quality cooperation between industry and academy with validated product. | No | Robotics, AHA, nursing home, quality of life, user?s needs, older adults? independence, autonomy | turukalo@uns.ac.rs | ||
| Taxonomies | aging , building , housing , place | Working taxonomy KPI Framework for Smart age friendly living environments | The working taxonomy of age-friendly homes presents a structured and detailedbreakdown of what it means for a home to be age-friendly? Which functions does thehome environment have to fulfil? Which elements in its location, setting, design,construction and components contribute to its fitness for purpose? Which stakeholdergroups are in some way involved with the age-friendly home environment and what dothey need and want from the home in order for it to be fit for their social, practical oreconomic purpose? The working taxonomy is a first attempt to answer these questions ina structured way. In doing so, it aims to fill an evident gap in current understanding of anddiscussions around age-friendly homes: the lack of basic shared descriptive language foracademic and practical discourse. This lack of a common reference framework hindersefforts to improve the age-friendliness of the European stock of homes: without a usableframework it is very hard to identify which problems to tackle, which intervention strategiesare likely to work, and/or how to incentivize improvements appropriately. | Three main objectives. Interms of agenda-setting, work on the taxonomy has sought to redefine the terms ?smart?and ?integrated? from the narrow ICT-sense in which they are currently applied to thehome environment. Work on the taxonomy has sought to demonstrate that ?smart? canbe more usefully understood in a teleological sense as the extent to which a homecontributes to the personal and organisational aspirations of its occupants and otherstakeholders and can adapt as these change over time. ?Integrated?, likewise, should beconstrued more broadly as describing how well a home is embedded in its spatial andsocial context, and the extent to which it helps its occupants to maintain existing socialnetworks and build new connections. Conceptually, the goal of the taxonomy is toaddress a number of specific current gaps in understanding of and approaches to age-friendly homes. Practically, and most importantly for a working instrument, the taxonomysets itself the task to develop a reference framework that works to support and tie togetherthe Homes4Life project objectives. | taxonomy as a canvas to map meanings, impacts and priorities | 3 | 3 | Yes | http://www.homes4life.eu/wp-content/uploads/2020/04/Homes4Life_D2.4_D3.1.pdf / http://www.homes4life.eu | Willeke van Staalduinen | Hard to adopt by many, standardize | Common language, understansing of age friendly homes | Relevant initiative towards standardization | No | taxonomy, KPI, Need or Preference, NoP, integrated living environment, ageing well, stakeholders' perspectives, age-friendly home functions, @homes4life | andrej.grguric@gmail.com | ||
| Projects | aging , autonomy , building , citizen , city , community , design , family , healthcare , housing , people , place , technology , transportation , wellbeing | City4Age will activate urban Communities to facilitate the role of social/health services and of families in dealing with mild cognitive impairments and frailty in the elderly population. The challenge is to demonstrate that Citiesplay a pivotal role in the unobtrusive collection of more data on individual behaviours, and with increased frequency. This can then greatly improve the early detection of risks through the timely analysis of changes in these behaviours and, finally, the design of effective interventions for countering these risks. | City4Age will activate urban Communities to facilitate the role of social/health services and of families in dealing with mild cognitive impairments and frailty in the elderly population. The challenge is to demonstrate that Citiesplay a pivotal role in the unobtrusive collection of more data on individual behaviours, and with increased frequency. This can then greatly improve the early detection of risks through the timely analysis of changes in these behaviours and, finally, the design of effective interventions for countering these risks. | To provide elderly-friendly city services for active and healthy ageing | Focus is on the age friendly cities and services; It is related to active and healthy ageing. | 5 | 5 | Yes | https://morelab.deusto.es/projects/info/city4age/ | Andrzej Klimczuk | Very relevant | Technology related project for developing age friendly cities | No | smart cities, ontologies, behaviour dataset, urban communities, social/health services, mild cognitive impairment, frailty, elderly population, individual behaviour, early detection of risk, changes in behaviours, @City4Age, @AAL | ekenel@itu.edu.tr | |||
| User Experience | acceptance , aging , autonomy , citizen , computer science , design , device , experience , healthcare , participation , people , researcher , safety , security , sensor , technology , usability | This co-creation study aimed to develop a smartphone self-test application for balance and leg strength in collaboration between older adults and the research team. The paper describes older participants' preferences for, and their contribution to, the application design. The main results were participants' desire to know why, to get clear and appropriate information, and expectations of the self-test to be useful. It was feasible and valuable to develop the self-test application in co-creation with the intended user-group, in order to get direct feedback and suggestions for the development. | This paper describes the co-design/co-development process of a balance self assessment app | This co-creation study aimed to develop a smartphone self-test application for balance and leg strength in collaboration between older adults and the research team. The paper describes older participants? preferences for, and their contribution to, the application design. Technology to assess movements is available in smartphones with built-in sensors, and one of the challenges is to develop a valuable self-test for older adults. The participants contributed to the design of the application?s instructions and user interface. Multiple data collection methods were used: user-test with Think aloud method, mock-ups, homework assignment as co-researcher, audio and video recordings. Qualitative content analysis with a deductive-inductive approach was used, guided by the Optimized Honeycomb model for user experience (UX) as a categorization matrix. The analysis resulted in 17 subcategories within the seven facets of the UX Honeycomb model (findable, accessible, usable, desirable, credible, useful, and valuable), and describes the older participants? preferences and experiences. The main results were participants? desire to know why, to get clear and appropriate information, and expectations of the self-test to be useful. It was feasible and valuable to develop the self-test application in co-creation with the intended user-group, in order to get direct feedback and suggestions for the development. | maybe the presented honycomb model | 5 | 3 | Yes | UCD and user involvement during the design/development is widely used in AAL projects | https://www.mdpi.com/1660-4601/17/11/3768/htm | Sabina Barakovic | There are no really key findings. However from the UX WP1 perspective this covers the UX design aspect of WP1 | Relevant at least for WP1 | Design aspects interesting for WP1 | Yes | aged, mobile application, self-assessment, community-based participatory research, accidental falls, UX Honeycomb model | miroslav.sili@sili.at | |
| User Experience | acceptance , aging , autonomy , comfort , computer , design , device , healthcare , researcher , technology , usability , wellbeing | Guidelines for the design of an embodied virtual coach for seniors from the NESTORE H2020 project | This article presents a tangible interface for an e-coach, collaboratively designed across four countries to meet the needs of older adults. The device's aim is to provide coaching through personalized recommendations, tasks, and foster empathy via vocal, visual, and physical interactions. The co-design process involved collecting user insights and translating them into design requirements for physical, interaction, and privacy aspects. The requirements were transformed into three design concepts, which were evaluated by the target user group. The final design was implemented and tested in three countries, and the article discusses the outcomes, challenges, and potential for designing physical e-coaches for older adults, with research outputs shared in an open-source repository. | The objective of this article is to design and develop a tangible interface for an e-coach tailored to meet the needs and expectations of older adults. | The creation of a tangible interface for an e-coach is innovative, providing a physical and interactive platform for personalized coaching and empathy-building, catering to the unique requirements of older adults. | 5 | 5 | Yes | https://www.tandfonline.com/doi/full/10.1080/10447318.2023.2171332 | Leonardo Angelini | The initiative is relevant to NET4Age in particular for user-centered design | The initiative to design a tangible interface for an e-coach, co-designed with older adults in mind, is commendable. It reflects a forward-thinking approach to address the needs and expectations of the aging population. The collaborative co-design process ensures that the resulting device aligns with the actual requirements of the end users. | No | Tangible InterfaceE-coachCo-designOlder Adults | oscarzanutto@gmail.com | |||
| User Experience | acceptance , aging , autonomy , comfort , design , device , people , researcher , technology , usability | Interviews and co-creation workshops were conducted with older persons ( 65 years) and their carers in Belgium, France, Germany, Italy, Poland, Slovenia, Spain, Turkey, and the United Kingdom. | MATUROLIFE is an initiative aimed at developing fashionable assistive technologies to enhance the independence of older individuals. These technologies include a smart sofa, garments, and shoes. The project engaged in co-creation activities involving older individuals and caregivers across several European countries. Co-creation involves considering the expertise of end-users as equally valuable to that of designers, healthcare professionals, academics, and others. The provided co-creation manual offers insights and best practices for involving and engaging older individuals and caregivers throughout the process, contributing to the creation of innovative and user-centric assistive technologies. | The aim is to create user-centric and innovative assistive technologies by involving end-users from the project's inception, considering their expertise as equal to that of designers, healthcare professionals, and academics. | MATUROLIFE's strength lies in its user-centric approach, actively involving older individuals and caregivers in the co-creation process, ensuring that the resulting technologies meet their specific needs and preferences. | 5 | 5 | Yes | https://maturolife.eu/index.php/2020/06/15/practical-maturolife-tips-on-co-creation-with-older-adults-and-informal-carers/ | ?kilem G?cek | The relevance to NET4Age is about the user centered design. | MATUROLIFE is a commendable initiative that seeks to develop stylish and user-centric assistive technologies for older individuals. Its strengths lie in its collaborative co-creation approach, involving end-users and recognizing the equal value of their expertise. The focus on fashionable and innovative solutions sets it apart from traditional assistive devices. | No | MATUROLIFEAssistive TechnologiesFashionableSmart Sofa | oscarzanutto@gmail.com | |||
| User Experience | acceptance , aging , comfort , technology , usability | The paper discusses the challenges faced by healthcare and welfare systems due to the increasing number of older adults. It aims to explore how knowledge can contribute to the development of age-friendly cities and communities. | This initiative delves into the significance of social connectedness for older adults within age-friendly communities, with a focus on the local geographical context. It explores the role of technology in enhancing local connections and presents findings from interviews with 22 older adults. The research reveals concerns and negative perceptions regarding local relationships and technology's impact on them. The initiative underscores the need for careful consideration of technology's role in fostering social connections within communities and introduces an amended definition of age-friendly communities. It also suggests potential areas for future work in developing digitally connected age-friendly communities. | It aims to understand how older adults use and perceive technology in their social lives, identify issues related to local relationships and connections, and uncover potential improvements in local connections. | The initiative takes an innovative approach by combining insights from older adults' perceptions of technology and their ideas for improving local connections. It recognizes that technology should not merely serve as an interface between people but should be integrated into the community fabric thoughtfully. | 3 | 3 | No | https://pubmed.ncbi.nlm.nih.gov/32751898 | Ismail Kirbas | The findings are based on interviews with a relatively small sample of 22 older adults, which may limit the generalizability of the results to broader populations. | Relevance to NET4Age concerns the acceptance and usability of new technologies by older adults | Although an interesting article, the results are based on interviews with a relatively small sample of 22 older adults, which may limit the generalizability of the results to larger populations. | No | age-friendliness; ageing; community; connectedness; digital technology; isolation; later life; loneliness; older people; social relationships | oscarzanutto@gmail.com | ||
| User Experience | citizen , computer , experience , inclusion , participation , people , technology | CONSUL DEMOCRACY is the most complete citizen participation tool for an open, transparent and democratic government. | CONSUL DEMOCRACY. It is the most complete citizen participation tool for an open, transparent and democratic government used by over 100 institutions in 35 countries, developed by hundreds of contributors worldwide. It is the largest open source digital democracy platform. | Improve direct democracy and citizen participation worldwide. | Platform could be used by any and all to make proposals for people to comment or vote on - this could be any topics. | 1 | 2 | No | https://consulproject.org/en/ | Valina Geropanta | This would have to be developed to ensure proposals relate to NET4Age topics | Not directly related to NET4Age | Could be a useful tool for highlighting issues that relate to ageing, smart technology etc. but would need engagement by NET4Age to set this up. | No | Citizen participation tool; Debates; Proposals; Budgeting; Voting; Collaborative Legislation | helen.kelly@ucc.ie | ||
| User Experience | citizen , computer , experience , inclusion , participation , people , technology | CONSUL DEMOCRACY is the most complete citizen participation tool for an open, transparent and democratic government. | CONSUL DEMOCRACY. It is the most complete citizen participation tool for an open, transparent and democratic government used by over 100 institutions in 35 countries, developed by hundreds of contributors worldwide. It is the largest open source digital democracy platform. | Improve direct democracy and citizen participation worldwide. | Platform could be used by any and all to make proposals for people to comment or vote on - this could be any topics. | 1 | 2 | No | https://consulproject.org/en/ | Valina Geropanta | This would have to be developed to ensure proposals relate to NET4Age topics | Not directly related to NET4Age | Could be a useful tool for highlighting issues that relate to ageing, smart technology etc. but would need engagement by NET4Age to set this up. | No | Citizen participation tool; Debates; Proposals; Budgeting; Voting; Collaborative Legislation | helen.kelly@ucc.ie | ||
| Projects | aging , autonomy , education , experience , healthcare , participation , sustainability | The project aims to improve the provision of services in the health sector through consistent cross-border cooperation between the relevant actors in the program area and with strategic European partners. Through this, highly-efficient, focused and long-term oriented pilot project (digitalisation, knowledge excellence, | COOP4HEALTHCARE activates and implements direct and long-term pilot projects with a high efficiency (digitisation, knowledge excellence, cooperation models). It aims at improving cooperation in the field of healthcare. | Ensure a long-lasting implementation of the actions of the roadmap, foster cooperation to improve smart healthcare solutions and improve healthcare services. The main task is raising awareness and challenging questions, overcoming obstacles in order to improve healthcare services. | N/A | 2 | 2 | No | https://www.coop4healthcare-project.eu/ ; https://keep.eu/projects/21139/COOP4HEALTHCARE-Cross-secto-EN/ | Simona Hvalic-Touzery, Vesna Dolnicar | Lack of published information, especially in English. | It focus on smart healthcare design, development and validation. | The initiative lacks information to properly review its objectives and outcomes. It is very vague. | No | smart health, cross-border cooperation, health care, pilots, testing, health services | proseiro@gmail.com | ||
| Other | disease , emergency , experience , healthcare , impairment , patient , safety , technology , wellbeing | The smart platform for monitoring and ensuring individual health with patient participation based on the ontology approach (SPMiHO) is the platform that provides e-health services with preventing risks and confounders based on the individual ontology and smart patterns for timely health correction. This is very important for effective prevention of severe chronic diseases and their consequences, especially in the elderly people. The virtual SPMiHO platform is located on a cloud and includes IoT system that uses 1) various sensors for monitoring the basic parameters to characterize the main indicators of human health, 2) data collection and transmission channels that process based on a variety of information transfer technologies, 3) personal data protection tools, 4) intelligent data collection and processing services, 5) analytical analysis tools, decisions making (making a diagnosis) tools, 6) collecting and processing data on the results of treatment, 7) the messenger for timely informing of the responsible persons. | The knowledge cluster of coronavirus infection is a web-based, transdisciplinary and publicly available knowledge-oriented information resource that comprehensively reflects the current COVID-19 data | Transdisciplinary cluster is an informational resource for displaying existing data about COVID-2019. | the study scaled up an American approach reaching out a relevant and rich ontology | 2 | 3 | No | https://covid19tdm.stemua.science/en/ | Larysa Globa, Ozar Mintser | Ethics aspects defined | It is a very broad COVID19 Study not NET4Age related | Interesting study but not in the core of NET4Age aims | Yes | monitoring platform, technology, open services, ontology approach, e-health services, health correction, prevention, severe chronic diseases, elderly people, IoT system, analytical tools, decisions making, @SPMiHO | oscarzanutto@gmail.com | ||
| User Experience | citizen , city , community , people , wellbeing | The Covid-19 pandemic, which emerged in Wuhan city of China's Hubei province inDecember 2019, affected the whole world in a short period of 3 months. The Covid19 outbreak, which was declared a pandemic by the World Health Organization as ofMarch 12, 2020; was imposed significant restrictions on the use of open spaces, whichadversely affected the daily life of individuals physically, mentally and socially. Apartfrom the health problems experienced by people, it has also created many spatialchoices and changes. New preferences, where social distance is at the forefront, havestarted new venue organizations along with new requests. Although the changesexperienced with the Covid-19 pandemic may seem negative, they containopportunities that allow change and development. Making people's livingenvironments more functional, remembering the importance of nature and reviewingsocial relations can be evaluated in this context. Looking from history to the present,the Covid-19 pandemic is not the first and will not be the last. For this reason, thestudy aims to investigate the change in the spatial preferences in the society with thepandemic and to create an idea for the next pandemics. In this context, 289 peoplewere reached by using the online survey method and various questions were asked.Various results were obtained and interpreted by performing variance analysis, factoranalysis, correlation analysis, crosstabs test and frequency analysis (P?0.01) on theobtained data. As a result of the study, from the statistical data, it has been observedthat 'people are more oriented to nature' due to the Covid-19 pandemic and that opengreen spaces suitable for social distance are sought in spatial preferences. Thesefindings shed new light on the value of urban nature as resilience infrastructure duringa time of crisis. | Despite the challenges posed by the pandemic, it triggered significant changes in spatial preferences. People began to prioritize nature and open green spaces, emphasizing social distancing. This shift in societal preferences presents opportunities for urban planning and resilience infrastructure during crises.The study, involving 289 participants and employing various data analysis techniques, found a clear trend toward a stronger connection to nature and the pursuit of open green spaces for maintaining social distance. This highlights the importance of integrating urban nature into future planning and preparedness for similar crises. | The aim of the described study is to investigate how the COVID-19 pandemic has influenced changes in societal spatial preferences, particularly with regard to an increased emphasis on nature and open green spaces for social distancing. The study seeks to understand these shifts in preferences and provide insights for future pandemic preparedness and urban planning. | he initiative displays a capacity for adaptability in the face of a global crisis, the COVID-19 pandemic. It recognizes the need for change and resilience in the built environment. | 3 | 3 | No | https://www.researchgate.net/publication/368832425_Covid-19_Pandemic_and_Its_Effects_on_Social_Life_and_Reflections_on_Spatial_Preferences | NA | The initiative has potential, but it is not specific to WG1 as it does not consider user-centered design; it could be implemented in WG5. | The initiative has potential, but it is not specific to WG1 as it does not consider user-centered design; it could be implemented in WG5. | The initiative has potential, but it is not specific to WG1 as it does not consider user-centered design; it could be implemented in WG5. | No | Environmental problems, human-naturerelationship, landscape design in Covid19 | oscarzanutto@gmail.com | ||
| User Experience | aging , community , experience , participation , people | It promotes and guides research, practice, study, dissemination and recreation actions in the interest of retired people | It promotes and guides research, practice, study, dissemination and recreation actions in the interest of retired people | The purpose of the Covilh?Senior Academy is to fill the leisure and recreational time of those who are retired. | fill the leisure and recreational time of those who are retired | 2 | 3 | No | https://www.facebook.com/AcademiaSeniorDaCovilha/?locale=pt_PT | Dario Ferreira | Is not too specific to NET4Age | Is not too specific to NET4Age | The initiative is interesting but Is not too specific to NET4Age | No | older adults | oscarzanutto@gmail.com | ||
| User Experience | aging , citizen , community , design , education , healthcare , participation , people , policy , technology , wellbeing | Andalusia is a region in the south of Spain with 8,4 million inhabitants of which 1,3 million are over 65 years old. Andalusia has been recognized as Reference Site by the European Commission within the European Innovation Partnership on Active and Healthy Aging. The Regional Ministry of Health of Andalusia has put in place strategies to promote healthy and active aging. One of these strategies is enbuenaedad, a digital platform which main aim is to foster active and healthy aging. The target audience is people over 55 years old, caregivers of older adults, as well as health and other key professionals who work with this population. Content sections are inspired in the three pillars of the World Health Organization (WHO) policy framework for active and healthy aging: health, participation, and security, but introducing an additional one which is lifelong learning. One of the strengths of this platform is the creation process. Using a co-thinking design, all target groups get voice under the umbrella of empathy and are empowered by providing support, training, knowledge, and best practices. For its development, dissemination, maintenance, and improvement, the project advocates the unavoidable participation of key stakeholders representing all sectors involved: The Senior Council of Andalusia; Primary Health Care professionals; local authorities; Guadalinfo agents; Permanent Adult Education; and Active Participation Centers. Quantitative and qualitative data obtained within the process support this project. Since its launching, 10,779 users have registered to the platform with more than 157,000 visits. Focusing on WHO four pillars on active and healthy aging Enbuenaedad is based on, preliminary results show effectiveness regarding participation and social interaction. Furthermore, achieving high participation coverage is a necessary but not sufficient input to the provision of adequate approach to older people. More comprehensive evaluation of the four pillars must be taken to ensure a holistic approach. A challenge is a cooperation between three traditionally independent sectors, cooperative work between health, social services, and education is crucial for the future sustainability of this intervention. | One of the strategies that the Regional Ministry of Health of Andalusia has put in place to promote healthy and active aging is "enbuenaedad", a digital platform which main aim is to foster active and healthy aging. Andalusia has been awarded as reference site on active and healthy aging by the Innovation Partnership for Innovation on Active and Healthy Aging (EIPonAHA). | To develop a conceptual framework that maps out the potential role of information and communications technologies (ICTs) as resources to empower older people to manage their health condition and well-being, as well as to facilitate healthy decision-making and connect older people with healthcare networks. The methodology used for the design, implementation, and evaluation of this study is based on the Quadruple Helix-Based Innovation Model for Active Aging, and on a method that enables effective participation of all agents involved in the process. | Promotion of active and healthy aging through the use of ICT, based on the Quadruple Helix-Based Innovation Model for Active Aging. Preliminary results show effectiveness regarding participation and social interaction. Enbuenaedad can become an effective advocate for the needs of older people by constituting a strong via for their interests and concerns. | 4 | 4 | Yes | https://www.frontiersin.org/articles/10.3389/fpubh.2019.00022/full | Andrzej Klimczuk | One limitation lies in approaching the most vulnerable populations and those with limited access to ICT. In relation to training, the platform is not sufficiently adapted to the needs of the users. It is necessary to design an App to support this limitation. In the same line, the platform is not enough adapted to the needs of health, social services and education professionals, and caregivers. An App will be developed for that issue. | Example of a strategy of The Regional Ministry of Health of Andalusia to promote healthy and active aging taking advantage of digital solutions. | An interesting example of a regional strategy to promote active and healthy ageing through ICT technologies, inspired by WHO policy framework for active and healthy aging, advocating participation of key stakeholders representing all sectors involved | No | Active ageing; healthy ageing; digital platform; lifelong learning; co-thinking design; | coldebella.giorgia@israa.it | ||
| Projects | aging , community , education , experience , healthcare , industry , people , policy , technology | D-CARE action is focused on establishing a transnational cooperation network that will design, test and implement the model of Innovative Learning Environments for elderly people 55 , in 9 Danube regions, in order to facilitate the creation, validation and deployment of smart care services that will strenghten and integrate regional social and healthcare systems by improving competences and generating innovative smart care models. | Main activities:The project addresses the upper mentioned societal challenges through its three main action pillars:Innovative Learning Networked EnvironmentsSmart Care Pilots deployed in 5 project regions for developing, testing, validating and implementing of smart care modelsTransnational Policy Learning Center for smart care policies design | Through D-CARE results, 8 Danube regions will have improved capacities and skills to meet the health and care needs of their older population and offer attractive employment opportunities for the younger. New, innovative and cross-sectoral solutions for health and care. Creation, validation and deployment of smart care services. Become a role model of innovative societal change engineering. | Therefore D-CARE action is focused on establishing a transnational cooperation network that design Innovative Learning Environments for older adults 55, approach for creating work opportunity for young people and providing elderly care. Addressing demographic implosion. | 4 | 3 | Yes | http://www.interreg-danube.eu/approved-projects/d-care | Simona Hvalic-Touzery, Vesna Dolnicar | Limited regions. | Care for aged people, addressing issues of aging population. | Good if successful. | No | models of smart care, pilot, smart care services, policy learning, labor market | ctmdevelopment@yahoo.com | ||
| Taxonomies | aging , computer science | Data quality-oriented AAL taxonomy based on a literature survey and the authors' own experience from developing an AAL platform. | Data quality oriented taxonomy of ambient assisted living systems | The objective of this paper is to present a novel taxonomy of ambient assisted living (AAL) systems that can be used to describe the AAL systems from a data quality perspective. | The taxonomy has ten dimensions that can be used to describe task oriented dedicated AAL systems that are intended to provide specific assistance to elderly for impairments in body function or limitation in participation of activities. | 4 | 4 | No | Already entered here | https://digital-library.theiet.org/content/conferences/10.1049/ic.2015.0140 | Andrej Grguri? | Limited adoption | Taxonomy | Limited | Yes | intelligent structures; medical computing; biomechanics; handicapped aids; geriatrics | andrej.grguic@gmail.com | |
| User Experience | computer science , design , researcher , usability | Specifying requirements in a way that truthfully translate the user needs is not a trivial task. In order to facilitate the creation of eHealth that matters, this article presents a practical, multidisciplinary requirements development approach which is embedded in a holistic design approach for eHealth that incorporates both human-centered design and business modeling. | To build an eHealth environment, it is necessary to establish criteria, considering the user's experience and needs. This is also useful from the perspective of having to evaluate the effectiveness of eHealth | Presenting an approach to requirements development for the creation of eHealth that incorporates both human-centred design and business modelling | The requirements development approach enables eHealth developers to apply a systematic and multi-disciplinary approach towards the creation of requirements. The cooperation between health, engineering, and social sciences creates a situation in which a mismatch between design, end users, and the organizational context can be avoided. | 4 | 4 | Yes | https://www.researchprotocols.org/2013/1/e21/ | Miriam Cabrita | Consulting end-users and stakeholders and making their voice and interests the main focus of the eHealth intervention to be developed, means limiting creativity. This is because end-users do not necessarily have new ideas in mind that could improve the state of the art but might only refer to technologies that are already there | It can be fundamental because it provides methods of co-creation, putting the needs of users and the resources provided by stakeholders at the centre | This article is excellent for setting a plan of action in the creation of a digital environment, considering the centrality of the end user in the creation process and its needs. | No | Software design - eHealth - User-centered design | ef.pillitteri@outlook.com | ||
| Other | aging , computer , design , device , disease , healthcare , medical science , patient , people , technology , usability , wellbeing | Human posture detection allows the capture of the kinematic parameters of the human body, which is important for many applications, such as assisted living, healthcare, physical exercising and rehabilitation. This task can greatly benefit from recent development in deep learning and computer vision. In this paper, we propose a novel deep recurrent hierarchical network (DRHN) model based on MobileNetV2 that allows for greater flexibility by reducing or eliminating posture detection problems related to a limited visibility human torso in the frame, i.e., the occlusion problem. | Human posture detection allows the capture of the kinematic parameters of the human body, which is important for many applications, such as assisted living, healthcare, physical exercising and rehabilitation. This task can greatly benefit from recent development in deep learning and computer vision. | To propose a novel deep recurrent hierarchical network (DRHN) model based on MobileNetV2 that allows for greater flexibility by reducing or eliminating posture detection problems related to a limited visibility human torso in the frame, i.e., the occlusion problem. | Innovative approach, well explained, progressive | 4 | 4 | Yes | Microsoft Kinect (Zhang, 2012) and Intel Realsense (Keselman et al., 2017) | https://peerj.com/articles/cs-442/ | Rytis Maskeliunas | Description is limited to academy, because it is explained in research paper | Useful paper and useful technology | Practical and well based approach and technology | Yes | Posture detection, person measurements in space, human body, device, application, technology | milica.solarevic@gmail.com | |
| Projects | aging , caregiver , computer science , device | The project DIANA improves the life and safety of mild to severely cognitive impaired persons 65 while assisting nurses and care givers by providing novel solutions for action and behaviour recognition. The enabling technology will be AI powered 3D sensors with embedded analytic algorithms. The metadata provided by these sensors will be seamlessly integrated into the nurses working routine and will free valuable time for personalized care. For mild to medium impaired persons these data will also be used to provide a virtual assistant which can guide through certain activities of daily living. A first activity where this will be tested focuses on toileting (personal hygiene), where hardly any technologies exist. DIANA has the unique goal of increasing people's autonomy and digitizing nursing assistance in this area. | Digital Intelligent Assistant for Nursing ApplicationsSupporting caregivers of people with cognitive impairments through smart IT technologies. | The objective of DIANA is to improve the life and safety of mild to severely cognitive impaired persons 65 while assisting nurses and care givers by providing novel technological solutions. The enabling technology will analyse action and behaviour changes while ensuring data privacy. Furthermore, the project will study innovative ways how our data can be seamlessly integrated into the nurses working routine with the goal to free valuable time for personalized care. For mild to medium impaired persons the project is going to research means how to assist and guide people in activities of daily living. A first activity where this will be tested focuses on toileting. DIANA has the unique goal of increasing people?s autonomy and digitizing nursing assistance in this highly challenging area. | This work is funded under the AAL-JP and supported by the EU and national funding organisations of Austria, Romania, Switzerland and Portugal (AAL-2019-6-150-CP). | 5 | 5 | Yes | http://www.diana-project.eu/ | Jennifer Lumetzberger | Wearables are not included. | Highly relevant. | Really useful and helpful. | No | technology, AAL, dementia, privacy | ctmdevelopment@yahoo.com | ||
| User Experience | citizen , design , inclusion | While it is necessary to identify goals and objectives in planning for participation, it is also necessary to analyze the techniques that are available and the resources they require. | Participator planning workshop conducted in Gibson with twenty users. Discusses about issues faced, and finally summarises 5-rules on how to plan for more inclusive participatory design workshop . | Analysis of issues in panning and conducting participatory design workshops | The research detials a designer's attitude, resoucres and knowledge in planning and conducting an inclusive co-design workshop. | 2 | 4 | No | https://www.researchgate.net/publication/254072812_Participatory_Design_in_Focus | Odeta Manahasa | Though it is conducted with 20 users, this research was not conducted specifically for elderly people. - The final collective review and theories and practices of participation is broad and doesn not delve into specifics of designing for elderly. | Not quite relevant since the users of this research are from different age groups. | It is not a direct source of knowledge for designing for elderly people, but can help in moving towards an inclusive deisgn process. However, I think it is not relevant for this age-friendly database. | No | Participatory planning and design, manifesto, co-design, new approaches | vennila.5432@gmail.com | ||
| User Experience | aging , autonomy , citizen , healthcare , impairment , people , place , wellbeing | Study protocol of a nationwide multicentric study in seven Italian regions aimed at assessing the effectiveness of a digitally supported approach for the early screening of frailty risk factors in community-dwelling older adults. | Study protocol of a nationwide multicentric study in seven Italian regions aimed at assessing the effectiveness of a digitally supported approach for the early screening of frailty risk factors in community-dwelling older adults | SUNFRAIL is a prospective observational cohort study aimed at carrying out a multidimensional assessment of community-dwelling older adults through an IT platform, which allows to connect the items of the SUNFRAIL frailty assessment tool with a cascading multidimensional in-depth assessment of the bio-psycho-social domains of frailty. Seven centers in seven Italian regions will administer the SUNFRAIL questionnaire to 100 older adults. | wide range of pilots considered and good time frame of the longitudinal study protocol | 4 | 4 | Yes | https://www.mdpi.com/2152350 | Maddalena Illario/Vincenzo De Luca | Need to scale it up going beyond national border having an international benchmark | Very relevant to provide an overview, based on a scientific study, about the detection of frailty in older population | Useful for the WG1 purpose | No | risk, frailty, older people, multi centric study protocol | oscarzanutto@gmail.com | ||
| User Experience | aging , autonomy , citizen , community , inclusion , neighbor , participation , wellbeing | Older adults group in neighbourhoods to exchange, learn and support each other | The main idea is to facilitate neighbourhood groups, where older and very old people meet regularly and support each other in (re-)detecting and bringing in their talents, fulfilling their dreams, facing challenges of everyday life and finding ways to actively contribute to their communities. | The project's approach is to nudge exchange and joint activities within the neighbourhood groups. However, the general idea is that the neighbourhood groups themselves will define their purpose, develop joint activities and ways on how to support each other. | concreate way and tools to foster the local capacity building | 4 | 4 | Yes | https://www.dreamlike-neighbourhood.eu/ | Willeke van Staalduinen | High | Useful experience to be shared | No | neighbourhoods, enable older people, age in place, inclusion | oscarzanutto@gmail.com | |||
| Projects | autonomy , education , experience , healthcare , nurse , wellbeing | The overall objective is to improve well-being, promote active and healthy ageing, independent living, and reduce the risk of social exclusion of older adults in Europe and Japan. The consortium will develop an innovative ICT-based virtual coaching system to detect subtle changes in physical, cognitive, psychological and social domains of older adult's daily life. The e-VITA virtual coach will thus provide personalized recommendations and support through natural interactions with 3D-holograms, emotional objects, or robotic technologies. | The overall objective of e-VITA is to improve well-being in older adults in Europe and Japan and thereby promote active and healthy ageing, contribute to independent living, and reduce risks of social exclusion of older adults. The multidisciplinary consortium collaborating in this project will develop an innovative ICT-based virtual coaching system to detect subtle changes in physical, cognitive, psychological and social domains of older adult's daily life. The e-VITA virtual coach will thus provide personalized recommendations and interventions, for sustainable wellbeing in a smart living environment at home. | To produce an innovative coaching system based on the needs and wishes of older adults. The virtual coach will provide personalized recommendations and interventions to improve the quality of life of older adults in Europe and Japan while offering opportunities to SME?s and NGO?s to explore the feasibility of a new ecosystem. | technologies to be developed are expected to have an impact on preventing diseases, frailty, dependency or depression in later life | 4 | 4 | Yes | https://www.e-vita.coach/ | Oscar Zanutto | Poor accessibility of the technologies to be developed, might note move out of a prototype stage | The e-VITA initiative aligns with Net4age objectives by developing an innovative ICT-based virtual coaching system. This system is designed to detect subtle changes in various aspects of older adults' daily lives, including physical, cognitive, psychological, and social domains. By continuously monitoring and analyzing these changes, the e-VITA virtual coach can provide personalized recommendations and interventions to support sustainable well-being in a smart living environment at home. This relates to Net4Age goal of aiming to promote active and healthy aging, independent living, and reduce social exclusion of older adults. | Likely poor accessibility of the technologies to be developed, might note move out of a prototype stage | No | well-being, AHA, coaching, robotics, sensors, active and healthy ageing, independent living, risk of social exclusion, older adults, virtual coaching system, @e-VITA, virtual coach, personalized recommendations, 3D-holograms, emotional objects | rytis.maskeliunas@gmail.com | ||
| User Experience | aging , education , inclusion , people | In this game the player meets 5 characters who face daily issues in life while they are pregnant, having mobility problems, suffering from dementia, suffering from adolescent identity issues and being a single parent. The aim of the game is to make every citizen happy by offering solutions for inclusion. | The purpose of the game is to become aware and sensitive to daily life issues that people can have. Your answers will be followed by a response from the characters. Nothing is entirely right or wrong. Just be aware. | Using a gamification to reach out an AFE design with several target users | The approach based on gamification could be a way to increase the affordance of people | 3 | 3 | Yes | https://www.big-game.eu/ | Willeke van Staalduinen | Project final deliverables | Education of citizens, intermediate relevance based on the gamifications approach | It is relevant but there is a need for further documentation to get to know the detils | No | Engagement, social inclusion, ICT | oscarzanutto@gmail.com | ||
| User Experience | aging , caregiver , computer , disease , education , healthcare , nurse | In the scope of iDO, an innovative game was designed to work around the standard ineffectiveness of traditional training methodologies for direct care workers. The game runtime, complexity and intrusiveness have been modelled and designed from the ground-up around the requirements and needs indicated by direct care workers, people with dementia, family carers, dementia experts. | The main goal of the iDO project is thus to make evidence-based knowledge available for low-skilled workers in dementia care. | The project aims to translate up-to-date evidence in an accessible, motivating, engaging and innovative vocational training on dementia care for direct care workers, reaching professionals who are normally excluded from this knowledge. | there are useful tools for careworkers but not complete in terms of adoption procedures | 3 | 2 | No | Erasmus Pluas Project Earlydem | https://idoproject.eu/game/ | Rytis Maskeliunas | Beside the outcomes there are not explanations and documentation for further adoption of the practice | It is interesting for the NET4Age but not completed in terms of adoption process | Useful tools but the project does not respect the standards of the NEt4Age to be included in the KB | Yes | care workers skills, dementia, e-training, learning | oscarzanutto@gmail.com | |
| User Experience | aging , caregiver , computer , disease , education , healthcare , nurse | In the scope of iDO, an innovative game was designed to work around the standard ineffectiveness of traditional training methodologies for direct care workers. The game runtime, complexity and intrusiveness have been modelled and designed from the ground-up around the requirements and needs indicated by direct care workers, people with dementia, family carers, dementia experts. | The main goal of the iDO project is thus to make evidence-based knowledge available for low-skilled workers in dementia care. | The project aims to translate up-to-date evidence in an accessible, motivating, engaging and innovative vocational training on dementia care for direct care workers, reaching professionals who are normally excluded from this knowledge. | there are useful tools for careworkers but not complete in terms of adoption procedures | 3 | 2 | No | Erasmus Pluas Project Earlydem | https://idoproject.eu/game/ | Rytis Maskeliunas | Beside the outcomes there are not explanations and documentation for further adoption of the practice | It is interesting for the NET4Age but not completed in terms of adoption process | Useful tools but the project does not respect the standards of the NEt4Age to be included in the KB | Yes | care workers skills, dementia, e-training, learning | oscarzanutto@gmail.com | |
| User Experience | aging , autonomy , comfort , device , disease , education , inclusion , wellbeing | An innovative game was designed to work around the standard ineffectiveness of traditional learning approaches for mature workers. The required data was modelled and designed from the ground-up around the requirements and needs indicated by mature workers with low back pain and experts in the field. | The game initiave integrates the ERASMUS , - MY-RELIEF project. The main goal of the MY-RELIEF project is to improve knowledge and skills of working adults (55 years) regarding evidence based strategies that can help individuals manage their low back pain in all personal spheres | The initiative of MY-RELIEF project objectives are to:1) DESIGN and DEVELOP an education package to promote knowledge and acquisition of skills relating to evidence based strategies for self-managing low back pain. 2) TEST the training package with an appropriate number of end-users (mature workers with low back pain) in five European Union (EU) countries;3) FINALIZE the training package incorporating all feedback received from primary and secondary target groups;4) DISSEMINATE and SCALE UP the intellectual outputs (IOs) at a wider EU level, ensuring the SUSTAINABILITY and USE OF of project results also in the long-term. | promotion of self management of health condition (back pain), pro-active supporting activities | 4 | 4 | Yes | Our knowledge about similar games is limited. Evaluation still in progress | https://myrelief.eu/o3-mobile-serious-game/ | Rytis Maskeliunas | The application is not able for download. limited languages available.Other platforms besides mobile should be considered for users. | This game is a innovative solution, using digital means through an application, to achieve a better physical and methal skills based on self management. It supports users self-confidence. | It seems very interesting and promising although we were not able to download the game to have the experience | Yes | educational game, mature workers, mobile app, training package, self-managment, back pain | cristina.sc.calheiros@gmail.com | |
| User Experience | autonomy , caregiver , device , disease , education , inclusion , technology , wellbeing | An innovative game for this project was designed to work around the standard ineffectiveness of traditional learning approaches for direct care workers dealing with stroke survivors. The game runtime, complexity and intrusiveness was modeled and designed from the ground-up around the requirements and needs indicated by direct care workers and experts in the field. | ITrain app was developed under Erasmus iTrain project. The project focuses on rehabilitation after stroke provided by direct care staff. The project aims at creating a methodological framework for implementation of an inclusive digital training, to develop a methodology and handbook for empowerment and health education; to develop multimedial training videos of patients, caregivers, direct care workers and experts; to develop a mobile-based serious game for learning and self-assessment, and share contents in the open e-platform. | The iTRAIN project objective is to address this training gap by providing a set of mobile-based digital training contents, designed and developed together with patients, their family caregivers, direct care workers and clinical experts in the field. | it is aimed at direct care staff with low skills so they can contribute to greatly improve patients outcomes | 4 | 4 | Yes | https://itrain-project.eu/en/o4-serious-game/ | Rytis Maskeliunas | If follows the goals of Net4Age- friendly. | The target is very relevant due to their essential role of providing personal care to patients and the training is provided through serious games to foster motivation and learning. | No | direct care workers; stroke; rehabilitation; training; mobile app | coldebella.giorgia@israa.it | |||
| User Experience | acceptance , comfort , community , researcher , usability | Virtual Reality (VR) based meditation has been shown to help increase relaxation and decrease anxiety and depression in younger adults. However, this has not been studied in Randomized Controlled Trials (RCT) in the older adult populatio | It is a RCT (Randomised Controlled Trials) study to investigate the effectiveness of meditation interventions using VR in the elderly | To evaluate the feasibility and acceptability of a VR-guided meditation intervention for community-dwelling elderly and its effect on stress and mental health. | It proposes a more robust research method than the literature to date (July 2023) | 2 | 4 | No | https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1083219/abstract | Pascal Fallavollita | A final version of the paper has not yet been provided. It is therefore not possible to elaborate on the results | It could provide evidence on the possible usefulness of VR | It is a more structured (and therefore reliable) study that could propose some improvements on how to approach the elderly with technology | No | Meditation - RCT - Stress management | ef.pillitteri@outlook.com | ||
| User Experience | aging , autonomy , building , citizen , community , education , health professional , participation , patient , people , wellbeing | Encourage senior citizens to be more active in working and social life, Akdeniz University in the Mediterranean city of Antalya has inaugurated an education program called Renewal University, targeting people over the age of 60. The program, which offers courses in sociology, psychology, biology, technology, chemistry, agriculture, pharmacology, medicine, history, philosophy, maintenance and cooking, takes aim at the cognitive renewal of these students. | University programme and training about ageing | train youngster about longevity, ageing and care | any | 1 | 2 | No | Https://www.familyresourcehomecare.com/top-10-websites-elders-aging/ | https://tazelenme.com | Fatma Akgun | Not relevant | Not so innovative | Yes | education, ageing, psychology | oscarzanutto@gmail.com | ||
| Data Sets | aging , citizen , design , ethic , experience , healthcare , housing , medical science , patient , people , wellbeing | The English Longitudinal Study of Ageing (ELSA) collects data from people aged over 50 to understand all aspects of ageing in England. More than 18,000 people have taken part in the study since it started in 2002, with the same people re-interviewed every two years. ELSA collects information on people's physical and mental health, wellbeing, finances and attitudes around ageing and how these change over time. | The English Longitudinal Study of Ageing (ELSA) is a unique and rich resource of information on the dynamics of health, social, wellbeing and economic circumstances in the English population aged 50 and older. | Long term study of ageing population in England collecting data | Huge amount of data over 20 collected over years | 5 | 5 | Yes | HRS - USA, SHARE (EU), LASA (NL) | https://www.elsa-project.ac.uk/ | Otilia Kocsis | England focused | Very relevant | It is good to have such long term data collection | Yes | ageing dataset, physical and mental health, wellbeing, longitudinal study, @ELSA | oscarzanutto@gmail.com | |
| User Experience | acceptance , aging , autonomy , building , citizen , city , comfort , housing , inclusion , people , place , technology , usability , wellbeing | acceptance , aging , autonomy , building , citizen , city , comfort , housing , inclusion , people , place , technology , usability , wellbeing | ESSENSE consists of a transdisciplinary Strategic Partnership, bringing together higher education institutions, Vocational Education and Training (VET) institutions, business associations and representatives of social enterprises. Each bringing different expertise related to BIM, project management, Information and Communication Technologies as well as Smart Housing and Ambient Assisted Living, where collaboration will be reinforced on problems as important as the ageing population. | The main objective of the ESSENSE project is to develop and implement a common curriculum and learning approach for Building Information Modelling (BIM) in the design, construction, and management of environments for older adults. | ESSENSE addresses a significant societal challenge posed by the aging population. It responds to the increasing demand for environments that cater to the needs of older adults, which is a pressing issue in many parts of the world. | 5 | 5 | Yes | http://essense-project.eu/ | NA | The relevance to NET4Age is about user centered design. | The ESSENSE initiative presents a forward-thinking and positive response to the societal challenge of accommodating an aging population. By focusing on the integration of Building Information Modelling (BIM) and Ambient Assisted Living (AAL) principles, it demonstrates an innovative approach to designing, constructing, and managing environments for older adults. The collaborative effort of higher education institutions, business associations, and social enterprises enhances its potential for comprehensive solutions. Moreover, the initiative's emphasis on developing both technical and transversal competencies aligns with modern educational and workforce requirements. Overall, ESSENSE is a commendable effort to prepare the workforce for the needs of an aging society while promoting the adoption of cutting-edge technology, and it has the potential to contribute positively to societal well-being. | No | Vocational Education and Training, smart housing | oscarzanutto@gmail.com | |||
| Projects | acceptance , aging , autonomy , caregiver , citizen , community , design , education , ethic , inclusion , people , policy , policy maker , sustainability , usability , wellbeing | Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP. | There is a gap between technological developments and end-users real needs and expectations. Therefore, policy alignment, collaborative efforts and sharing of good practices will be keystones to add better quality of life, more inclusive and sustainable health and social care systems and citizen's access to the services. | EU_SHAFE will Invest in policy design and adaptation of regional instruments derived from ETCF (R&I priorities) and ESF (Social Inclusion), through the creation of a large Euro-local network of stakeholders that will work together in ecosystems towards a common model ? a White Paper on SHAFE.It will also select and re-design concrete and scalable interventions in the area of social innovation for SHAFE, that may be implemented as realistic innovative models for the future. | According to World Health Organization (WHO) "making cities and communities age-friendly is one of the most effective local policy approaches for responding to demographic change?. However, regional initiatives still lack alignment between absolutely complementary policy areas such as health, social affairs, territorial sustainable development, employment and wellbeing. This silo approach restrains the creation, availability and large-scale adoption of age-friendly solutions across Europe. Known is also the gap between technological developments and end-users real needs and expectations. Therefore, policy alignment, collaborative efforts and sharing of good practices will be keystones to add better quality of life, more inclusive and sustainable health and social care systems and citizen?s access to the services. | 5 | 3 | Yes | Net4Agre-Friendly | https://projects2014-2020.interregeurope.eu/eushafe/ | Short life-time, 3 years with regional funding, could be prolonged to achieve wider effects, such as policy changes | Social innovation for the well-being for aging persons | Still uncertain impact, to be completed in July 2023 | Yes | best practices, social innovation, collaborative, inclusion | UNICORN@LTU.SE | ||
| Projects | aging , healthcare , people , policy , policy maker , wellbeing | Sharing experience on the way how to get a smart healthy age-friendly environment. Examples from 10 partners both practical and on funding possibilities. Collabarations on PPI and PPP. | The EU_SHAFE project will improve policies and practices in 7 European regions by developing a comprehensive approach to Smart Healthy Age-Friendly Environments (SHAFE). Through a 'learning by sharing' methodology, this robust multi-disciplinary and intersectoral consortium will build a four-helix European community to exchange experiences and practices to improve multilevel policy instruments. The consortium will create a cooperative, inclusive ecosystem between public authorities, European networks and user's associations, embedding their experience and skills with research & design knowledge from academia and SMEs for the growth of community-based services and ageing at home around Europe. | EU_SHAFE will Invest in policy design and adaptation of regional instruments, as well as select and re-design concrete and scalable interventions. | Excellent network and educational platform for aging, with 33 best practices identified | 5 | 5 | Yes | https://projects2014-2020.interregeurope.eu/eushafe/ | Kenneth Bone | SHAFE is an integral pillar of the COST Action. | Important activity to reduce the silo approach that restrains the creation, availability and large-scale adoption of age-friendly solutions across Europe. | No | best practices, social innovation, collaborative, inclusion | kb13575@gmail.com | |||
| Best practices | aging , healthcare , therapist , wellbeing | The guidelines were framed into four questions "one general and three on specific groups of interventions" all including frailty as the primary outcome of interest. Quantitative and qualitative studies and reviews conducted in the context of the FOCUS project represented the evidence base. The study followed the GRADE Evidence-to-Decision frameworks based on assessment of whether the problem is a priority, the magnitude of the desirable and undesirable effects, the certainty of the evidence, stakeholders' values, the balance between desirable and undesirable effects, the resource use, and other factors like acceptability and feasibility. Experts in the FOCUS consortium acted as panellists in the consensus process. | Age-related frailty is a multidimensional dynamic condition associated with adverse patient outcomes and high costs for health systems. Several interventions have been proposed to tackle frailty. This correspondence article describes the journey through the development of evidence- and consensus-based guidelines on interventions aimed at preventing, delaying or reversing frailty in the context of the FOCUS (Frailty Management Optimisation through EIP-AHA Commitments and Utilisation of Stakeholders Input) project (664367-FOCUS-HP-PJ-2014). The rationale, framework, processes and content of the guidelines are described. | Provide guidelines based on quantitative and qualitative evidence, adopting methodological standards, and integrating relevant stakeholders? inputs and perspectives. Identification of the need for further studies of a higher methodological quality to explore interventions with the potential to affect frailty. | The methodology adopted and its focus on frailty and management of interventions | 4 | 4 | Yes | SHAFE, ValueCare | https://bmcmedicine.biomedcentral.com/articles/10.1186/s12916-019-1434-2 | Silvina Santana | The outocmes are not conclusive | High relevance | Useful methodology to support elderly in ageing domain | Yes | frailty, older people, interventions, guidelines, effectiveness, decision making, implementation, GRADE system. | oscarzanutto@gmail.com | |
| Projects | aging , autonomy , computer , computer science , design , device , emergency , healthcare , medical science , participation , safety , sensor , technology | FrAAgiLe is a platform intends to analyze the status of the elderly person, both physically and mentally, in terms of fragility, and then assign individualized physical and mental exercises to avoid the risk of possible falls, using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility. Deep Learning techniques will be applied in order to help the frAAgiLe system learn about the fragility history of each individual end-user and customize the training plan according to his/her evolution. The system will also focus on being as cheap and less intrusive as possible, using only tablets and wearables. frAAgiLe project will be developed through a user-centered approach, with an active involvement of end-users in different phases of the project, along its entire duration; end-users coming from 3 different European countries, and thus bringing a heterogeneous background from cultural and economic perspectives, will contribute to the co-creation of the platform. | The platform intends to analyze the status of the elderly person, both physically and mentally, in terms of fragility, and then assign individualized physical and mental exercises to avoid the risk of possible falls, using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility.Deep Learning techniques will be applied in order to help the frAAgiLe system learn about the fragility history of each individual end-user and customize the training plan according to his/her evolution. | What frAAgiLe planned to do: analyse the status of the person, physically and mentally, in terms of frailty, and offer physical and mental exercises to avoid the risk of possible falls using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive frailty. In this project, we involved 3 different end-users organizations to co-create the platform with them.The system also focuses on being as cheap and less intrusive as possible, using only tablets and wearables. | Prevention and detection of falls, combining video and serious games for physical and mental strengthening. | 5 | 4 | Yes | http://www.aal-europe.eu/projects/fraagile/ | Begonya Garcia-Zapirain (Univ. Deusto, Spain) | Lack of prediction for falls. Mixing the terms of mental and physical frailty. | Combination of WP1 and WP3. | It would be great if its goals are achieved. | No | Active and Healthy Ageing, case study, monitoring and minimizing frailty, tablets, wearables, deep learning, serious games, user-centered approach, well being, machine learning, fall prevention | ctmdevelopment@yahoo.com | ||
| Best practices | computer , device , education , industry , technology | Posibilty of linking different sensors to a site, collecting data online and visualizing them, accessing them anytime through mobile app, etc. | Private company about IoT enabler | Bring the IoT projects into reality in several business domains | IoT devices, strong company on developing IoT Projects | 2 | 3 | No | Sintef (NO), Engineering (IT), Atos (FR), Worldline (ES) | https://www.allthingstalk.com/ | Avni Rexhepi | Indirectly relevant | We do not recognise a direct and relevant connection with NET4AGE aims | Yes | Innovation, IoT, measurement, mobile app, visualisation, data | oscarzanutto@gmail.com | ||
| Other | aging , healthcare | Systematic Review | Systematic review of HSH and HCH literature from indexed repositories for health care and technology disciplines (e.g., MEDLINE, CINAHL, and IEEE Xplore) and classified included studies according to an evidence-based public health (EBPH) typology. | The search methodology was developed and refined by three researchers (BR, GD, HT) who conduct HSH/HCH and health informatics research. The search methodology included searches of MEDLINE, CINAHL, SciVerse ScienceDirect, the ACM Digital Library and IEEE Xplore databases to provide comprehensive coverage of indexed literature from many disciplines. As the term ?smart home? is not well-defined, our search terms also include ?e-health?, ?health monitoring?, ?telemedicine?, ?telehealth?, | One thousand, six hundred and thirty-nine candidate articles were identified. Thirty-one studies from the years 1998?2011 were included. Twenty-one included studies were classified as emerging, 10 as promising and 3 as effective (first tier). | 4 | 3 | No | https://www.sciencedirect.com/science/article/abs/pii/S1386505613000658 | Avni Rexhepi | Health smart homes and home-based consumer health technologies | Systematic survey | No | Health smart homes (HSH) and home-based consumer health (HCH) technologies, Evidence-based public health, Aging in place, Independent aging, STARE-HI | andrej.grguic@gmail.com | |||
| User Experience | acceptance , design , healthcare , participation , patient , technology | Thorough investigation of the reasons to use (or not) a gamified eHealth service by 55 adults | Using gamification to improve patient engagement in eHealth. Despite the literature present, not much motivation emerged from the participants to continue using the eHealth platform | Understanding whether gamifying the eCare process could avoid drop-outs or less use of the medium | The research aims to find alternatives to offer the elderly an effective use of technology | 2 | 2 | No | https://journals.sagepub.com/doi/pdf/10.1177/14604582221106008 | Miriam Cabrita | It does not achieve its objective, probably due to flaws in the design of the project | It can be a good cue to find ways to bring the elderly closer to technology, proposing challenging care paths that actively involve them | The gamification of activities is not always the most effective way to bring a subject closer to technology. It may be a more useful criterion for younger people but the elderly may find other approaches more engaging | No | Gamified eHealth service - Gamification - Older adults | ef.pillitteri@outlook.com | ||
| Projects | aging , caregiver , community , computer , computer science , funding , health professional , healthcare , interoperability , technology , wellbeing | GATEKEEPER is a European Multi Centric Large-Scale Pilot on Smart Living Environments. The main objective is enabling the creation of a platform that connects healthcare providers, businesses, entrepreneurs, and elderly citizens and the communities they live in, in order to originate an open, trust-based arena for matching ideas, technologies, user needs and processes, aimed at ensuring healthier independent lives for the ageing populations. | EU-funded GATEKEEPER project aims to ensure healthier independent lives for the ageing populations. It will connect healthcare providers, businesses, entrepreneurs, elderly citizens and the communities they live in. | connects healthcare providers, businesses, entrepreneurs, elderly citizens and the communities they live in, in order to originate an open, trust-based arena for matching ideas, technologies, user needs and processes, aimed at ensuring healthier independent lives for the ageing populations | EU IA project, closed 3.2023 | 4 | 4 | No | EU IA project Pharaon | https://www.gatekeeper-project.eu/ | Otilia Kocsis | Finished | High | Good | Yes | healthcare, data-driven services, elderly, independent ageing, ecosystem, marketplace, @GATEKEEPER Large-Scale Pilot, Smart Living Environments, platform, elderly citizen, communities, matching ideas, technologies, user need, processes, healthier independent live, ageing population | andrej.grguic@gmail.com | |
| User Experience | aging , autonomy , disease , education , impairment , inclusion , literacy , people , safety , security , technology , usability , wellbeing | Stroke Association UK - Online co-designed materials for people with aphasia | This user-led project produced freely available leaflets with accompanying videos to help people get online and use technology. It was developed with people with communication difficulties after a stroke (aphasia) but is also useful for people who do not have communication difficulties. | To provide freely available step-by-step guides (leaflets and videos) to help people get online. It was user-led designed and accessible for people with and without communication difficulties. | These resources were developed with people who have communication difficulties and includes older adults. The resources are freely available to download and include video instructions as well as written leaflets to ensure they are accessible to people with literacy difficulties. | 4 | 4 | Yes | https://www.stroke.org.uk/what-is-aphasia/communication-tools/getting-online-people-aphasia | Helen Kelly | Although it was developed with input from the people who will use it, in the future it would be useful to have come case studies of people using the guides. It will also need to keep up-to-date with technology advances. | Helping people use technology with a range of accessible step-by-step guides. | Useful initiative that will need future update to keep up-to-date with technological advances. | No | technology, accessible leaflets, accessible videos | helen.kelly@ucc.ie | ||
| Information | acceptance , aging , building , city , community , education , ethic , inclusion , literacy , policy , policy maker , researcher , wellbeing | Provides resources and initiatives for creating age-friendly environments in healthcare, social care, and urban planning | The International Federation of Aging (IFA) is an organization dedicated to promoting healthy aging and the well-being of older adults worldwide. The IFA provides resources and initiatives aimed at creating age-friendly environments in various domains, including healthcare, social care, and urban planning. | Advocacy, Age-Friendly Environments, Knowledge Sharing, Capacity Building are the main objectives of IFA. | Global Network, Knowledge Sharing | 5 | 4 | Yes | WHO | https://www.ifa-fiv.org/what-we-do/age-friendly-environments/ | Sandra Ferreira - Fatma Akgun- Stefan Danschutter | Limited brand recognition | Complementary of initiatives | The International Federation of Aging (IFA) is dedicated to promoting healthy aging and the well-being of older adults worldwide. They provide resources and initiatives to create age-friendly environments. | Yes | Resources, Initiatives, Age-friendly environments, Healthcare, Social care, Urban planning | fatmakgun@gmail.com | |
| User Experience | acceptance , aging , autonomy , citizen , community , design , disease , funding , inclusion , literacy , medical science , patient , sustainability , technology , usability | Online toolkit to assist the design of inclusive eHealth solutions targeting the promotion of healthy lifestyles among older adults with low eHealth literacy, promoting citizen empowerment and contributing to the fight against health disparities in Europe | The Got-IT toolkit will help people in the design of inclusive eHealth solutions. By creating inclusive solutions, promote citizen empowerment and contribute to the fight against health disparities in Europe. The toolkit was initially created to support the design of solutions targeting the promotion of healthy lifestyles among older adults with low eHealth literacy. | A strategy targeting sustainable engagement of end-users of the toolkit will aim at community building beyond the end of the project. | the innovation is about the toolkit for a better design of inclusive eHealth solutions | 5 | 5 | Yes | https://www.got-it-toolkit.eu/the-toolkit/ | Miriam Cabrita | This initiative is extremely inclusive for older adults with low eHealth literacy. | This initiative is important to enable older adults to be independent and capable with eHealth | No | inclusive, eHealth, co-design, | oscarzanutto@gmail.com | |||
| Other | autonomy , building , citizen , city , design , device , education , impairment , technology , usability , wellbeing | The one-stop place to find resources, components and people to conceive, develop, test and market new accessibility solutions | The one-stop place to find resources, components and people to conceive, develop, test and market new accessibility solutions | Provide solutions and components for developers - focus on accessibility and interfaces | codesign, one stop place where to find development resources | 3 | 3 | Yes | https://ds.gpii.net/ | Gianna Tsakou | Not clear the selection criteria used to identify the solutions | Accessibility related | Useful tool for accessibility - we can combine the n.20 with n.19 because on their similarity | No | accessibility resources, development, @Global Public Inclisive Infrastructure, one-stop inventory, resources, components, people, test marketing | oscarzanutto@gmail.com | ||
| Projects | aging , autonomy , computer science , design , healthcare , medical science , people , place , usability , wellbeing | The project aims at enhancing digital skills and competence development in the target group (55 adults) through the development of a digital gamification platform as a playful literacy tool. It will centre around a set of innovative and user-friendly tools and practices that will transform 55 adults into real drivers of change by raising awareness, developing competences, skills and improved access for adults 55 to digital education tools and content that promote a more sustainable lifestyle. | The GreenerAge project aims to create a low-threshold and playful access to an environmental and digital literacy platform for citizens 55, promoting a self-reflective, positive and empowering tool for environmental and climatic issues.Combined with improved digital skills, the GreenerAge project will empower citizens 55 to adopt healthier behaviours for themselves and the planet, promote a more active citizenship with other citizens in other EU countries and their intergenerational cooperation, influencing their family members, neighbours, and friends towards the adoption of more environmentally friendly habits and behaviours.A comprehensive and low-threshold Compendium in green literacy, a digital gamification interactive learning platform, a high-quality trainer manual and policy recommendations will be made available for informal and non-formal learning free of charge. | Increasing environmental skills of citizens, Promote future sustainability and uptake of GreenerAge tools and materials, Broadening access to knowledge and user-friendly tools, Increasing capacity and inclusivity of adult educators to provide low-threshold and highly adaptable training of environmentally-friendly practices | Engage people, learning platform, promoting climate change literacy, behaviour Change, educational product, higher age span | 3 | 3 | Yes | In process | Raul Castano-Rosa | Only a digital platform, on its early stage and can be evaluated completely, the target population is limited. | Targeting 55 for literacy about climate change | Unmeasurable impacts | No | Climate change, Environmental literacy, 55 adults, user friednly tools, gamification | hossein.chavoshi@nmbu.no | ||
| User Experience | aging , autonomy , citizen , disease , healthcare , inclusion , people , policy , wellbeing | This strategy is a high level document outlining Ireland's vision for ageing and older people and the national goals and objectives required to promote positive ageing. It is an over-arching cross-departmental policy that will be the blueprint for age related policy and service delivery across Government in the years ahead. | Positive ageing refers to a holistic individual, community and ?hole-of-government' approach to changing attitudes towards ageing. Particular emphasis is based on the life course approach, highlighting that ageing policy and practice is an issue for all ages and sectors of society. | The HaPAI is a collaborative partnership involving the HSE Health and Wellbeing Division, the Department of Health, the Atlantic Philanthropies and Age Friendly Ireland, with all partners recognizing the value of undertaking research to improve and maintain the health and wellbeing of older people. | broad elements about active ageing and prevention | 3 | 4 | Yes | https://www.hse.ie/eng/about/who/healthwellbeing/our-priority-programmes/positive-ageing/ | Helen Kelly | The initiative does not include ICT topic as core one | Broadly it is useful but not specially for the WG1 | It is a good tool but not useful for the WG1 | No | active ageing, prevention, inclusion | oscarzanutto@gmail.com | ||
| User Experience | autonomy , building , citizen , community , ethic , inclusion , people , place , sustainability | Gender inclusion online toolbox in urban planning | Involving girls in urban development will make the city better for everyone. Girls plan and design with diversity and different needs in mind. Participatory processes are key for planning a city that works for everyone. If we let citizens that are rarely heard be the experts, our cities and communities will become more inclusive, equal and sustainable. | The purpose of this initiative is to make methods and tools available to urban actors and cities globally. We support cities to scale up and mainstream girls' participation in planning as a part of their long-term strategies to build sustainable cities and societies. | Involving girls in urban development for participation in planning as a part of their long-term strategies to build sustainable cities and societies | 2 | 3 | No | https://hercity.unhabitat.org/ | Valina Geropanta | The focus of this initiative is about the girls inclusion, not about older adults | The sustainable and the inclusion aspects are relevant to NET4Age, but they aren't really relevant for WG1 because they are focused on gender inclusion | The initiative is interesting but not too much relevant for WG1, maybe it is relevant for WG4 | No | sustainable, inclusive, environment | oscarzanutto@gmail.com | ||
| Taxonomies | healthcare , medical science | HeTOP (Health Terminology/Ontology Portal) contains the main terminologies or ontologies of the Health domain. It hosts more than 2 million concepts that are available in several languages among more than 70 terminologies or ontologies. | Contains the main terminologies or ontologies of the Health domain. It hosts more than 3 million concepts that are available in several languages (among 55 languages) among 100 terminologies or ontologies. | HeTOP is based on a multi-terminology meta-model to integrate all taxonomies into its data core. It is cross-lingual since T/O are often available in several languages. The web site is designed to help medical librarians, translators, students, teachers, researchers, taxonomies editors. | SOTA on Health Terminology | 3 | 4 | Yes | https://www.hetop.eu/hetop/en/?q= | Lacramioara Stoicu-Tivadar | Hard to claim that all are covered, not sure how aligned it is with medical terminology | Taxonomy for medical and health domain | Good initiative specific to health | no | terminology, ontology, portal, collection, eHealth, @HeTOP | andrej.grguric@gmail.com | ||
| User Experience | aging , autonomy , citizen , city , comfort , community , inclusion , people , technology , usability | This paper presents a framework of spatial indicators to assess local environments based on the domains of Age-Friendly Cities and Communities (AFC). The framework can be applied within local neighbourhoods, census tracts, suburbs, municipalities, or cities with minimal resource requirements other than applied spatial analysis. | This article discusses the Age-Friendly Cities and Communities (AFC) Guide introduced by the World Health Organization, emphasizing its aim to create supportive environments for healthy aging. The AFC framework includes various domains. The paper responds to critiques of the age-friendly community movement by providing a quantifiable spatial indicators framework for assessing local environments within each AFC domain. These indicators can be applied at different geographical levels with minimal resource requirements, offering practical tools for policy and planning efforts. The framework holds potential for applications in local, national, and international contexts. | The objective of this article is to provide a quantifiable spatial indicators framework for assessing local environments based on each Age-Friendly Cities and Communities (AFC) domain, as outlined by the World Health Organization. | The article responds to critiques of the age-friendly community movement by providing a quantifiable spatial indicators framework that allows for the measurement and assessment of local environments within each AFC domain | 4 | 4 | No | https://pubmed.ncbi.nlm.nih.gov/33096773 | Ismail Kirbas | The article is not specific to WG1, could be implemented in WG4 | Is not specific to WG1, could be implemented in WG4 | Initiative has potential but is not specific to WG1, could be implemented in WG4 | No | age-friendly; health; indicators; neighbourhoods; planning; spatial; tools. | oscarzanutto@gmail.com | ||
| User Experience | acceptance , aging , autonomy , building , citizen , city , disease , healthcare , housing , people , place , policy , researcher , sustainability , usability , wellbeing | Journal paper: Abstract: COVID-19 has impacted not only the health of citizens, but also the various factors that make up our society, living environments, and ecosystems. This pandemic has shown that future living will need to be agile and flexible to adapt to the various changes in needs of societal populations. Digital technology has played an integral role during COVID-19, assisting various sectors of the community, and demonstrating that smart cities can provide opportunities to respond to many future societal challenges. In the decades ahead, the rise in aging populations will be one of these challenges, and one in which the needs and requirements between demographic cohorts will vary greatly. Although we need to create future smart age-friendly ecosystems to meet these needs, technology still does not feature in the WHO eight domains of an age-friendly city. This paper extends upon Marston and van Hoof's ?mart Age-friendly Ecosystem' (SAfE) framework, and explores how digital technology, design hacking, and research approaches can be used to understand a smart age-friendly ecosystem in a post-pandemic society. By exploring a series of case studies and using real-life scenarios from the standpoint of COVID-19, we propose the ?oncept of Age-friendly Smart Ecologies (CASE)' framework. We provide an insight into a myriad of contemporary multi-disciplinary research, which are capable to initiate discussions and bring various actors together with a positive impact on future planning and development of age-friendly ecosystems. The strengths and limitations of this framework are outlined, with advantages evident in the opportunity for towns, regions/counties, provinces, and states to take an agile approach and work together in adopting and implement improvements for the greater benefits of residents and citizens. | This paper addresses the impact of COVID-19 on society, emphasizing the need for agile and flexible living environments. It underscores the role of digital technology in responding to challenges and highlights the potential of smart cities. Aging populations in the coming decades pose unique challenges, and the paper extends the 'Smart Age-friendly Ecosystem' (SAfE) framework to propose the 'Concept of Age-friendly Smart Ecologies (CASE).' Case studies and COVID-19 scenarios inform this framework, fostering multi-disciplinary research and collaborative planning for age-friendly ecosystems. | The objective of this initiative is to respond to the impact of COVID-19 and the evolving needs of aging populations by promoting agile and flexible living environments. It aims to explore the role of digital technology, design hacking, and research approaches in creating smart age-friendly ecosystems. | The initiative recognizes the need for agile and flexible living environments, which is a significant strength, especially in the context of a post-pandemic society. The introduction of the 'Concept of Age-friendly Smart Ecologies (CASE)' framework is innovative, addressing the evolving needs of aging populations and emphasizing the role of digital technology in age-friendly ecosystems. | 4 | 5 | No | https://www.mdpi.com/1660-4601/17/21/8276 | Hannah R. Marston | Common potential shortcomings in initiatives of this nature could include challenges in the actual implementation of agile and flexible living environments, barriers to digital technology adoption among older populations, and the need for extensive collaboration among various stakeholders. | The relevance to NET4Age could be specifically to WP5, but not to WP1 | The article presents a forward-thinking response to the challenges brought about by COVID-19 and the needs of aging populations. It emphasizes adaptability and flexibility in living environments, underlining the importance of digital technology and multi-disciplinary research. The introduction of the 'CASE' framework is innovative and addresses evolving societal needs. The relevance to NET4Age might be specifically related to WP5, but not WP1. | No | older adults; community; aging; technology; digital; e-health; urban planning; smart ecosystem; gerontechnology; age in place; coronavirus; COVID-19; design hacking; internet of things; human-centered design; smart cities | oscarzanutto@gmail.com | ||
| User Experience | acceptance , autonomy , citizen , comfort , computer , design , disease , health professional , inclusion , people , researcher , technology , usability | Usability benchmarking tool for eHealth developed in the context of eHealth solutions for older adults | The HUBBI is a new and comprehensive usability benchmarking tool for the eHealth domain. It assesses usability on seven domains (BSP, TTF, ID, NS, IT, GS, SAT) in which a score per domain is generated. This can help eHealth developers to quickly determine which areas of the eHealth system's usability need to be optimized. | The goal of this study is to develop a new usability benchmarking tool for eHealth, the eHealth UsaBility Benchmarking Instrument (HUBBI), that is based on a new ontology of usability factors for eHealth. | a new alternative to outdated usability benchmarking instruments, specifically for the eHealth domain, based on an ontology of usability problems with modern-day eHealth systems. | 5 | 5 | Yes | https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0262036 | Miriam Cabrita | The approach User centered design is a key point for NET4Age, and also the initiative apply this approach for eHealth | This initiative is critical to understanding usability and ensuring accessibility to eHealth. | No | eHealth, usability | oscazanutto@gmail.com | |||
| Standards | aging , design , device , disease , doctor , health professional , healthcare , patient , technology , usability , wellbeing | Standard set of KPIs or Patient Reported Outcomes (PRO) to assess the impact of technology solutions on older adult in diffent aspects. | An online platform bringing together the value-based healthcare community. | ICHOM brings together patient representatives, clinician leaders, and registry leaders from all over the world to develop Sets of Patient-Centered Outcome Measures. These are comprehensive yet parsimonious sets of outcomes and case-mix variables we recommend all providers track. | Innovative and useful for the healthcare community, patient oriented | 3 | 4 | Yes | https://www.ichom.org/portfolio/older-person/ | Pedro A. Moreno-Sanchez | Certification and training are not for free and cannot be suitable for everybody | It could be useful as opportunity for many members of the Action, but not for achieving the outputs | Excellent platform for healthcare community | No | Patient-Reported Outcomes, KPI, PRO, PROM, assessment, impact, technology solutions, older adult | milica.solarevic@gmail.com | ||
| User Experience | building , design , inclusion , usability | The IDEA audit is a mixed-method data collection and analysis tool that helps professionals and organizations to gather people's perception of inclusion, diversity, equity and accessibility. The IDEA audit helps teams to deeply understand the perception people have about inclusion, diversity, equity and accessibility in an organization or a specific environment and informs with data and insights future strategic design actions. | The IDEA audit is a mixed-method data collection and analysis tool that helps professionals and organizations to gather people's perception of inclusion, diversity, equity and accessibility. | The IDEA audit helps teams to deeply understand the perception people have about inclusion, diversity, equity and accessibility in an organization or a specific environment and informs with data and insights future strategic design actions. | It has got a clear structure and it is an open source tool | 5 | 5 | Yes | https://idea.inclusivedesigntoolkit.com/understand/ | Matteo Zallio | It needs more explanations | It is relevant for the codesign of AGE Friendly enviroments and solutions | IDEA is an easy to understand and implment toool that could be adopted by several experts | No | audit, building environment, codesign | o | ||
| User Experience | acceptance , caregiver , comfort , device , ethic , healthcare , medical science , technology , usability | Assistive technologies including assistive robots (AT/AR) appear to be a promising response to the increasing prevalence of older adults in need of care. An increasing number of long-term care facilities (LTCFs) try to implement AT/AR in order to create a stimulating environment for aging well and to reduce workload for professional care staff. The implementation of new technologies in an organization may lead to noticeable cultural changes in terms of social interactions and care practices associated with positive or negative emotions for the employees. This applies especially for LTCFs with high rates of vulnerable residents affected by increasing care needs and specific ethics in nursing and cultural rules within the setting. Thus, systematic consideration in leadership management of emotions and ethical aspects is essential for stakeholders involved in the implementation process. In this article, we explicitly focus on the emotions of the employees and leaders within LTCFs. We relate to direct consequences for the organizational well-being and culture, which is of course (indirectly) affecting patients and residents. While aspects of technology acceptance such as safety and usefulness are frequently discussed in academic literature, the topic of emotion-management and ethical questions during the organizational implementation process in LTCFs received little attention. Emotional culture entails affective values, ethical norms and perceptions of employees and further investigation is needed to address the importance of transformational leadership during implementation process. For this purpose, we developed a three-staged assessment tool for implementation of AT/AR in long-term care institutions. Acceptance (A), ethical acceptability (A) and emotional consequences (E) are considered as comprehensive assessment, in which emotional consequences comprise management aspects of transformational leadership (T), emotion-management (E) and organizational culture (O). Based on AAE and TEO, this paper presents an integrated framework illustrated with a illustrative example and aims to combine established approaches with ethical insights in order to unfold potentials of AT/AR in LTCSs. | We talk about the use of assistive technologies (including assistive robots) in elderly care, and in particular in long-term care facilities | Illustrate the impact of assistive technologies in the care of the elderly (both on patients and caregivers) by looking at the ethical, emotional and acceptance implications of the medium | It investigates not only the actual effectiveness of the technology in use but also possible emotional-social implications that might result from its use | 4 | 4 | Yes | https://www.frontiersin.org/articles/10.3389/fpsyg.2021.694297/full | Andrzej Klimczuk | It could be relevant because it proposes a method of ascertaining the actual usability of certain care technologies in long-stay settings | AAE-model is initially a working hypothesis that deserves further development | No | Assistive robotics - Long-term care - Emotion management - Ethics | ef.pillitteri@outlook.com | |||
| User Experience | design , inclusion , participation , researcher , usability | The Inclusive Design Canvas is a strategic design template that helps teams to ask the right questions and to embrace inclusion, diversity, equity and accessibility in the design process. With the Inclusive Design Canvas, teams can brainstorm more inclusive ideas and run co-design sessions by discovering peoples' journeys, their capabilities, their needs and turn challenges into opportunities with bespoke design actions. Break the blank page syndrome, download the Inclusive Design Canvas, and start brainstorming ideas and design more inclusively. | The Inclusive Design Canvas is a strategic design template that helps teams to ask the right questions and to embrace inclusion, diversity, equity and accessibility in the design process.With the Inclusive Design Canvas, teams can brainstorm more inclusive ideas and run co-design sessions by discovering peoples' journeys, their capabilities, their needs and turn challenges into opportunities with bespoke design actions. | With the Inclusive Design Canvas, part of the IDEA toolkit, we can empower people to train the muscles of empathy, help teams to develop the business case for Inclusive Design and design more inclusively. With the IDEA audit we can help teams to gather behavioural and attitudinal data to discover insights for designing more inclusive and accessible spaces. | IDEA is an open source tool that could be easily adopted transversally by several organisations to implement inclusive design approach | 5 | 5 | Yes | https://idea.inclusivedesigntoolkit.com/design/ | Matteo Zallio | Relevant tool to be shared with the AFE community | Useful tool to be implemented in several cocreation and codesign processes | No | codesign, user journey, inclusion, accessibility | o | |||
| Projects | autonomy , healthcare , technology , wellbeing | The project will deliver a comprehensive toolset with practical guidance on how to engage seniors and businesses in user-focused co-creation and open innovation. The development of innovative solutions together with final users will be piloted in interactive co-creation sessions and living-lab tests. Additionally, the project will create a SilverStar? platform to facilitate co-creation processes across borders. | The I-CARE SMART project aims to enhance the quality and efficiency of care services, particularly for elderly people, in Central European regions. It recognizes the growing challenges posed by an aging population and aims to develop innovative approaches to address these challenges. The project brings together various stakeholders, including public authorities, research institutions, healthcare providers, and social care organizations, to collaborate and share knowledge. | The initiative aims to promote integrated care models that bring together different healthcare and social care services, fostering cooperation and coordination among them. This integration facilitates seamless transitions and continuity of care for patients.I-CARE SMART focuses on leveraging digital technologies and innovative solutions to improve the quality, accessibility, and efficiency of care services. It explores the potential of digital tools, such as telemedicine, remote monitoring, and e-health applications, to enhance healthcare delivery.The initiative emphasizes knowledge exchange and collaboration among participating regions. It facilitates the sharing of best practices, experiences, and expertise across borders, enabling regions to learn from each other and develop more effective care strategies. I-CARE SMART implements pilot activities and demonstrations to test and validate innovative care models and solutions. These pilots serve as real-world experiments to assess the feasibility and impact of new approaches and technologies in improving care services.The initiative also contributes to policy development by providing evidence-based recommendations and guidelines for policymakers. It aims to influence regional and national policies to foster the adoption of integrated and sustainable care practices. | Strengths:The initiative brings together stakeholders from different regions, fostering collaboration, and enabling the exchange of best practices and experiences. This collaborative approach allows for the identification of common challenges and the development of effective solutions.By targeting Central European regions, I-CARE SMART acknowledges the specific needs and contexts of these areas. This localized approach ensures that the initiative addresses region-specific challenges and tailors solutions accordingly.The initiative recognizes the importance of integrating healthcare and social care services. By promoting integrated care models, it aims to improve the coordination, continuity, and quality of care for individuals, particularly the elderly.Innovation: I-CARE SMART leverages digital technologies and innovations to enhance care services. This includes the use of telemedicine, remote monitoring, and e-health applications, which improve accessibility, enable remote consultations, and empower patients to actively engage in their own care.The initiative implements pilot activities and demonstrations to test and validate new care models and solutions. This approach allows for the exploration of innovative ideas in real-world settings, assessing their effectiveness and potential for scalability.Relation to State-of-the-Art:The I-CARE SMART initiative acknowledges the current challenges faced by healthcare systems, such as an aging population and the need for more efficient care delivery. It aligns with the state-of-the-art understanding of these challenges and seeks to address them through innovative approaches.The initiative's emphasis on digital technologies aligns with the state-of-the-art in healthcare, which recognizes the transformative potential of digital solutions. By incorporating telemedicine, remote monitoring, and other digital tools, I-CARE SMART aligns with the evolving landscape of healthcare technology.The initiative aims to contribute to policy development by providing evidence-based recommendations. This approach aligns with the state-of-the-art understanding that policy decisions should be informed by research, best practices, and evaluation of outcomes. | 4 | 3 | Yes | https://www.interreg-central.eu/Content.Node/I-CARE-SMART.html | Milica Solarevi? | The relevance of the I-CARE SMART initiative to the NET4Age COST Action lies in their shared focus on addressing the challenges of an aging population and promoting innovative approaches in care services. | The practical application of the initiative's outcomes and solutions might face challenges when implemented in different regional or national contexts. Healthcare systems, regulatory frameworks, and cultural factors can vary significantly, potentially impacting the feasibility and effectiveness of the proposed integrated care models and digital solutions. | No | smart innovation, elderly | rytis.maskeliunas@gmail.com | |||
| Projects | aging , comfort , computer , computer science , device , disease , experience , healthcare , housing , patient , sensor , technology | This research deals with the IoT-system development, that based on lighting and thermal comfortable parameters for improving the comfortable living of the older people. Also the second task of the IoT-system is avoiding and predicting instant decreasing of health level for older people based on data photoplethysmogram.IoT system uses the fuzzy knowledge base on the edge level for decreasing the computational complicity. For knowledge base development on cloud level the deep learning, clustering and fuzzy logic methods were used. | This research deals with the IoT-system development, that based on lighting and thermal comfortable parameters for improving the comfortable living of the older people. Also the second task of the IoT-system is avoiding and predicting instant decreasing of health level for older people based on data photoplethysmogram.IoT system uses the fuzzy knowledge base on the edge level for decreasing the computational complicity. For knowledge base development on cloud level the deep learning, clustering and fuzzy logic methods were used. | Improving the comfortable living of the older people and predicting instant decreasing their health level based on IoT-system. | The complex approach for improving the older people living | 5 | 5 | Yes | 1) https://icaiit.org/paper.php?paper=11th_ICAIIT_1/4_8 2) https://link.springer.com/chapter/10.1007/978-3-031-16368-5_3 3) https://link.springer.com/chapter/10.1007/978-3-031-24963-1_27 4) https://ieeexplore.ieee.org/document/9978745 5) https://link.springer.com/chapter/10.1007/978-3-031-16368-5_6 | Yehor Zheliazkov yzheliazkov2@gmail.com, Larysa Globa, Julia Yamnenko | The digital technology is a part of improving the older people living. | Very high and useful. | No | IoT System for Comfortable Living, Thermal Comfort Lighting, Photoplethysmogram, Fuzzy Knowledge Base, Deep Learning, e-Health. | lgloba@its.kpi.ua | |||
| User Experience | acceptance , aging , autonomy , community , education , inclusion , people , wellbeing | Intergenerational Activities | The initiative's priority is to develop projects for individuals of all ages to achieve bio-psycho-socially healthy aging. | aising awareness of healthy and successful aging in society.Advocating against age-based discrimination and supporting age equality.Promoting a positive perception of old age.Preparing individuals for aging, integrating seniors into society, preventing elder abuse, and addressing age-related service gaps.Strengthening intergenerational relationships and collaborating with authorized organizations to improve the rights and well-being of the elderly. | The initiative has a clear and impactful social mission focused on promoting healthy and positive aging while combating age-related discrimination. The initiative innovatively seeks to change societal perceptions of aging by fostering positive attitudes and challenging stereotypes, which is crucial for a more inclusive society. | 4 | 4 | Yes | https://yarenlik.org/calismalarimiz/ | Fatma Akgun | The initiative outlines broad goals, but does not detail the specific strategies or programs used to achieve them, especially with regard to user-centered design. Providing more concrete plans and actions would improve clarity. | The initiative is interesting but isn't too much specific to user centered design. | The initiative appears to have a commendable and socially valuable mission, focusing on promoting healthy aging, combating age-related discrimination, and improving the overall well-being of older individuals. It adopts a holistic approach that encompasses various aspects of elderly care and rights, which is a positive and forward-thinking approach. | No | Healthy Aging, Anti-Ageism, Age Discrimination, Intergenerational Relationships, Elderly Rights, Social Services | oscarzanutto@gmail.com | ||
| User Experience | autonomy , citizen , inclusion , isolation , safety | A pressing challenge during the COVID-19 pandemic and beyond is to provide accessible and scalable mental health support to isolated older adults in the community. The Telehealth Intervention Program for Older Adults (TIP-OA) is a large-scale, volunteer-based, friendly telephone support program designed to address this unmet need | Providing telephone support for the elderly to counter social isolation | Testing whether this type of support can help reduce levels of stress, anxiety and depression in users during COVID-19 in people isolated | This study demonstrated that providing telephone support to older adults who were isolated during Covid-19 reduced and stabilised mental health symptoms in older adults | 1 | 3 | No | https://pubmed.ncbi.nlm.nih.gov/36304184/ | Pascal Fallavollita | It does not consider the involvement of possible caregivers living with the participants. This does not allow other factors to be excluded from the causes of psychological disorders | Not relevant to the project | It is an interesting initiative that can provide companionship and support to those who have been most isolated during covid. It would be a question of whether it is equally effective now that there are no longer any limits due to the pandemic | No | Isolation - Mental health support - Older adults - Stress - Telehealth | ef.pillitteri@outlook.com | ||
| Projects | aging , experience , healthcare , inclusion , people , policy , policy maker | Nine regions from the EU share experiences and good practices on smart health and care innovation, to improve active and healthy ageing of the population. A key aim is to refine regional policies in order to support innovative businesses, create growth and scale up the deployment of innovative health and care solutions. n the end, the result is smarter healthcare policies and stronger regional and interregional ecosystems for the benefit of European citizens. | Nine regions from the EU share experiences and good practices on smart health and care innovation, to improve active and healthy ageing of the population.A key aim is to refine regional policies in order to support innovative businesses, create growth and scale up the deployment of innovative health and care solutions.In the end, the result is smarter healthcare policies and stronger regional and interregional ecosystems for the benefit of European citizens. | ITHACA self, peer and expert assessment tools and findings focused on regions? strengths, weaknesses, policy priorities and policy enhancements relating to all stages of the innovation cycle and ecosystems;An ITHACA Framework Strategy for developing evidence based and co-designed policies, programmes and implementation methods and for identifying how best to improve policy instruments; 9 Regional Action Plans (each informed by the Framework Strategy, pre and interim self-assessments and EEPE case study) to enhance the implementation of regional policy instruments. | Scaling up approach and policy codesign | 3 | 2 | Yes | https://www.interregeurope.eu/ithaca/ | Simona Hvalic-Touzery, Vesna Dolnicar, Lea Lebar | Lack of published deliverable | Aging population | No clearly stated results in the application | No | smart health, care innovation, healthy aging | ctmdevelopment@yahoo.com | ||
| User Experience | comfort , computer science , design , device , healthcare , inclusion , technology , usability , wellbeing | Reports on innovations around how technologies are used and evaluated in practice, and the impact that they have on the people using them | The journal presents a wide set of concepts and experiences that could support experts and designers in choosing the right technologies needed by users with specific needs | Evaluating and presenting the ICT solutions that could enable users with accessibility limits by considering the real impact of those technological solutions | the opportunity to have in a one step point all the enabling technologies mapped | 5 | 4 | Yes | ORCHA - UK | https://www.emeraldgrouppublishing.com/journal/jet | Sandra Ferreira | Very relevant because it could provide lot of informations well structured and collected by experts in the field | Useful and to be considered as a tool to be adopted by care and research organizations | Yes | disabled people, accessibility, wellbeing, inclusion, equity, care support | o | ||
| User Experience | acceptance , aging , autonomy , building , city , design , housing , people , sustainability , technology , usability , wellbeing | Journal paper: Abstract: In March 2020 the United Nations published an open brief for the creative community to propose interventions to the unfolding COVID-19 pandemic. However, when faced with unprecedented wicked problems such as these, the rigour of design and creative processes can tested. COVID-19 has demonstrated how important human centred design responses are in understanding the worldviews and ecosystems of users. Ad hoc design responses or design hacks have demonstrated that they have a role to play in how we create our future individual, community and societal ecosystems. In terms of age friendly design, this pandemic makes us envision what should be, furthermore, how we could create better products and services through technology. For our ageing communities ?ocooning' and other social restriction measures have exposed technological deficiencies for the needs of older people and opens up questions of our future preparedness for a growing ageing society. Now more than ever, designers need to understand the behavioural mind-set of older people in their own ecosystem and understand existing mental models. In this opinion piece we posit what acts of design hacking can lead us to greater understanding of users mental models and therefore better understanding of technology needs for both older and younger adults. While presenting various examples of how design hacking is conducted by citizens and participants alike, it shows that it offers designers differing perspectives, experiences and inspiration for technology. | This opinion piece highlights the crucial role of design and creative processes in responding to the COVID-19 pandemic, emphasizing the importance of human-centered design. It underlines how ad hoc design responses or design hacks have demonstrated their relevance in shaping future ecosystems. In the context of age-friendly design, the pandemic has revealed deficiencies in technology for older people, prompting questions about our preparedness for an aging society. The article encourages designers to better understand the behavioral mindsets of older individuals and their technology needs. It explores the concept of design hacking and its potential to offer diverse perspectives, experiences, and inspiration for technology solutions. | The goal is to improve the usability and relevance of technology, especially for older individuals, as society faces evolving needs and ecosystems. | The article highlights the strength of focusing on human-centered design in responding to complex challenges like the COVID-19 pandemic, particularly in the context of aging populations.The incorporation of design hacking as a creative and adaptive response is innovative, showcasing its potential in addressing pressing issues and inspiring technology solutions. | 4 | 5 | No | https://emeraldopenresearch.com/articles/2-21/v1 | Hannah R. Marston | Although the article is very interesting and has potential, it is relevant to WP5 and not totally to WP1 | The relevance to NET4Age is about the user centered design | Although the article is very interesting and has potential, it is relevant to WP5 and not totally to WP1 | No | Design, Age Friendly, Technology, Design Hacking, Coronavirus, Mental Model | o | ||
| User Experience | aging , building , city , comfort , design , device , disease , education , housing , inclusion , safety | To learn to build inclusive environments we developed 7 online modules, including (among others) age-friendly house, dementia-friendly house, mobility outdoors | It is about a methodology to build an e-learning platform that could flexible depending of users needs and wants - providing some packeges and toolkit ready to use. | Hands-on SHAFE is a project that aims to deliver informal learning experiences and hands-on tools to implement SMART and HEALTHY BUILT environments or to develop BUSINESS in this area. | it is clear in tis aims, and methods. | 4 | 4 | Yes | https://hands-on-shafe.eu/en/built | Willeke van Staalduinen/Agnieszka Ciesla | It is of high relevance having education as background approach | We think that this Project could be adopted in different Countries and local scenarios and multiple languades | No | Built environment, e-learning Platform, Personas, case studies, contextual adaptation | oscarzanutto@gmail.com | |||
| User Experience | aging , education , impairment , literacy , patient , people , wellbeing | To learn a healthy lifestyle, dealing with therapies, dementia, chronic diseases or impairments | Same of item n. 1003 | same of item n. 1003 | same of item n. 1003 | 5 | 5 | Yes | https://hands-on-shafe.eu/en/healthy | Willeke van Staalduinen | Same of item n. 1003 | Same of item n. 1003 | Same of item n.1003 | No | health literacy, healthy lifestyles, therapies (medication or treatment, psychological, or physical therapy), dementia and other cognitive impairments, chronic diseases and physical impairments and their linkages with ICT and physical and social environments. | o | ||
| User Experience | aging , autonomy , computer science , device , education , people , sensor , technology , usability | To learn to use wearable devices and smartphones, how to support indipendent living | The training package SMART mainly focuses on delivering ICT for HEALTHY and ICT for BUILT training content for facilitators who would like to engage in the SHAFE economy either as volunteers or as entrepreneurs. | The SMART training package will help to demonstrate for those facilitators how to use Internet of Things (IoT) and mobile technology to enable them to support smart healthy ageing at home and in the community | Human centred design that embrace a broad range of dimensions and needs | 5 | 5 | Yes | https://hands-on-shafe.eu/en/smart | Willeke van Staalduinen | Output will be after that the technology will be firther developed and adopted | Extremely high for the NET4Age purpose | The Project gives an holistic view of each person and also a structured toolkit for actions that could be easily adopted by other organisations | No | Smart home technology, fixed, wireless technology community settings and public spaces | oscarzanutto@gmail.com | ||
| User Experience | aging , citizen , community , housing , inclusion , neighbor , people , wellbeing | This is a program that aims to improve the quality of life for older adults in nursing homes and assisted living facilities, by providing social activities, entertainment, and companionship | Livsglede for Elderly is a non-profit foundation that contributes to creating meaningful everyday life for the elderly. Livsgledehjem is a national certification scheme and a quality stamp for institutions where the elderly live, which ensures that the residents get individual activities and good days. Joy of life kindergartens and joy of life schools regularly visit the elderly through well-being-creating activities that provide golden intergenerational meetings, mutual learning and mastery. Committed zealots in our local associations create joy in life through pleasant events in their immediate environment. | Our concepts help to break down sector silos, and increase commitment and volunteerism locally. Children and young people experience that they are useful, seen and mastered, which can prevent young people from feeling alienated and mentally ill. At the same time, they are an additional resource for nursing homes and institutions across the country. The goal is to create win-win situations and good neighbourliness, and at the same time contribute to operationalizing the UN's sustainability goals. | Intergenerational initiative with transversal targets in the community, very inclusive. It facilitates the reduction of loneliness by bringing people from all ages together | 5 | 5 | Yes | Agile Ageing Alliance UK | https://livsgledeforeldre.no | Hossein Chavoahi | Good model to look at and to learn from concerning community based initiatives | Very relevant and innovative initiative | Yes | intergenerational, housing, social activities, companionship, shared spaces | miriamcabrita@shine2.eu | ||
| Projects | aging , experience , healthcare , medical science | Online brain game for the training of cognitive function: speed, memory, attention, felxiblity, problem solving, word and math. The exercises are developed by researchers in the field and addapted into easy-to-learn brain games. The Luminosity games are used in 20 peer-reviewed publications in academic journals. | Lumosity is an online platform that offers brain training and cognitive enhancement activities. It, provides a wide range of scientifically designed games and exercises intended to improve various cognitive skills, such as memory, attention, problem-solving, and flexibility. | It aims to improve cognitive abilities such as memory, attention, problem-solving, and flexibility through scientifically designed brain training exercises. The platform provides users with a variety of engaging games and activities specifically designed to target and strengthen different cognitive skills. it aims to create an engaging and motivating experience for its users. The platform incorporates game-like elements, progress tracking, and feedback to keep users motivated and encourage regular participation in brain training exercises.Approach aim to offer personalized training programs based on the user's initial assessment results. The platform collects data from its users, anonymizes it, and analyzes it to gain insights into cognitive performance and potential correlations. This data is used to improve the effectiveness of the training programs and contribute to scientific knowledge in the field of cognitive enhancement. | Scientific Basis. It incorporates evidence-based techniques into its training programs. Personalization. Personalized approach sets it apart from generic brain training programs and enhances its potential impact on cognitive enhancement.Emphasizes user engagement through its interactive and game-like activities. Offers different accessibility and convenience options to users. It can be accessed from various devices, such as computers, tablets, and smartphones, allowing users to train anytime and anywhere. Collects and analyzes user data to gain insights into cognitive performance and patterns, to enable Lumosity to refine its training programs but also contributes to the broader scientific understanding of cognitive abilities and the impact of cognitive training. | 3 | 5 | Yes | https://www.lumosity.com/en/ | Roxana Cziker | Collects user data, potential privacy and identity issues. | Cognitive training can help to improve wellbeing and this relates to the goals of Net4Age. | Good, accessible, practical tool | No | game, memory, attention, cognitive training, speed, attention, flexiblity, problem solving, word, math @Luminosity | rytis.maskeliunas@gmail.com | ||
| User Experience | aging , autonomy , citizen , community , design , inclusion , participation , policy , technology | Aging is continuously depicted as a force majeure event despite clear and robust premonitions of its coming. However, such depiction serves to justify the unpreparedness and inadequacy of policies manifesting in loneliness and isolation, unsatisfied demands in health and social care, lack of suitably inclusive residential and social facilities, and inequitable access to support and services. Recent years have seen an increase in social innovation that involves alternative transaction models, such as time-banks and circular economies. These initiatives represent collective responses to changes and challenges such as aging by identifying and innovatively capturing and exchanging locally- and freely- available assets with the intent to fulfill economic needs (more affordable goods and services), social ambitions (skills development and exchange, repurposing space, social inclusion, and cohesion) environmental aspirations (up-cycle) and psychological needs (sense of purpose, identity, belonging, recognition). Whilst it is often assumed that ad hoc measures are appropriate to resolve the challenges posed by an aging demographic, the learnt assumption that underpins this work is that aging is a systemic issue and ought to be understood, and resolved, in its context, not by producing niche- relevant policy and interventions, but considering the impacts it has on the whole society. Henceforth it is proposed that truly transformative social innovation for the aging population must consider and resolve the challenges of communities as these are where older adults can stay relevant socially and, in the presented approach, also economically. Through the review of four international case studies, a framework with four cornerstones has emerged. This includes the changing role of local and central governments, the models of value creation, co-creation mechanisms, and finally, technology, especially digital social currency. The concurrent presence of the four factors in the framework is not always a requirement for social innovation to emerge and flourish. However, the presented analysis suggests that all four themes have an impact even when not being direct agents of social innovation. The authors conclude by making a case for developing Living Labs for Aging-in-Place, to experiment and study proposed solutions for systemic challenges facing the aging population, grounded in community-led schemes. | Whilst it is often assumed that ad hoc measures are appropriate to resolve the challenges posed by an aging demographic, the learnt assumption that underpins this research article is that aging is a systemic issue and ought to be understood, and resolved, in its context, not by producing niche- relevant policy and interventions, but considering the impacts it has on the whole society. Henceforth it is proposed that truly transformative social innovation for the aging population must consider and resolve the challenges of communities as these are where older adults can stay relevant socially and, in the presented approach, also economically. Through a review of four international case studies, a framework with four cornerstones has emerged. This includes the changing role of local and central governments, the models of value creation, co-creation mechanisms, and finally, technology, especially digital social currency. The authors conclude by making a case for developing Living Labs for Aging-in-Place, to experiment and study proposed solutions | Firstly, today's social care models are reviewed and their design, operation and capacities to offer accessible, affordable and appropriate care and support options to all citizens as they age are evaluated. Secondly, the growing policy interest in social innovation and in complementary community economy initiatives particularly as potentially offering new options to support aging-in-place is explored. Thirdly, the approach of using case studies is explained and justified. Then, four case studies are analysed individually. Finally, insights are drawn from a comparative analysis of the four cases leading to a discussion of emerging characteristics of an ecosystem for social innovation for aging-in-place. | The paper suggests a diverse approach to aging population, as it assumes that aging should be understood and resolved, in its context, not by producing niche policies and interventions, but by considering the impacts they have on the entire society. It states that truly transformative social innovation for the aging population must consider and resolve the challenges of communities as these are where older adults can stay relevant socially and, in the presented approach, also economically. Based on the analysis of international case studies, it delineates a framework to experiment proposed solutions. | 4 | 4 | Yes | https://www.frontiersin.org/articles/10.3389/fsoc.2019.00019/full | Andrzej Klimczuk | Need to collect more evidence on the implementation of Living Lab for Aging-in-Place methodology proposed. | Design of a transformative social innovation framework to address aging challenges within the community. | This article focuses on the main challenges that aging population poses on society and suggests a new social innovation approach for Aging-in-Place. | No | Social innovation; Aging-in-Place; Living Labs; Community; Co-creation; Technology | coldebella.giorgia@israa.it | ||
| User Experience | acceptance , aging , autonomy , caregiver , citizen , comfort , community , education , ethic , experience , health professional , healthcare , housing , inclusion , isolation , participation , people , researcher , safety , security , technology , usability , wellbeing | Guidelines for manufacturers and developers of Active and Healthy Ageing solutions aiming for a Personal User Experience (PUX, Action Group C2): Recommendations and Lessons Learned V1 | Active and Healthy Living in the Digital World is a multi-stakeholder information and communication hub for European citizens, innovators, patients, health and care providers, researchers and policy makers engaged in research and innovation, deployment, exchange and dissemination of best practices, innovative solutions, scientific collaboration and policies related to active and healthy living and aging with digital tools. It builds on the achievements of the European Innovation Partnership on Active and Healthy Ageing and promotes active and healthy living throughout the life-course. | This community platform is created to bring together innovators, researchers, health and care providers, industry, civil society, academia, public authorities, regions, cities, hospitals or care organisations, patients and EU citizens, committed to work on health and wellbeing promotion throughout the life course and on active and healthy ageing, with the support of digital technologies. All actors in the field are invited to register, disseminate information and best practices, share important news and events and actively engage with each other in the forum. | Bringing different stakehodlers together in order to share experiences | 5 | 3 | Yes | Local mailing lists (project lists) or newsletters from funding organizations which promote self funded project. Also the NT4Age COST action supports networking & experience exchange | https://ec.europa.eu/eip/ageing/library/personal-user-experience-pux-recommendations-and-lessons-learned-v1_en | Leonardo Angelini | Maybe low awareness. There might be a need to promote this platform via various channels in order to increase awareness for people who are not involved yet | AAL domain, projects and developments target the NET4Age scope | Great initiative | Yes | guidelines, lessons learned, manufacturers, developers, UX, @EIPonAHA | miroslav.sili@sili.at | |
| User Experience | autonomy , city , computer science , education , experience , industry , interoperability , people , technology | Mappler is a family of interactive mapping web-based mapping products (Mappler, Mappler Mobile and Mappler X) that use technology-forward tools to visually display information to a broad audience. | Mappler is a family of interactive mapping web-based mapping products (Mappler, Mappler Mobile and Mappler X) that use technology-forward tools to visually display information to a broad audience. Can be developed for almost any field ranging from health, environmental, K-12 education, to planning and much more. Mappler, Mappler Mobile, and Mappler X can be used separately or in conjunction with each other and do not require software downloads to develop, manage or view the site. The application can range from basic (point data entry) to highly customized (projects where users can digitize, upload and download shapefiles with spatial analysis functions) based on the needs and scope of the project. Mappler utilizes Google Maps API and makes interactive mapping affordable and easy to use. | Provides software App to allow users to locate information from current location, find specific addresses, search features in that area, and add information and e.g. photographs. It is used by various industries such as environment, healthcare, transportation, K-12 education, community amongst others. | Could be used for mapping community, health, environment, transportation so users could locate addresses, facilities etc in their area. | 3 | 3 | Yes | http://www.mappler.net/home/ | Valina Geropanta | Participatory so individuals or organisations would need to populate the map with information. There is a video showing how to upload information but individuals would need to be tech-savvy. | It would be a useful exercise for older adults to create community maps that would be useful for them to access. From looking at the video it would need someone tech-savvy to populate but overall could be useful resources. | As mentioned above it looks like a good resource could be developed at a community level for people to use (including older people). | No | Interactive mapping, visual display, | helen.kelly@ucc.ie | ||
| Other | building , city , design , housing , place , sensor , technology , usability | Scanned 3D data and techniques to do more scans and reconstruct 3D models out of them | Autonomous 3D Modelling of Indoor Spaces | Relative positioning is mundane in geomatics for 3D point clouds obtained with a tripod and scan targets. With a continuously moving scanner, however, the situation is more complicated. Combining the best solutions from the current state of the art should provide an answer for the multitude of needs in 3D indoor modelling. Meanwhile, the best scanning accuracy is obtained from the wheeled NavVis platform, with Stencil being a good portable solution.Application examples | it gives possible awareness of the potential use of 3D scan modeling | 2 | 2 | Yes | https://ati.ec.europa.eu/news/technology-trends-medical-devices-industry-and-related-healthcare | Pedro A. Moreno-Sanchez | It is an old solution (2017) that nowadays has been repleced by more innovative technology (smartphone included) | Tech solution that could be used into AFE design of building and environments | Useful not in the core of interest for NET4Age Friendly aims | No | Medical devices, Industry, Observatory, uptake of advanced technologies, entrepreneurial activities, skills supply, trends, demand-side perspective. | oscarzanutto@gmail.com | ||
| User Experience | acceptance , aging , citizen , computer science , design , device , education , healthcare , medical science , participation , people , researcher , sensor , technology , usability , wellbeing | The mHealthINX solution will provide an entirely new user experience in coping with the sensitive but very important and urgent topic of Mental Health in occupational settings. The solution targets the support of older employees (50 ) and the prevention of stress-related diseases such as depression, anxiety, and cardiovascular diseases. | Combines VR, HRV measurement and a mobile app in order to learn to cope with stressful situation in occupational setting | The mHealthINX solution will provide an entirely new user experience in coping with the sensitive but very important and urgent topic of Mental Health in occupational settings.The solution targets the support of older employees (50) and the prevention of stress-related diseases such as depression, anxiety, and cardiovascular diseases.mHealthINX will provide an innovative system with Mental Health assessments, and Mental Health promoting features (e.g. cognitive training, mindfulness, etc), helping to de-stigmatize Mental Health issues and fostering employees? wellbeing in an inobtrusive and enjoyable manner.Users will be able to use the mHealthINX solution during their working time but also in a more private context e.g., at home, during their leisure time. | objective and subjective measurement of stress and providing digital interventions in order to calm down and to learn to cope with future stress situations | 5 | 5 | Yes | Non aware of solutions that focus on older population within the occupational setting and that combine subjective and objective stress measurement mechanism | https://www.mhealthinx.eu/ | Miroslav Sili | Ongoing project with no published results yet | MHealth & AAL & healthy environments are in the scope of NET4Age | I would add this project to our knowledge base since it fits within our scope | No | mHealth, HRV measurement, VR trainings, relexation, occupational setting, assesment, stress reduction | miroslav.sili@sili.at | |
| User Experience | aging , autonomy , city , transportation | Applications that use GIS data to help people plan their travel routes or to optimize transportation networks in a more sustainable way. | Development of a multimodal mobile technology to facilitate the movement of people in wheelchairs | Lasting 3 years (2013-2016), this research initiative aims to design and develop a multimodal technological solution for mobility assistance for people using a manual wheelchair or a scooter, the all in an urban context. The specific objectives include:- the description of the daily experience and perception of these people in relation to their movements in the urban environment;- the definition of accessibility criteria and the design of a spatio-temporal accessibility information system, according to the principles of cognitive design, for a few targeted routes in a circumscribed borough of the City of Qu?ec;- the design and development of an interactive and multimodal interface (visual, auditory, oral, tactile, etc.) adapted to the different user profiles of manual wheelchairs and scooters;validation of the applicability of the alpha version of the technological innovation with a small sample of people using manual wheelchairs and scooters;- the elaboration of recommendations to revise the norms and standards of planning and urban development in order to improve the accessibility of the City of Quebec. | Mobility assistance technology for wheelchair users. | 4 | 1 | No | Wheelmate (https://www.coloplast.com/products/bladder-bowel/wheelmate/ ) | http://mobilisig.scg.ulaval.ca/ | Hossein Chavoahi | No description of the outcomes / deliverables of the project. Misses documentation | Mobility / Transportation is a relevant topic for NET4Age. | The topic is relevant, the goals are innovative but it is not possible to assess the outcomes of the project. | Yes | accessibility, mobility, wheelchair | miriamcabrita@shine2.eu | |
| Other | aging , healthcare , sensor | Project and publication. assessing mobility of older persons using real time data and to compare these data with the mobility assessment of physiotherapists. 3d mobility trackers can be used to collect long-term mobility data. since changes in mobility might indicate functional decline, long-term trackiing allows to react to changes in mobility. such a technology may have essential medical and social value. | 20 older people aged 74+-5 (mean +- SD) were monitored over 10 months to investigate the performance of an automated mobility tracker. Physiotherapists performed periodic mobility assessments. Annotated 3d recordings served as ground truth data. | To assess mobility of older persons using real time data and to compare these data with the mobility assessment of physiotherapists. | High correlation (r=0.684) of annotated and tracked gait speed was found. The mean absolute error is 0.16 m/s.3D mobility trackers can be used to collect long-term mobility data. Since changes in mobility might indicate functional decline, long-term tracking allows to react to changes in mobility. Such a technology may have essential medical and social value. | 4 | 3 | No | https://eudl.eu/doi/10.4108/eai.4-3-2021.168863 | Jennifer Lumetzberger | Research paper only | 3d body tracking for automated mobility assessment in independently living older persons | 3D body tracking specific | No | technology, sensors, mobility, privacy | andrej.grguric@gmail.com | ||
| User Experience | aging , caregiver , nurse | This MOOC includes multimedia training contents for direct care workers, based on internationally recognized good practices in dementia care. The design and development of the MOOC contents involved direct care workers, people with dementia and family carers to include their perspective,therefore stimulating direct care workers to reflect on their daily practice and how to best meet their patients' needs. | Digital training courses for careworkers about dementia disease and care | to give knowledge about how to approach people with dementia | any innovation | 2 | 2 | No | Eralydem project in Erasmus Plus | https://www.udemy.com/course/training-on-dementia-for-direct-care-workers/ | Rytis Maskeliunas | It is part of the IDO Project already evaluated | Not relevant | It is a partial tool of a large project | Yes | MOOCS tool, dementia, care | oscarzanutto@gmail.com | |
| User Experience | aging , caregiver , nurse | This MOOC includes multimedia training contents for direct care workers, based on internationally recognized good practices in dementia care. The design and development of the MOOC contents involved direct care workers, people with dementia and family carers to include their perspective,therefore stimulating direct care workers to reflect on their daily practice and how to best meet their patients' needs. | Digital training courses for careworkers about dementia disease and care | to give knowledge about how to approach people with dementia | any innovation | 2 | 2 | No | Eralydem project in Erasmus Plus | https://www.udemy.com/course/training-on-dementia-for-direct-care-workers/ | Rytis Maskeliunas | It is part of the IDO Project already evaluated | Not relevant | It is a partial tool of a large project | Yes | MOOCS tool, dementia, care | oscarzanutto@gmail.com | |
| User Experience | autonomy , comfort , wellbeing | Virtual Reality (VR) based meditation has been shown to help increase relaxation and decrease anxiety and depression in younger adults. However, this has not been studied in Randomized Controlled Trials (RCT) in the older adult populatio | It's a basic platform that provide informations regarding how to overcome and manage back pain | support adult and older users in managing back pain | good records of useful online educational tools | 1 | 2 | No | https://www.udemy.com/course/self-management-strategies-for-people-with-low-back-pain/ | Rytis Maskeliunas | Is not a comprehensive toolkit because it presents only a set of training documentation without any other support or ecosystem integration | It is not in the core scope | Not significant | No | back pain, symptoms, self health care management | oscarzanutto@gmail.com | ||
| User Experience | autonomy , citizen , comfort , education , wellbeing | The daily working environments in which informal carers and direct care workers assist stroke survivors are highly demanding. Carers carry out most essential tasks, usually with high physical and emotional burden and with little specific training. The most commonly experienced challenge among carers is finding sufficient information on caring for a stroke survivor. This course will provide timely, reliable, and sound information and training to informal carers and direct care workers that will help enhance service provision and improve the stroke survivors' and carers' experiences and well-being. | The tool provide a comprehensive set of training knowledge regarding how to manage the impact of a stroke | Supporting people in taking car of themselves or others in regards to stroke effects | Reach collection of MOOCS dedicated to stroke disease | 2 | 4 | No | https://www.udemy.com/course/training-direct-care-workers-dealing-with-stroke-survivors/ | Rytis Maskeliunas | Vertical tool, not an ecosystem | Secondary tool | Useful but not in the core scope | No | Education stroke learning self health care management | oscarzanutto@gmail.com | ||
| Taxonomies | disease , health professional , healthcare , impairment , medical science , patient , policy , wellbeing | An expert consensus meeting was held to develop a framework for care of multimorbid patients that can be applied across Europe, within a project funded by the European Union; the Joint Action on Chronic Diseases and Promoting Healthy Ageing across the Life Cycle (JA-CHRODIS). Sixteen components across five domains were identified (Delivery of Care; Decision Support; Self Management Support; Information Systems and Technology; and Social and Community Resources). The description and aim of each component are described in these guidelines, along with a summary of key characteristics and relevance to multimorbid patients. | Recommendations from the consensus meeting of the Joint Action on Chronic Diseases and Promoting Healthy Ageing across the Life Cycle (JA-CHRODIS) | There is limited evidence on available integrated and multidimensional care pathways for multimorbid patients; the study goes beyond that limits | The study is focused on chronic disease management that is not related to longevity in a broad sense | 2 | 3 | No | https://pubmed.ncbi.nlm.nih.gov/28967492/ | Angelo RossiMori | Limited to chronicity | Not relevant | Not NETage Friendly related | No | Care, Case manager, Chronic care model, Comprehensive assessment, Individualized care plans, Multimorbidity, JA-CHRODIS | oscarzanutto@gmail.com | ||
| Other | aging , autonomy , building , citizen , city , community , design , healthcare , housing , inclusion , isolation , neighbor , participation , people , place , policy , policy maker , sustainability , usability , wellbeing | The Agile Ageing Alliance (AAA) aims to demonstrate that through innovations in technology, business and service models, our homes and multigenerational neighbourhoods of the future can be reimagined to boost health and wellbeing, and promote independent living, leading to a reduction in the financial burden on Citizens and State. AAA asked expert stakeholders what, in an ideal world, our homes and neighbourhoods could look like in 10 to 20 years, and what steps must be taken now to disrupt the status quo and make their vision a reality?Neighbourhoods of the Future captures the thoughts and predictions of a veritable `who's who' of distinguished experts and emerging thought leaders. | Connecting innovators to enrich an ageing society | To this end, AAA has established ?Neighbourhoods of the Future?, a programme of R&D, which began life in 2016 as a European Commission funded outreach initiative, to inform development of a ?Reference framework for smart age-friendly housing? | Very broad worldwide initiative and networking group that is in the forefront of AFE innovation. AAA gives support to the British Government in terms of expertise about housing and community building | 5 | 5 | Yes | https://www.agileageing.org/site_files/5944/upload_files/NeighbourhoodsoftheFuture2019_250119.pdf?dl=1 | Sabina Barakovi? | Extremely relevant | AAA is one of most relevant end closer initiative to connect NETAge Friendly with | No | construction, health, care, design, finance, technology, business, service, multigenerational neighbourhoods | oscarzanutto@gmail.com | |||
| Projects | acceptance , aging , autonomy , computer , computer science , device , healthcare , interoperability , security , sensor , technology , wellbeing | NESTORE is an innovative personalised coaching system to support healthy ageing. It generates motivation to take care of your health and suggests nutrition, physical activities and social interactions to preserve your wellbeing. It relies on smart bracelets and voice assistants. | NESTORE methodology is based on co-design principles. While reasons for non-acceptance of health technologies are complex, co-design can help better understand the broader physical and social environments in which services and technologies will be accessed.NESTORE adopts co-design tools and methods to engage and elicit information related to perception, acceptance and usability of technologies supporting healthcare. Such methods have been shown to be beneficial in the evaluation and design of healthcare interventions.The system will use smart bracelets and vocal assistant and provide multi-domain coaching to older adults to preserve their wellbeing. | NESTORE aims at developing a monitoring system which includes multiple devices to monitor the users' health and behaviours, as unobtrusively as possible. This will be the basis for a Decision-Support System. It implements a Virtual Coach which is the main interface between the users and the whole system. | The project is using comercially available and accepted devices to implement a personalised approach to each user. The coach integrates multiple domains activities. The solution was validated in 3 different countries. | 4 | 4 | Yes | https://nestore-coach.eu/ | Leonardo Angelini | Innovation is somehow limited: there are many similar approaches to the one proposed. | It relates with older adults wellbeing using smart commercial available devices and integrates a VirtualCoach. | It is easily replicable due to the usage of comercial technology. It is a safe approach. | No | technology, guidelines, health indicators, multi-domain coaching, older adults, smart bracelet, vocal assistant, co-design, healthy ageing | proseiro@gmail.com | ||
| User Experience | aging , citizen , community , experience , family , friend , inclusion , isolation , participation , technology , wellbeing | Nostalgia Bits aims to be one of the first examples of what we call an ?ugmented community?service. Augmented communities combine the benefits of interest-bound communities (typically supported by on-line services) with the benefits of geographically-bound communities (which lead to rich, face-to-face interactions). | The Nostalgia Bits (NoBits) project (funded by AAL Programme) aims at fostering social interaction between elderly and their family, through capturing their memories, personal, family and local history embodied by letters, newspapers, postcards, photos and other documents. A web-based platform is being developed where tangible artefacts of an elderly person's life experience can be uploaded and become a significant resource for use by other generations, and a means for connecting the elderly users with members of own generation. It aims to be one of the first examples of what we call an ?ugmented community?service. | The Nostalgia Bits project aims to provide a platform where tangible artefacts of an elderly person's life experience can be uploaded to a web site and become a significant resource for use by other generations, and a means for connecting the elderly users with members of own generation. The user base is expected to go beyond the elderly user and their families, to include peer group members whose life experiences and memories intersect and extend to community elements such as schools and colleges. This will allow elderly users to combat feelings of isolation, and low self esteem. | the initiative aims to have a direct, positive impact on the quality of life of elderly people by offering them a medium to transmit their memories into activity, as well as connect to peers who share and can relate to their life experiences. It aims at engage older people cognitively, motivate them and foster inter-generational relationships. | 4 | 4 | Yes | http://www.aal-europe.eu/projects/nostalgia-bits/ http://www.nobits.eu/ | Oscar Zanutto | Project website is no longer available | The project focuses on communities, aiming to be one of the first examples of an ?ugmented community?service combining the benefits of interest-bound communities (typically supported by on-line services) with the benefits of geographically-bound communities (which lead to rich, face-to-face interactions). | This project is an attempt to combat feelings of isolation, and low self esteem by creating an augmented community and promoting inter-generational relationships. | No | well-being, seniors, web-based platform, augmented community, isolation, social interactions | coldebella.giorgia@israa.it | ||
| Best practices | acceptance , aging , citizen , city , community , education , experience , friend , inclusion , participation , people | NOVI SAD 2021 is a platform for development of creative potentials of Novi Sad-European Capital of Culture 2021. This project motivates and inspires both cultural workers and all citizens to re-examine current values and set new goals towards democratic cultural development of the city. Re-examination of modern identity of Novi Sad, revitalisation of cultural heritage, reconstruction of the existing and opening new spaces intended for culture, developing cultural participation of citizens of all ages. | A platform for development of creative potentials of European Capital of Culture 2021. This project motivates and inspires both cultural workers and all citizens to re-examine current values and set new goals towards democratic cultural development | Re-examination of modern identity of Novi Sad, revitalisation of cultural heritage, reconstruction of the existing and opening new spaces intended for culture, developing cultural participation of citizens of all ages. | Joint and innovative initiative concept of promotion cultural heritage | 3 | 3 | Yes | Each concept and platform related to European capital of culture | https://novisad2021.rs/en/novi-sad-2021-2/ | Milica Solarevi? | Vertical tooSome deliverables and actions are mid-term | Very relevant regarding the all age groups, community and promotion of local culture and citizen participation. | Good public and innovative platform | Yes | European capital of culture, Novi Sad, cultural participation, community, citizens | milica.solarevic@gmail.com | |
| User Experience | citizen , city , design , experience , healthcare , medical science , policy maker | Campania's strategy for digitalization of health and care and for healthy aging is based on a person-centered, life-course, ?ne Health?approach, where demographic change is considered capable of stimulating a growth dynamic linked to the opportunities of combining the ?ilver Economy?with local assets and the specific health needs of the population. The end-users (citizens, patients, and professionals) contribute to the co-creation of products and services, being involved in the identification of unmet needs and test-bed activity. The Campania Reference Site of the European Innovation Partnership on Active and Healthy Aging is a flexible regional ecosystem to address the challenge of an aging population with a life-course approach. The good practices, developed in the context of research and innovation projects and innovative procurements by local stakeholders and collaborations with international networks, have been allowing the transfer of innovative solutions, knowledge, and skills to the stakeholders of such a multi-sectoral ecosystem for health. | Illustrating the 'One Health' approach proposed by the Campania region (Italy) | The aim is to illustrate the state of the art in the Campania region (Italy), illustrating how innovations are exploited in Campania (Italy) to improve health outcomes, quality of life, and sustainability of social and healthcare services | The project clearly explained the objectives from which it started, the needs of the area, the projects presented and the critical issues encountered | 5 | 4 | Yes | https://www.frontiersin.org/articles/10.3389/fpubh.2021.658959/full | Andrzej Klimczuk | Limited International CollaborationsAbsence of Digital Services in Standard Care PathwaysLow Digital LiteracyFragmented Approach to Structural Reform | It can be useful to draw inspiration for future activities, having a well-defined approach and method. Since limitations are also exposed, it can allow reflection on how to work around them and improve | An interesting article promoting a reality with its initiatives, proposing methods and opening up to the international market with its activities | No | Health policy - Digital health - Silver economy - Active and healthy aging - Health innovation - Future health and health care | ef.pillitteri@outlook.com | ||
| User Experience | aging , autonomy , computer , education , inclusion , participation , people , technology , usability , wellbeing | They intend to be a quality alternative to face-to-face classes for people who, for some reason, have to stay at home, or prefer to stay at home | The Online Senior Academy is an innovative Senior Academy operating in an exclusively virtual environment. It was established in November 2020, in the midst of the COVID-19 pandemic, dedicated to continuous learning and personal and cultural enrichment for people over 60. We seek to provide our students with an accessible, stimulating and affordable educational experience. | offers a variety of subjects and activities designed to promote the intellectual development, social interaction and well-being of our students.Our courses cover a wide range of subjects specially selected to meet the interests and needs of seniors with a desire to learn. From courses in history, literature and art, to more practical subjects such as languages, IT and digital skills, our educational offer is diverse and comprehensive. | Make accessible to a large target audience lot of contents and learning tools from remote | 3 | 3 | Yes | Https://www.ageuk.org.uk/our-impact/programmes/digital-skills/one-digital/ | https://www.academiasenioronline.pt/ | Dario Ferreira | The initiative does not foresee people without digital skills. It would be useful to provide a start up training for the ones who cannot join | The initiavive is relevant in particular in terms of digital inclusiveness and in older people empowerment | The initiave could be scaled up at EU level also including a "start up" kit phase for people with low digital skills | Yes | prevention, active ageing, longevity, cognitive and physical wellbeing | oscarzanutto@gmail.com | |
| User Experience | aging , autonomy , inclusion , people , wellbeing | Over the age of 65 on issues such as healthy and active aging, preventing dementia, elder rights, institutional care, and municipal services, as well as coordinating and producing projects for individuals over the age of 65. | Over the age of 65 on issues such as healthy and active aging, preventing dementia, elder rights, institutional care, and municipal services. | coordinating and producing projects for individuals over the age of 65. | the use of new technologies to prevent Alzheimer, and for the entry courses to the digital world for the elderly, especially smartphones | 5 | 5 | Yes | https://yaslihaklaridernegi.org | Fatma Akgun | No any | The relevance to NET4Age is about the user centered design, and the support to older adults with the courses to the digital world | The Initiative is interesting and useful for NET4Age | no | active aging, preventing dementia | oscarzanutto@gmail.com | ||
| User Experience | aging , citizen , community , housing , participation , policy maker | It explores various ways older people can participate in the development of new housing initiatives. | The commentary explores various ways older people can participate in the development of new housing initiatives. It explores different roles that (future) residents could play with levels of influence varying from non-participation to citizen power and to show how collaborations can be formed between (future) residents and decision makers. | To present an overview of the challenges of creating collective housing for older people in The Netherlands, and how social entrepreneurs try to provide solutions for the market demand. To present the theoretical state-of-the-art, namely ways to include older people in the concept and design phases of new housing facilities, considering the concepts of partnership and participation. | Exploration of different levels of participation of older people in the design process of new housing concepts | 4 | 4 | Yes | Other articles related to the topic and co-housing initiatives (eg., ISRAA co-housing) | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7999831/ | Odeta Manahasa | As reported also in the commentary, ageing-in-place goes beyond the creation of appropriate housing (eg., spatial planning) and on average, only healthy people are involved in the design process | Seniors engagement and participation in the design process of new housing concepts | The commentary analyses the concept of older people's participation in an appropriate way | Yes | homes, older adults, engagement, age-friendly, ageing in place, methodology, governance | coldebella.giorgia@israa.it | |
| Taxonomies | aging , healthcare | Taxonomy of Pervasive Healthcare Systems (PHS) that extends the World Health Organization (WHO) International Classification of Functioning, Disability and Health (ICF). | The taxonomy extends the International Classification of Functioning, Disabilityand Health, which provides standard language and a frameworkfor the description of health and health-related domains. | The taxonomy is structured as a hierarchy of the properties ofpervasive healthcare systems and can be used as a framework forsystem classification. It identifies a set of fundamental propertiesthat enable a system to be described according to its user?scharacteristics, its purpose and environment of use, as well asthe technologies employed. | paper presented a novel taxonomy of pervasive health-care systems. The taxonomy identifies a set of fundamentalproperties that enable a system to be described according touser characteristics, its purpose and environment of use, aswell as the technologies used. These properties are arranged ina hierarchical manner starting from the root of the taxonomy,which defines the relationships between all seven main featurecategories. In addition, our taxonomy is based on the ICF,which provides standard language and a framework for thedescription of health and disability. | 3 | 4 | No | https://ieeexplore.ieee.org/abstract/document/4205171/ | Andrej Grguri? | Limited | Pervasive healthcare systems are emerging technology andare evolving in parallel to developments in the ICT, medicine,physiotherapy and psychology. | The taxonomy is flexible and provideseasy adjustment to description of new system properties. | no | Taxonomy, pervasive healthcare system | andrej.grguric@gmail.com | ||
| Projects | aging , autonomy , computer , computer science , device , ethic , healthcare , inclusion , interoperability , participation , privacy , safety , security , sensor , sustainability , technology , usability , wellbeing | PHArA-ON project will maximise the use of advanced services, devices, and tools from IoT, artificial intelligence and robotics to cloud computing, smart wearables, Big Data and intelligent analytics. Its aim is to create a set of integrated and highly customisable interoperable open platforms. Platform interoperability will be implemented within Pharaon ecosystems and platforms, which will be validated in two stages: pre-validation and large-scale pilots (LSPs) conducted at pilot sites in Italy, Netherlands, Portugal, Slovenia and Spain (Murcia and Andalusia). | Pharaon's creates a set of integrated and highly customizable interoperable open platforms with advanced services, devices, and tools including IoT, artificial intelligence, robotics, cloud computing, smart wearables, big data, and intelligent analytics.Platform interoperability is ensured within Pharaon ecosystems and platforms, as well as other standardised platforms within health and other domains (energy, transport and smart cities). Pharaon identified relevant standards and contributed to them with the help of the two standardisation bodies of the consortium. Data privacy, cybersecurity, interoperability and openness will be key design principles. | IDENTIFY the current state of interoperability between widely used platforms and partner solutions and solutions from third parties involved.- IMPLEMENT personalised analytics that provide older adults and their caregivers with the most pertinent physical and mental health as well as wellbeing information.- DEMONSTRATE the feasibility of integrating the PHArA-ON platforms with existing systems related to intelligent transport and mobility, energy optimisation, and smart cities.- ENSURE user-friendly human-computer interaction modes that address various capacity limitations and provide rapid access to useable information.- VALIDATE the PHArA-ON platforms at an early stage providing feedback to the function and usefulness of these platforms and their integrated technologies.- INVOLVE new stakeholders and their technologies, products, or services in the different ecosystems through the launch of open calls.- PILOT the platforms in 6 different sites from 5 countries, with a scope of thousands of users including older adults, formal, and non-formal caregivers.- PROVE the efficacy of the platforms by applying standards and proven metrics, which will allow objective assessment of the value of the PHArA-ON platform. | Two-stage validation through small and large-scale pilots in multiple regions. It focus interoperability and Cybersecurity, leveraging mature and state-of-the-art technology/platforms. | 5 | 5 | Yes | https://www.pharaon.eu/ | Andrej Grguri? | The project seems too ambitious and covering many perspectives which can be a relevant risk. | The project is validating and integrating multiple solutions to provide care. | The initiative is well-communicated and involves relevant large-scale pilots in a user-centric approach. It relies on stakeholders from different points of healthcare value chain, including standardisation. | no | Active Ageing, Pilots, IoT, Artificial Intelligence, Robotics, Cloud Computing, Wearables, Big Data, analytics, Large-Scale Pilots, Interoperability, User-Centric, Co-creation, Smart healthcare, Personalised Medicine, Cybersecurity | proseiro@gmail.com | ||
| Projects | experience , policy , technology | PlatformUptake.eu seeks to deliver an inventory of the state of the art and analyze the use of open service platforms in the Active and Healthy Ageing domain, covering both open platforms and partly-open/proprietary platforms. | Ageing presents one of the greatest socio-economic challenges of the 21st century. EU has devoted a high level of resources to ICT projects in the field of Active and Healthy Ageing (AHA). As such a considerable number of open platforms for the development of innovative solutions in the AHA domain have been created.The PlatformUptake.eu project assesses the societal impact of these platforms, creates monitoring and evaluation toolkits, collects successful user stories and best practices to promote common evolution of such platforms within existing policy frameworks and initiatives. | 1. IDENTIFY critical success factors of the development, deployment and spread of open platforms in the Active and Healthy Ageing Domain, through a sophisticated tailor-made monitoring methodology2. DEVELOP monitoring and self-evaluation tools to support platform providers and users self-assess their success, uptake, capability gaps and evolution potentials through smart assessment and visualisation tools.3. ANALYSE existing platforms based on the created methodology, by assessing the projects and initiatives hosted by them, their further evolution, uptake, sustainability and socioe4. INVOLVE end-user communities and related stakeholders to initiate a knowledge exchange cycle for collecting insights on best practices and challenges of platforms? uptake, evolution and costs etc.5. LEVERAGE the platform uptake by their user communities as well as their continuous improvement and expansion, by elaborating and showcasing best-practice models and evaluation guidelines.conomic benefits.6. DISSEMINATE the acquired knowledge to end-users for increasing their uptake of existing platforms, and promote best practice models and identified benefits to foster future developments. | monitoring, evaluation, toolkits | 5 | 5 | Yes | https://www.platformuptake.eu/ | Lacramioara Stoicu-Tivadar | Very relevant | It fits the scope of the COST action Net4AgeFriendly. | no | open service platform, AHA, inventory, Active and Healthy Ageing, @PlatformUptake.eu | jbarakovic@etf.unsa.ba | |||
| User Experience | device , healthcare , medical science , technology | Treatment of actinic keratosis (early skin cancer) with light emitting smart textiles instead of rigid big light panels. | This is a prospective, comparative (intra-individual, split-face), randomized, open and bi-centric study to compare a new light emitting device to the current standard of care. | The aim of the study is to evaluate the non-inferiority and the tolerance of the new PHOS-ISTOS?device, to treat actinic keratosis of the scalp and the forehead (PHOS-ISTOS?PDT) compared to the MAL -PDT Conventional (C-PDT). | Solid clinical trial on the test of a device with the potential to improve the quality of life of patients with actinic keratosis (a chronic skin disease). | 1 | 4 | No | https://www.oncothai.fr/clinical-trial/344-phos-istos | Yesim OGUZ-GOUILLART | Very specific healthcare related initiative. | Though interesting, don't believe this initiative fits the knowledge base being gathered at NET4Age Friendly. | Interesting but not relevant. | no | Interesting but not relevant. | miriamcabrita@shine2.eu | ||
| User Experience | aging , citizen , education , inclusion , participation , wellbeing | It intends to contribute to the improvement of the quality of life of the most senior citizens, through the enrichment of their free time, namely in the academic, cultural, social and sporting areas. | Response that contributes to the improvement of the quality of life of the most seniors, through the enrichment of their free time, namely in the academic, cultural, social and sporting areas. | to contribute to the improvement of the quality of life of senior citizens | the creation of a sense of community by doing activities together | 3 | 3 | Yes | University of the Third Age | https://www.cruzvermelha.pt/apoio-social/seniores-e-dependentes/academias-senior.html | Dario Ferreira | No clear information on the website | Community development for elderly people | It is difficult to understand what they are doing because there are no clear explanations on their website | Yes | seniors; academy; inclusion; quality of life; age-friendly | coldebella.giorgia@israa.it | |
| Standards | aging , citizen , community , computer , computer science , device , healthcare , housing , impairment , medical science , sensor , technology , usability , wellbeing | PROGRESSIVE (H2020 CSA) was looking at how standards for ICT based products and services can help to meet the needs and preferences of older people and respond to the challenges and opportunities arising from an ageing population, so that everyone can enjoy healthy lives. PROGRESSIVE accompanied standardisers, policy makers, manufacturers, service providers, and European citizens by helping them adopt new approaches to standards development in the field of ICT for ageing well. A standards database is available at: https://progressivestandards.org/standards | The PROGRESSIVE project will provide a dynamic and sustainable framework for standards and standardisation around ICT for AHA. The project is pan-European but also draw on wider international experience, especially in the contexts of interoperability and standards harmonisation. | The PROGRESSIVE project will establish parameters by which good practice in standards and the standardisation process around ICT for AHA can be identified. A platform to be developed will promote discussion and debate. The work will lay the foundation for standards that will be increasingly fit for purpose ? with potential benefits to all our lives. | Proposing a dynamic and sustainable framework for standardisation of ICT for ageing | 3 | 3 | Yes | https://cordis.europa.eu/project/id/727802 | Frederic Lievens | Old project | Yes | Useful and related to NET4Age friendly COST ACTION | no | standards, AHA, CSA, ICT product, ICT service, older people, healthy lives, ageing well, @PROGRESSIVE | oscarzanutto@gmail.com | ||
| User Experience | aging , autonomy , citizen , community , impairment , inclusion , participation , people , wellbeing | The top priority of our Organization is to escalate the public awareness of Alzheimer disease and its treatment and to provide education and training both to professional carers and patient relatives and to elevate the quality of life for both patients and their relatives. | It's a web site quite generic about ageing, tips and suggestions | provide informations and opportunities for the self health care management | any | 1 | 2 | no | Here the top 10 benchmarking web sites: https://www.familyresourcehomecare.com/top-10-websites-elders-aging/ | https://alzheimer.org.tr/ | Fatma Akgun | Not relevant | Generic and not relevant for the WG1''s purpose | Yes | ageing, wellbeing | oscarzanutto@gmail.com | ||
| User Experience | autonomy , healthcare , inclusion , technology , therapist , wellbeing | SENSE-GARDENs are used in dementia care and combine virtual places, digital media and multi-sensory stimuli to create immersive environments adapted to the life story of the person with dementia. The SENSE-GARDEN Association facilitates cooperation between developers of technological solutions, offers support to the organizations in the health and care fields, facilitates discussions with users and user organizations, organizes voluntary activity around the SENSE-GARDEN idea. | SENSE-GARDEN is a therapeutic space addressing care and well-being of people, with focus on mental health. In the SENSE-GARDEN space there are photos, videos, music and scents connected with the person's life story that strengthen the awareness by providing stimuli to the different senses, such as sight, touch, hearing, balance and smell. | Improve the quality of life of persons living with dementia, helping then to activate both mentally and physically | In the SENSE-GARDENs photos and videos are combined with music - maybe images of mountains shown together with the sounds of singing birds. Favourite smells - for example the odour of a pine forest - are dispersed with a scent delivery system. This provides an immersive space that adjusts to each visitor, creating a connection to the most preserved areas of the emotional memory. | 3 | 3 | Yes | https://sense-garden.eu/association | Mara Diaconu | SENSE-GARDEN spaces may not be easily accessible to all individuals who could benefit from them due to location or physical limitations. Expanding the availability of these spaces to a broader audience might be a challenge. Expanding the SENSE-GARDEN concept to more locations or accommodating a larger number of users can be logistically challenging. Ensuring consistent quality and effectiveness across different sites may be difficult. | NET4Age, often embrace innovation and research-driven approaches to improve the lives of older adults. SENSE-GARDEN's ongoing development and evaluation align with this principle. SENSE-GARDEN aims to enhancing Well-Being and Cognitive Stimulation. Also, tailoring sensory experiences to an individual's life story and preferences is a key feature of SENSE-GARDEN | Obtaining additional information beyond what is available on the website would provide a deeper insight. However, in theory, it appears to be a promising initiative. | no | Obtaining additional information beyond what is available on the website would provide a deeper insight. However, in theory, it appears to be a promising initiative. | nataliamachado@shine2.eu | ||
| User Experience | aging , autonomy , computer , device , education , safety , technology , wellbeing | A new hub of games was designed to both monitor and prevent frailty (cognitive, physical and social) in elderly people. | The platform intends to analyze the status of the elderly person, both physically and mentally, in terms of fragility, and then assign individualized physical and mental exercises to avoid the risk of possible falls, using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility. | To analyse the status of the person, physically and mentally, in terms of fraility, and offer physical and mental exercises to avoid the risk of possible falls using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fraility. In this project, we involve 3 different end-users organizations to co-create the platform with them. | The system focus on being as cheap and less intrusive as possible, using only tablets and wearables. | 4 | 4 | Yes | https://fraagile.eu/es/ | Begonya Garc -Zapirain (Deusto) | Unclear if it is usable for people living with dementia | The project uses technology to enhance the daily wellbeing of elderly people. | Very well developed | no | Frailty; detector; game; smartwatch; tablet | suchomelova@tf.jcu.cz | ||
| Projects | acceptance , aging , building , caregiver , citizen , computer , computer science , design , device , experience , healthcare , housing , industry , nurse , patient , safety , security , sensor , technology , usability , wellbeing | Living lab project for testing gerontechnologies with older adults. A categorization of 150 companies active in this field is available (airtable dataset, accessible upon request). | Silver & Home is a project of Gerontopole Friborg / Freiburg that aims at obtaining a better match between the products and services developed by companies and the needs of seniors that are looking for a better quality of life at home, in adapted apartments or in nursing homes. Silver & Home collaborates with companies that propose gerontotechnologies as products or services, with service providers in the field of aging and, last but not least, with seniors, the end-users of these products and services. Silver & Home is interested in different types of gerontechnologies. | Create a Showroom of Gerontechnologies; Promote user tests and deliver recommendations. | Living Lab methodology supported validation and provided feedback of several ICT-based products/solutions. Enabled local ecosystem development. | 3 | 3 | Yes | Https://gerontopole-na.fr, https://grupossi.es/home-care-lab/, https://helgetunbolig.no | https://www.silverhome.ch/ | Leonardo Angelini | The project has finished and no evolution seems to be planned. | Focus on Silver Economy validation and acceleration. | Although future perspective is presented, the project enabled various technological solutions to be tested and implemented. | Yes | technology, living lab, recommendations, best practices, testing, gerontechnologie, older adults | proseiro@gmail.com | |
| Projects | citizen , city , device , housing , industry , medical science , sensor , technology | The aim of the project is to improve the sleep of residents with cognitive impairments (e.g. dementia) at nursing homes in a cross Nordic collaboration. The objectives are - to adjust an existing sensor to monitoring residents' sleep and provide an alarm that complies safety requirements and personal data, - to get a tool that objectively can evaluate efforts to improve residents' sleep and circadian rhythm, - to support systematic professionalism and interdisciplinary collaboration with the residents in focus | A plausible solution is aimed for a large scale sleep monitoring of citizens , to improve the sleep of residents with cognitive impairments (e.g. dementia) at nursing homes | Clinical Objectives. a) to monitor residents' sleep and alarm when needed, c) to evaluate efforts to improve residents' sleep and circadian rhythm. Technical objectives: software tool development, and hardware / sensor adaptations | Implementation and scaling up can have a high impact | 4 | 2 | Yes | Nordic Healthy Cities | Nordic Innovation | Sonja Hansen | Lack of material about the progress and results of this project | Supporting sleep is important in patients with cognitive impairment, as well as in preventing it. It links to supporting mental health in the ageing population. | This can be a valuable initiative, but it is necessary to add information (at least a link) about the progress and results | no | well-being, sensors | ioannach@auth.gr | ||
| Projects | acceptance , aging , caregiver , design , ethic , place , technology , usability , wellbeing | SmartWork is supporting active and healthy ageing at work for older office workers, through a suite of smart services, building a Worker-Centric AI System for work ability sustainability. | H2020 project. Targets as user groups OLDER OFFICE WORKERS, therir EMPLOYERS and CARERS. proposes services for ubiquitous computer work environment, continuous assessment and support of the capacity of the office worker, monitoring of physiological and behavioural parameters, training support and new skills acquisition.Pilot in semi-controlled environment and Field trial. | TO CREATE A WORKER-CENTRIC AI SYSTEM FOR WORK ABILITY SUSTAINABILITYTO ACHIEVE UNOBTRUSIVE SENSING AND MODELLING OF THE WORKER STATETO IMPLEMENT A NOVEL SMARTWORK SERVICES SUITE FOR THE CONTEXT AND WORKER-AWARE ADAPTIVE WORK SUPPORTTO CO-CREATE AND EVALUATE THE SMARTWORK SYSTEM WITH THE ACTIVE ENGAGEMENT OF THE END USERS IN REAL WORLD SETTINGS, WITH SPECIAL ATTENTION TO ETHICS, PRIVACY AND SECURITY | very important work. a number of public deiverables are available. | 5 | 5 | Yes | A) https://www.cost.eu/actions/CA19117/ (focusing on researcher mental health, not specifically in aged researchers though), b) Wellics (https://www.wellics.com/) is a company that works on corporate wellness, c) https://www.workingage.eu/project/ WAOW is a relevant project | http://www.smartworkproject.eu/ | Gianna Tsakou | The social dynamic is not clear, having the worker in interaction with employer or carer, but not with other colleagues. the pilot results are not available, but some blog posts give some insight | A multifaceted support for older workers (working space-daily life-wellness-decision making) is very relevant to the core of the action, as the one of the ways to transform the working enviroment / organisation with respect to the aging population. | Very relevant and good quality work | Yes | office work coach, AI, ubiquitous office work, psycho-physical work capacity assessment, @SmartWork, active and healthy ageing, older office workers, work ability | ioannach@auth.gr | |
| Other | acceptance , aging , device , experience , participation , sensor , technology , usability | The smart rollator was the key part of MOVEROLL, finnish project. It can be used to monitor the well-being, physical condition and health of seniors based on the data it gathers. The smart aspects of the rollator are the added sensors and algorithms that measure a range of functions. | VTT Technical Research Centre of Finland and Orton are exploring the benefits and impacts of technology in motivating seniors to increase physical activity. The current research project aimed to develop a service solution (Smart Rollator and services) that would enable seniors with reduced mobility to move more than part of their everyday lives. | A regular rollator was retrofitted with sensors, and feedback information about the amount of movement was given via a smartphone application. The Smart Rollator was evaluated based on comparisons (use of the Smart Rollator with feedback app vs. use without any feedback) and ordinary care situations. | It is good to motivate aging people to move more and stay active and monitor their activity. The individual variations in terms of benefiting from the use of the Smart Rollator were large and that some users reported clear advantages using the Smart Rollator. The project has ended in 2018 and the last publication noticed 2020. | 3 | 4 | Yes | https://www.vttresearch.com/en/news-and-ideas/smart-rollator-motivates-elderly-exercise-morehttps://cris.vtt.fi/ws/portalfiles/portal/43471802/Piloting_a_Smart_Rollator.pdf | Ioanna Chouvarda | Short-term project based proof-of-concept, e Smart Rollator elicited emotional reactions and affection, as well as frustration if the user was not able to benefit from the Smart Rollator as expected. Larger sample size is warranted to thoroughly specify the relations between the use of a Smart Rollator, user experiences, and PA. | Proof-of-concept exists and experiences from the users collected. | A lot of efforts have been invested, there is a clear devlopment and user experience collected, so initial feedback for Net4Age is clear and presents a good starting point. | no | technology, rollator, monitoring physical activity, sensor, algorithms, physiotherapist, older people, daily rhythm, rehabilitatation, @VTT, Rehabilitation, motivation, Smart Rollator, physical activity | turukalo@uns.ac.rs | ||
| User Experience | aging , autonomy , comfort , safety , technology | Discreet technology integration like heating textiles, furnitures helping aged person to stand up, fall alert or prevention, clothing decrease hurt risk from falling down | The project will build on existing technological advances in materials which have produced a highly innovative selective metallisation process that utilises nanotechnology, electrochemistry and materials science to encapsulate fibres in textiles with metal and thereby provide conductivity and electronic connectivity. | The overall objective of the MATUROLIFE project put creative and artistic design at the heart of innovation journey, and using it to produce three Assistive Technology prototypes that will make urban living for older adults easier, more independent, fashionable and comfortable. | MATUROLIFE takes an alternative approach to introducing electronic connectivity to textiles and fabrics.The MATUROLIFE project will integrate creative artists and fashion designers into the research team to facilitate design-driven innovation. | 4 | 4 | Yes | https://maturolife.eu/index.php/2020/06/15/practical-maturolife-tips-on-co-creation-with-older-adults-and-informal-carers/ | Yesim OGUZ-GOUILLART | From the website is not clear in what stage is the project and when the prototypes can be expected. | The intention of the project is to make older people more independent, safe and confortable | It is definitelly progresive and innovative | no | nano technologies, heating textilies, furniture, clothing, artistic design | suchomelova@tf.jcu.cz | ||
| User Experience | aging , autonomy , comfort , design , emergency , industry , sensor , technology , wellbeing | Collecting health data for early diagnostic, treatment from distance, send help for emergency | Seeks to develop fashionable clothing utilizing electronic and nanotechnology with smart textiles in order to monitor seniors. | Give fashion designers and artists the tools to produce AT for older people that is not only functional but is more desirable and appealing as well as being lighter and more comfortable. | MATUROLIFE takes an alternative approach to introducing electronic connectivity to textiles and fabrics. | 4 | 5 | Yes | https://maturolife.eu/ | Yesim OGUZ-GOUILLART | Seeks to preserve the dignity and wellbeing of seniors. | Seems very state-of-the-art, but unsure about specific applications. Could have many uses if the market supports. | no | smart textiles; sensors; fashion; nanotechnologies; | suchomelova@tf.jcu.cz | |||
| User Experience | aging , building , citizen , city , community | The chapter aims to introduce an integrated approach to concepts of (1) smart cities and (2) age-friendly cities and communities. Although these ideas are widely promoted by the European Union and the World Health Organisation, they are perceived as separate. Meanwhile, these concepts are closely intermingled in theory and practise concerning the promotion of healthy and active ageing, a universal design, usability and accessibility of age-friendly environments, reducing of the digital divide and robotic divide, and reducing of older adults' social isolation. The conclusion underlines the need for participatory creation of ambient assisted living (AAL) technologies and applications with older adults and the need for advocacy to promote AAL in the context of the silver economy especially in the Central and Eastern Europe. | It is an analysis of the situation in Central and Eastern Europe regarding age-friendly environments and smart cities | Survey the state of the art to emphasise the need for participatory formulation of AAL technologies and applications with older adults and the need to promote AAL in association with the concept of 'silver economy'. | It provides insight into how European states are coping with the digitisation of their environments and what difficulties an elderly person may face in these contexts | 4 | 3 | Yes | https://www.academia.edu/28374600/Smart_Age_friendly_Cities_and_Communities_the_Emergence_of_Socio_technological_Solutions_in_the_Central_and_Eastern_Europe | Andrzej Klimczuk | Looking at the situation in the EU member states allows a quicker understanding of the criticalities and strengths of each one | It can help to quickly understand the state of the art in the countries involved and identify possible areas for improvement | no | Socio-technological solutions - Overview - Central/Eastern Europe - Age-friendly cities | ef.pillitteri@outlook.com | |||
| Other | acceptance , building , citizen , community , inclusion , literacy , participation , people , safety , technology , wellbeing | Smart4Health enables citizens to manage and bridge their own health data throughout the EU and beyond, advancing own and societal health and wellbeing. General objective: Every citizen of the European Union should be able to access her or his own health data easily and securely within each EU member state. The Horizon 2020 research consortium Smart4Health aims to realize this vision by developing a prototype application that allows users to collect, manage, share and donate their health-related data throughout the EU. | An inclusive programme to foster community participation in health management through digital technologies. | Make that every citizen of the European Union be able to access her or his own health data easily and securely within each EU member state. by developing a prototype application that allows users to collect, manage, share and donate their health-related data throughout the EU. | Involvement of a wide community in health-related data management and access. | 3 | 4 | Yes | https://smart4health.eu/ | Jo?o Costa | Make that every citizen of the European Union be able to access her or his own health data easily and securely | Make that every citizen of the European Union be able to access her or his own health data easily and securely | It is useful as it seeks to promote community inclusion in collecting, sharing and accessing health care data, fostering digital literacy in the process. | no | Health-related data management, access, personalization, | josepintodacosta@fcsh.unl.pt | ||
| Other | acceptance , aging , autonomy , community , design , device , inclusion , participation , people , place , wellbeing | The SMARTBEAR project aims to contribute in the search for solutions that can support the active aging of the population, preventing and monitoring health issues related to aging in Regiao Autonoma da Madeira (RAM), Portugal. | SMARTBEAR is a research and innovation project that aims to provide an intelligent and personalized digital solution to sustain and support an independent and healthy lifestyle in the elderly community. | The main goal of the project is to implement an innovative platform using smart medical devices, through evidence-based interactions enabled by the use of sensory and environmental medical devices, associated with clinically significant risk factors in older people with various comorbidities. | Involvement of a wide group of the population seeking to manage health conditions related to ageing | 4 | 4 | Yes | Smart4Health, and others. | https://www.digit-madeira.pt/smartbear | Jo?o Costa | Programme to involve community. | Relevant, as it focus on elderly comorbidities issues. | A good initiative to include in the ontology. | Yes | Active aging, prevention, monitoring, digital platform | josepintodacosta@fcsh.unl.pt | |
| Projects | aging , autonomy , people , technology , wellbeing | How to help office workers stay on the labor market longer and have a good life both on work and at home. quality of life and welbeing. Monitoring office workers 55 and helping them to stay at the labor market as long as they want. Also to help employers how to help them helping the staff. | The SmartWork scientific and technological objectives focus on addressing the challenges faced by office workers as they grow old, and their employers, in a holistic way by implementing and validating in real settings an ICT-enabled framework integrating unobtrusive and ubiquitous ICT tools and services supporting an age friendly working and living environment. | TO CREATE A WORKER-CENTRIC AI SYSTEM FOR WORK ABILITY SUSTAINABILITY, TO ACHIEVE UNOBTRUSIVE SENSING AND MODELLING OF THE WORKER STATE, TO IMPLEMENT A NOVEL SMARTWORK SERVICES SUITE FOR THE CONTEXT AND WORKER-AWARE ADAPTIVE WORK SUPPORT, TO CO-CREATE AND EVALUATE THE SMARTWORK SYSTEM WITH THE ACTIVE ENGAGEMENT OF THE END USERS IN REAL WORLD SETTINGS, WITH SPECIAL ATTENTION TO ETHICS, PRIVACY AND SECURITY | Mostly seen as a work performance and productivity tool | 3 | 3 | Yes | https://www.smartworkproject.eu/ | Hossein Chavoshi | Deliverables are not determined. | Supporting Aged Office Workers | There is no prototypes available after 2019, at least published. We cannot assess the output the project that ended in 2022. | no | Smart Workplace, Sensing and Monitoring of health, behaviour, cognitive and emotional status, and responding to needs of aging | hossein.chavoshi@nmbu.no | ||
| Projects | aging , autonomy , building , citizen , comfort , community , inclusion , interoperability , participation , people , sensor , technology , usability , wellbeing | International project that will create Smart Inclusive Living Environments (SLE) enabling aging in place. They will support independent and active aging living through a participatory SLE ecosystem model; the 'Digital Care Facilitator', an AI-based system; a conversational agent as an everyday intermediary enhancing social participation; personal mHealth apps, and eHealth monitors and devices. The project will demonstrate that SMILE works for a very heterogeneous group: older people with severe dementia, Chronic Obstructive Pulmonary Disease (COPD) and care transitions during post-surgery recovery. | Ongoing H2020 project with an the aim of the project is to develop smart home environments that can reduce hospitalisation rates, particularly for elderly people in remote areas. | Drawing on practical situations that older people face in daily living, SMILE will create SMart Inclusive Living Environments (SLE) with novel eHealth solutions enabling ageing in place. There are 6 main objectives:1. Identify the needs and preferences of older people while living in their home environments.2. Undertake co-creation of easy to use digital solutions with older people and novel methods to involve people with dementia.3. Develop a smart AI-based system (Digital Care Facilitator and Conversational Agent) to proactively support older people in daily living.4. To provide acceptable digital solutions when these solutions are introduced into older peoples lives5. Evaluate the SMILE package to assess replicability and scalability in enhancing living spaces supporting independent, active and socially inclusive living for older people.6. Build Europe-Canada cooperation in replicating, scaling and extending the results of SMILE to benefit the very heterogeneous populations of older people in our societies. | project is ongoing, some relevant experiences and results might be used, like results to objectives 1 and 2, as well as deliverables describing their own solution | 4 | 3 | Yes | https://cordis.europa.eu/project/id/101016848 | Oscar Zanutto | Ongoing, all information based on open deliverables and project disemmination | Topic ideally fits NET4Agefriendly WG3 | More info available on the project partner website https://www.smart-homes.nl/en/project/smile/ | no | Smart living environment, AI, mHealth, eHealth, dementia, COPD, @SMILE, aging in place, Digital Care Facilitator, conversational agent, social participation, severe dementia, care transition, post-surgery recovery. | turukalo@uns.ac.rs | ||
| Projects | aging , caregiver , citizen , community , education , technology | To develop a useful, transparent and easy-to-use platform following a quadruple-helix (QH) approach, in which service users, care professionals, researchers and innovators will collaborate throughout the process. | During the co-creation process LTC users and professionals will have the control to decide the final outcome of the platform. | open source co-creation platform, a set of improved long-term care services, best practices and methodologies, MOOC ( massive open online course) | SoCaTel?s service deployment platform will be an open source and fully configurable platform, allowing different actors ? including public administration ? to design and deliver new services.. This project improves care service users? satisfaction and be cost-effective, while simplifying the paperwork requirements and thereby reducing the bureaucratic burden on citizens and professionals. | 4 | 5 | Yes | www.socatel.eu | Blanca Deusdad | It needs digital literacy. | WG1 and WG 3 | The project sounds easy to use for trained ageing population they achieved the goals. | no | co-creation, social innovation, long term care, platform, social innovation, public sector innovation, open government, quadruple-helix (recognition of four major actors in the innovation system, science, policy and society) | ctmdevelopment@yahoo.com | ||
| Other (project outcome) | aging , caregiver , design , education , experience , health professional , impairment , patient , researcher , technology , usability | SOCIABLE introduces a radical new approach for ICT assisted cognitive training and social activation for a wide range of senior citizens including cognitive intact elderly, older adults with Mild Cognitive Impairment. SOCIABLE supports personalized cognitive training interventions, designed by cognitive neuroscientists and health experts according to medically sound principles covering all cognitive skills. | SOCIABLE introduces a radical new approach for ICT assisted cognitive training and social activation for a wide range of senior citizens including cognitive intact elderly, older adults with Mild Cognitive Impairment, as well as patients suffering from mild Alzheimer's disease. The approach relies on the deployment of a set of applications over a unique surface computing platform. SOCIABLE supports personalized cognitive training interventions designed according to medically sound principles covering all the cognitive skills. | Medical Experts have:An integrated view of the patients cognitive training scores and assessment scoresAn easy way for structuring and keeping track of cognitive training sessionsA portable cognitive training solution (practitioner's edition)Elderly can:Experience ergonomic motivating and pleasant cognitive training gamesPlay among a wide range of games targeting one or more cognitive skillsPlay in groups along with other participants, thereby improving their social activation and inclusionInstitutions can:Provide pleasant and appealing to the elderly cognitive training servicesFacilitate health professionals in the supervision of training sessionsOffer new cognitive training services and attract elderly usersWhy should | Ergonomic, Pleasant and MotivatingLeveraging touch, multi-touch and surface interfaces, as well as mixed reality featuresCognitive games are related to real-life daily living activitiesSociableBoosts the social interactions of the elderlyMotivates elderly via selected game concepts and themesDesigned by medical expertsFocused on delivering therapeutic and medical valuePersonalized to the problematic cognitive skills of each individual elderlyBeyond -fancy- designs of conventional gamesClinically validatedSOCIABLE pilots measured the tangible medical/clinical value of the games and compare them against conventional (e.g., paper & pencil) gamesPersonalized to the problematic cognitive skills of each individual elderlyThe results were very promising | 4 | 5 | Yes | https://www.sociable.gr/en | Gianna Tsakou | Not clear how users can apply for this service and if they can, interested user should contact personnel | Leaning a new approach to cognitive games and improve cognitive/ social skills in ageing population, clinically validated service, experiences available | It is a wellpresented project outcome, would be interested to see and try some demo | no | cognitive training, social activation, serious games, personalisation, MCI, @SOCIABLE, ICT assisted cognitive training, social activation, senior citizens, cognitive intact elderly, older adults, Mild Cognitive Impairment | turukalo@uns.ac.rs | ||
| Projects | aging , community , device , people , place , safety , security , sensor , technology , wellbeing | The project aims to co-design and develop solar-powered smart tags and sensors that can be integrated into home environments to prevent and monitor falling, hence supporting the independent living of the aging population and improving the quality of life, while powered by clean energy harnessed from indoor light. | The technological objective of SOL-TECH is to co-design and develop solar-powered smart tags and sensors that can be integrated into home environments to prevent and monitor falling, hence supporting the independent living of the aging population and improving the quality of life, while powered by clean energy harnessed from indoor lights? says project coordinator Associate Professor Paola Vivo. SOL-TECH technology leverages perovskite solar cells (PSCs), as they are among the most promising hybrid solar cell technologies to date. This new collaborative project aims at advancing stability and sustainability issues of flexible PSC, thus bringing current PSCs research at TAU to higher maturity level while increasing its social impact by supporting healthy aging and sustainable living. Together with older people and their carers the project will study the use, needs, home quality, fall risks, technology opportunities, and barriers in the home environment through ethnographic observation and in-depth interviews and architectural mapping. Solutions will be co-developed and prototyped with participants in co-design workshops and their home environments and usability, suitability, and acceptance of the prototypes as well as their in-situ performance will be studied in different home environments. There will be an exhibition of the developed products and findings to maximize societal impact. | SOL-TECH?s main goal is to co-design and develop solar-powered smart tags and sensors that can be integrated into home environments to prevent and monitor falling, hence supporting the independent living of the aging population and improving the quality of life, while powered by clean energy harnessed from indoor light. | support independent living of the aging population and improving the quality of life by preventing the fall | 1 | 2 | No | Any projects that involve the materials for building solar technology for the built environment. | In process | Raul Castano-Rosa | No Evident Information on Progress or Publication, No deliverables. | It is less related to the COST Action. | No enough info available, no website | Yes | Solar-powered smart tags, fall prevention technology, fall monitoring technology, home environment, older population, falling risk | hossein.chavoshi@nmbu.no | |
| Other | aging , disease , healthcare , impairment , patient , people , sensor , technology , usability , wellbeing | A model for digital neural impairment screening and self-assessment, which can evaluate cognitive and motor deficits for patients with symptoms of central nervous system (CNS) disorders, such as mild cognitive impairment (MCI), Parkinson's disease (PD), Huntington's disease (HD), or dementia. The data was collected with an Android mobile application that can track cognitive, hand tremor, energy expenditure, and speech features of subjects. We extracted 238 features as the model inputs using 16 tasks, 12 of them were based on a self-administered cognitive testing (SAGE) methodology and others used finger tapping and voice features acquired from the sensors of a smart mobile device (smartphone or tablet) | Initiative proposes classification models cover a very wide range of possible disorders, encompassing subjects suffering from Huntington's disease, Parkinson's disease, or MCI. The models were integrated into a smart mobile application, which allows for daily monitoring of the disease's progress. Another innovative aspect proposed in this paper is a new dataset, thus opening a gateway for using it in the machine learning repositories (such as in University of California Irvine (UCI) Machine Learning Repository) by other researchers. | development of classification models for cognitive assessment and disease progress based on cognitive, hand tremor, energy expenditure, and speech features of subjects. Development of an Andorid application that collects these data and provides the feedback | free applications, provides monitoring of disease progress, | 3 | 4 | Yes | Paper search on tool for tracking Parkinson disease would identifiy other methods available. | https://www.mdpi.com/1424-8220/20/11/3236 https://apkpure.com/neural-impairment-test-suite/com.alauraitis.test_suite | Rytis Maskeliunas | Visibility, performance, unclear if some work is stiill in progress on improvement | Relevant to know how technology can be used to track early signs and progress of some neuromotor diseases | Good efforts in combination with an app, relevant as speach monitoring and analysis can be achieved completely seamlessly for the patient | Yes | technology, self-administered cognitive testing; cognitive impairment detection; intelligent medical data analysis; clinical decision support; tactile sensing; biomedical signal processing; digital health, free medical application | turukalo@uns.ac.rs | |
| User Experience | building , comfort , computer science , design , device , housing , privacy , safety , sensor , technology | It is a matter of fact that Europe is facing more and more crucial challenges regarding health and social care due to the demographic change and the current economic context. The recent COVID-19 pandemic has stressed this situation even further, thus highlighting the need for taking action. Active and Assisted Living (AAL) technologies come as a viable approach to help facing these challenges, thanks to the high potential they have in enabling remote care and support. Broadly speaking, AAL can be referred to as the use of innovative and advanced Information and Communication Technologies to create supportive, inclusive and empowering applications and environments that enable older, impaired or frail people to live independently and stay active longer in society. AAL capitalizes on the growing pervasiveness and effectiveness of sensing and computing facilities to supply the persons in need with smart assistance, by responding to their necessities of autonomy, independence, comfort, security and safety. The application scenarios addressed by AAL are complex, due to the inherent heterogeneity of the end-user population, their living arrangements, and their physical conditions or impairment. Despite aiming at diverse goals, AAL systems should share some common characteristics. They are designed to provide support in daily life in an invisible, unobtrusive and user-friendly manner. Moreover, they are conceived to be intelligent, to be able to learn and adapt to the requirements and requests of the assisted people, and to synchronise with their specific needs. Nevertheless, to ensure the uptake of AAL in society, potential users must be willing to use AAL applications and to integrate them in their daily environments and lives. In this respect, video- and audio-based AAL applications have several advantages, in terms of unobtrusiveness and information richness. Indeed, cameras and microphones are far less obtrusive with respect to the hindrance other wearable sensors may cause to one's activities. In addition, a single camera placed in a room can record most of the activities performed in the room, thus replacing many other non-visual sensors. Currently, video-based applications are effective in recognising and monitoring the activities, the movements, and the overall conditions of the assisted individuals as well as to assess their vital parameters (e.g., heart rate, respiratory rate). Similarly, audio sensors have the potential to become one of the most important modalities for interaction with AAL systems, as ?iew full abstract | Overview of the advantages of using video/audio technologies in AAL | Deepen the use of audio and video technologies in AAL, as they provide support in daily life in an invisible, unobtrusive and user-friendly manner. | It offers many different non-invasive and user-friendly audio and video solutions in the AAL | 3 | 3 | Yes | https://www.academia.edu/74624978/State_of_the_Art_of_Audio_and_Video_Based_Solutions_for_AAL | Andrzej Klimczuk | Although many, it only offers audio and video solutions without thinking about what possible alternatives could be improved and used | Useful to identify technologies to be implemented in a technology friendly environment | no | Ambient Assisted Living - AAL - Active and assisted living | ef.pillitteri@outlook.com | |||
| User Experience | citizen , computer science , ethic , healthcare , inclusion , isolation , privacy , security , sustainability | Ambient assisted living (AAL) technologies are increasingly presented and sold as essential smart additions to daily life and home environments that will radically transform the healthcare and wellness markets of the future. An ethical approach and a thorough understanding of all ethics in surveillance/monitoring architectures are therefore pressing. AAL poses many ethical challenges raising questions that will affect immediate acceptance and long-term usage. Furthermore, ethical issues emerge from social inequalities and their potential exacerbation by AAL, accentuating the existing access gap between high-income countries (HIC) and low and middle-income countries (LMIC). Legal aspects mainly refer to the adherence to existing legal frameworks and cover issues related to product safety, data protection, cybersecurity, intellectual property, and access to data by public, private, and government bodies. Successful privacy-friendly AAL applications are needed, as the pressure to bring Internet of Things (IoT) devices and ones equipped with artificial intelligence (AI) quickly to market cannot overlook the fact that the environments in which AAL will operate are mostly private (e.g., the home). The social issues focus on the impact of AAL technologies before and after their adoption. Future AAL technologies need to consider all aspects of equality such as gender, race, age and social disadvantages and avoid increasing loneliness and isolation among, e.g. older and frail people. Finally, the current power asymmetries between the target and general populations should not be underestimated nor should the discrepant needs and motivations of the target group and those developing and deploying AAL systems. Whilst AAL technologies provide promising solutions for the health and social care challenges, they are not exempt from ethical, legal and social issues (ELSI). A set of ELSI guidelines is needed to integrate these factors at the research and development stage. | Ethical and legal implications of introducing technology into everyday and care environments are explored | Investigating the ethical, legal and social aspects arising from the implementation of technologies in healthcare and (home) care processes | Consider not only the strengths of technologies but also the limits to be imposed.Consider the ethical aspects (video/audio use, autonomy and use of personal data, privacy, inequalities in access), the legal aspects (data protection, cyber security, security in the use of medical products, consumer protection, intellectual property, regulation of AI) and all that concerns societal challenges (age of users, isolation, gender, social inequalities, participation) | 4 | 5 | Yes | https://www.academia.edu/66112088/State_of_the_art_on_ethical_legal_and_social_issues_linked_to_audio_and_video_based_AAL_solutions | Andrzej Klimczuk | It does not strictly refer to the elderly | Exposes the need to ask questions about how to integrate technologies with people's everyday life | It is extremely useful as it highlights the need to set standards and boundaries in the use of technologies, trying to take into account not only the positive aspects but the needs and requirements of users | no | Social responsibility - State of Art - Assistive Technology | ef.pillitteri@outlook.com | ||
| User Experience | education , health professional , impairment , literacy , wellbeing | Strong and steady are training groups adapted for seniors who experience unsteadiness with incipient functional impairment who need balance and strength training. The new national recommendations for physical activity specify that elderly people with impaired balance, in addition to being physically active for 30 minutes at least 5 days a week, should do balance exercises and strength training to improve strength and balance and thus reduce the risk of falling. 60 municipalities in Norway are using this programme. | Strong and steady are training groups adapted for seniors who experience unsteadiness with incipient functional impairment who need balance and strength training. | The main objetctive is to provide a training groups adapted for seniors. Also, addressing unsteadiness; improving Strength and Balance, reducing the Risk of Falling | Strong and Steady" demonstrates strengths in addressing falls prevention, community engagement, and preventive health measures for seniors, while also introducing innovations such as supervisor certification, sustainability, and flexibility in participation. This holistic approach contributes to the overall well-being and active aging of older individuals in the community. | 4 | 5 | Yes | Not so similar, but I suggest https://hands-on-shafe.eu/en | https://www.aldringoghelse.no/fysisk-helse/laer-mer-om-fysisk-helse/sterk-og-stodig/ | Mara Diaconu | It indeed contributes to the promotion of active aging, allowing individuals to remain in their environment as much as possible. It also fosters community engagement | It appears to be a good initiative, but to provide a more informed opinion, it is necessary to assess the training | Yes | Ageing - Training - Physical Health - Mental Health - Cognition and dementia | nataliamachado@shine2.eu | ||
| Projects | acceptance , education , inclusion , literacy | Super Lingo is a project to create an online English-language learning tool. The program will consist of short, intensive language classes and are designed for healthy adults as well as those have reported Subjective Cognitive Decline (SCD), Mild Cognitive Impairment (MCI), and people with early stage dementia. The users of the tool will use the online games and role playing scenarios independently for a six-month period. | Super Lingo is a project to create an online English-language learning tool. The program will consist of short, intensive language classes and are designed for healthy adults as well as those have reported Subjective Cognitive Decline (SCD), Mild Cognitive Impairment (MCI), and people with early stage dementia. The users of the tool will use the online games and role playing scenarios independently for a six-month period. | The Super Lingo project is intended to improve and extend the supply of high-quality learning opportunities which are tailored to the needs of people experiencing cognitive decline and mild dementia. This will be assured by creating an innovative foreign language training program tailored for this target group. A team of language, technology and dementia experts will work with our target population on a continuous basis establishing feedback loops to design, test and refine the training package. | Strengths:Tailored Approach, as it focuses on addressing the specific needs of individuals experiencing cognitive decline and mild dementia, providing them with language learning opportunities suited to their cognitive abilities.Interactive Learning, Inclusion and Accessibility.Innovation:Targeted Language Learning approach with a focus on creating a language learning tool specifically tailored to individuals experiencing cognitive decline and mild dementia. This customization caters to their unique cognitive abilities, ensuring an optimized learning experience.Gamification (interactive games and role-playing scenarios).Relation to State-of-the-Art:Cognitive Decline Research, potentially helping to understand the changes in cognitive abilities, such as memory, attention, language, and problem-solving, that occur with aging and various neurodegenerative conditions. | 3 | 3 | Yes | http://superlingo.eu/en/ | Areti Efthymiou | Limited Generalizability. The effectiveness and applicability of the program to other languages or cognitive conditions may not be fully explored or addressed.Not sure how certain barriers such as limited access to technology, lack of internet connectivity, or unfamiliarity with digital tools would not hinder some individuals from fully benefiting from the program.The approach may not fully account for the individual differences in cognitive abilities, learning preferences, or language proficiency among the target population.Sustaining user engagement and motivation over a six-month period may be a challenge, particularly for individuals with cognitive decline or dementia who may experience fluctuating levels of attention, memory, and interest.The role of caregivers, who play a significant role in supporting individuals with cognitive decline, may not be fully integrated or considered in the design and implementation of the program. | The project's objectives, including the creation of an innovative foreign language training program, collaborating with experts from various fields, and establishing feedback loops to refine the training package, align with the research and collaborative nature of NET4Age. The Super Lingo project contributes to the network's goal of extending the supply of high-quality learning opportunities that cater to the needs of older adults experiencing cognitive decline. | Generalizability, Individual Variability and Long-Term Impact are to be seen. | no | language, english, cognitive training, memory | rytis.maskeliunas@gmail.com | ||
| User Experience | aging , citizen , community , computer science , design , device , education , experience , housing , inclusion , isolation , people , researcher , technology , usability , wellbeing | The focus of TACTILE is to develop a mixed reality (MR) software for elderly people for playing board games and doing physical training exercises on MR glasses. The MR environment will support the high usability of the overall system by combining a common board game setup (including real game pieces) with virtual game pieces. The system recognizes the real game parts on the gaming board of player A and sends this information to player B where they are represented by virtual game parts. This process is bidirectional and so the two spatially separated players can play one single game together. | MR-based exercises (cognitive games, physical activity, social inclusion) for AAL target group 55 | Elderly people are frequently affected by a decline of mental and physical abilities, which results in anxiety, frailty, loneliness and reclusiveness. Often these persons live alone, spatially separated from their families and friends, not able to meet or visit them on a regular basis. The risk of developing dementia can be reduced by playing challenging games, interacting with other people and doing physical exercises. Therefore, TACTILE will provide a user-friendly solution that addresses these challenges by providing a mixed reality software that offers board games that can be played remotely with family or friends, and physical training exercises accompanied by a virtual avatar. | MR based training using avatars that show how to perform elderly-friendly physical exercises and MR-based tactile games with real game peaces augmented with remote game peaces of the opponent in order to perform joint social activities | 4 | 4 | Yes | http://www.aal-europe.eu/projects/tactile/ | Miroslav Sili | MR technology is expensive. Limited abilities to push the prototype towards the market. No clear ROI | Cognitive training, physical training and social inclusion of elderly is aligned with the NET4Age friendly environments | Interesting research & concept | No | Mixed Reality, MR, tactile interaction, cognitive training, physical activity, physical training, virtual avatar, | miroslav.sili@sili.at | ||
| User Experience | aging , community , computer , device , isolation , people , technology , wellbeing | Technologial Solution based on multisource data to detect loneliness in adults 55 | Project focused on detecting, monitoring and stratifying loneliness , from an innovative point of view, such as that of technology. | Proposing a web platform, accessible from the web, mobile devices and tables , which allows access to both professionals and users. This platform allows developers to visualize and monitor all the data related to loneliness, from those obtained by the forms and all those collected by sensors and analyzed with artificial intelligence , and later generating alerts . | Leveraging technology and artificial intelligence to detect loneliness in seniors. | 4 | 5 | Yes | https://bakartek.evidagroup.es/ | Begonya Garc -Zapirain (Deusto) | The project website is only in Spanish. Limited information available on the website without first logging in. It could be useful, but there is not enough information accessible to start. | Loneliness and depression are recognized, important issues for seniors. | It aims to solve a significant problem. However, it is difficult to assess the methodology without more information | No | loneliness ; technology; monitoring; interned aplication; artifical inteligence | suchomelova@tf.jcu.cz | ||
| Other | computer , computer science , design , device , healthcare , medical science , sensor , technology , usability | It analyses trends in the generation and uptake of advanced technologies, entrepreneurial activities and skills supply and demand in the medical devices industry, and secondly, it also explores trends in the related healthcare sector from a demand-side perspective. | It analyses trends in the generation and uptake of advanced technologies,entrepreneurial activities and skills supply and demand in the medical devices industry, andsecondly, it also explores trends in the related healthcare sector from a demand-side perspective. | Present the state of the art of medical device industry in medical and related healthcare domain | overview of the level of adoption and trends regarding medical devices implementation at EU level | 3 | 3 | No | https://ati.ec.europa.eu/news/technology-trends-medical-devices-industry-and-related-healthcare | Pedro A. Moreno-Sanchez | The report is old (2020) and too much generic for the NET4Age purpose | Not relevant | The study is interesting but not so relevant | No | Medical devices, Industry, Observatory, uptake of advanced technologies, entrepreneurial activities, skills supply, trends, demand-side perspective. | oscarzanutto@gmail.com | ||
| User Experience | acceptance , aging , autonomy , building , citizen , city , comfort , housing , inclusion , people , technology , usability , wellbeing | Journal paper: Abstract: The development of ?ge-friendly cities' has become a major area of work in the field of ageing and the built environment. This movement is driven by the observation that cities are home to an ever-increasing ageing population. Over the past decade, a multitude of age-friendly initiatives have been developed with the aim of making physical and social environments more favourable for older people's well-being, health and ability to live in the community. This article explores ten key questions associated with the age-friendly cities and communities' movement, with a particular focus on the built environment. It provides an overview of the history of the age-friendly cities' movement and the underlying models, the aspects of the built environment that are relevant for age-friendly cities, the ways age-friendliness can be evaluated, and the interactions between age-friendly cities initiatives and other strategic agendas such as smart cities. The paper concludes by discussing future perspectives and possible directions for further development of the age-friendly movement. | The development of ?ge-friendly cities' has become a major area of work in the field of ageing and the built environment. This movement is driven by the observation that cities are home to an ever-increasing ageing population. Over the past decade, a multitude of age-friendly initiatives have been developed with the aim of making physical and social environments more favourable for older people's well-being, health and ability to live in the community. This article explores ten key questions associated with the age-friendly cities and communities' movement, with a particular focus on the built environment. It provides an overview of the history of the age-friendly cities' movement and the underlying models, the aspects of the built environment that are relevant for age-friendly cities, the ways age-friendliness can be evaluated, and the interactions between age-friendly cities initiatives and other strategic agendas such as smart cities. The paper concludes by discussing future perspectives and possible directions for further development of the age-friendly movement. | The objective of this article is to investigate the age-friendly cities and communities' movement, emphasizing the built environment. The ultimate goal is to contribute to the development and improvement of age-friendly initiatives, with a focus on enhancing the well-being and community living of older populations in urban areas. | mart | 5 | 5 | Yes | https://www.sciencedirect.com/science/article/pii/S0360132321003267?via=ihub | Hannah R. Marston | The possibility of building a Smart City is closely linked to the NET4Age project. | The article serves as an informative resource for those interested in improving urban environments for older populations. It encourages further development of age-friendly initiatives, emphasizing the well-being and community living of older individuals in urban settings. | No | age-friendly cities | oscarzanutto@gmail.com | |||
| Taxonomies | aging , healthcare | The toolkit allows to elicit a description about an Integrated Care Programme, enhanced by technology. It provides 23 Classes of -Integration Needs-, each denoting a -Service Component- (i.e. a set of homogeneous care | The present document provides the current status of the detailed description of the 23 Classes thatmake up the Classification of Integration Needs (CIN). It is a modelling tool that enables to represent ina systematic way the components of the innovative processes in the deployment of a Integrated CareProgramme and the related organisational changes about the tasks and the roles of each actor. | The CIN was conceived in a way that each Class of Needs denotes a particular component of care and cure services that can be addressed by an Integrated Care Programme, which in turn evokes a number of technological opportunities and a set of measurable properties that can be used to monitor the progress of the Programme during the transient period, when the final outcomes aren?t yet available. The present document suggests the default elements of the chain for each Class. These elements must be taken as a benchmark, which may be overtaken by the innovative Programmes. | The intended direct users of the Classification are:national, regional and local policy makers; local procurers; clinicians;social workers; technologists; managers committed to local programmes. | 3 | 3 | no | https://www.researchgate.net/publication/336995320_CT77_- _A_Classification_on_the_Integration_Needs_a_tool_to_model_the_components_of_the_Programmes_of_Integrated_Care | Angelo RossiMori | Scale of usage | Classification on Integration Needs | Specific for specific audience | No | integrated care, integration needs, health policies, co-design, technology-enabled services, Digital Health Transformation | andrej.grguric@gmail.com | ||
| User Experience | acceptance , aging , autonomy , device , inclusion , people , policy , technology , usability , wellbeing | The overall objective of the PHArA-ON project is to provide support for Europe's ageing population by integrating digital services, devices, and tools into open platforms that can be readily deployed while maintaining the dignity of older adults and enhancing their independence, safety, and capabilities. The project will utilise a range of digital tools including connected devices (e.g., the Internet of Things, IoT), artificial intelligence, robotics, cloud and edge computing, smart wearables, big data, and intelligent analytics that will be integrated to provide personalised and optimised health care delivery. | The project provide support for Europe's ageing population by integrating digital services, devices, and tools into open platforms that can be readily deployed while maintaining the dignity of older adults and enhancing their independence, safety, and capabilities. The project will utilise a range of digital tools including connected devices (e.g., the Internet of Things, IoT), artificial intelligence, robotics, cloud and edge computing, smart wearables, big data, and intelligent analytics that will be integrated to provide personalised and optimised health care delivery. | The overall objective of the PHArA-ON project is to provide support for Europe's ageing population by integrating digital services, devices, and tools into open platforms that can be readily deployed while maintaining the dignity of older adults and enhancing their independence, safety, and capabilities. | The initiative innovatively integrates various digital tools and technologies to provide a holistic approach to healthcare and support for the elderly, recognizing the potential for improved outcomes through this integration. The use of intelligent analytics and AI for personalized healthcare delivery is innovative and aligns with modern trends in healthcare technology. | 5 | 5 | Yes | https://www.pharaon.eu/ | NA | The initiative is relevant especially about user centered design. | The initiative is highly innovative and relevant to NET4Age. | No | ageing, digital service, IoT, digital tools, artificial intelligence, robotics | oscarzanutto@gmail.com | |||
| User Experience | autonomy , citizen , city , computer , design , education , inclusion , people , technology , usability , wellbeing | Kobo hosts and maintains KoboToolbox, a data collection, management, and visualization platform used globally for research and social good. Our mission is to support open source data systems and technology for humanitarian action, development, environmental protection, peacebuilding, and human rights. | Kobo hosts and maintains KoboToolbox, a data collection, management, and visualization platform used globally for research and social good. Our mission is to support open source data systems and technology for humanitarian action, development, environmental protection, peacebuilding, and human rights. | Kobo's mission is to host and maintain KoboToolbox and to support open source data systems and technology for humanitarian action, development, environmental protection, peacebuilding, and human rights. | The initiative Strenght is about support open source data systems and technology for humanitarian action | 1 | 4 | No | https://www.kobotoolbox.org/ | Valina Geroplanta | The initiative is not closely related to older adults | The initiative is not closely related to older adults | Although the initiative has potential, it is not closely related to older adults | No | data collection, accessibility, platform | oscarzanutto@gmail.com | ||
| Best practices | acceptance , aging , citizen , city , community , experience , family , friend , inclusion , participation , people | The Kaleidoscope of Culture is a yearlong project of culture of togetherness, which through different processes connects artists, cultural institutions, non-governmental organisations, citizens and tourists, in order to present places and programmes throughout the city, promoting a unique, distinct image of Novi Sad by the end of summer | VR2Care breaks the current VR paradigm in smart living environments by enabling a multi-user mixed reality service, available for embodied exercising group in different physical locations at the same time and with expert exercise supervision.Motivation is | To present places and programmes throughout the city, promoting a unique, distinct image of the culture, including the content that brings together all generation | Joint community action, more transferable, more inclusive, affordable to general public | 3 | 3 | Yes | Numerous local projects and actions related to cultural heritage | https://kaleidoskopkulture.com/en/ | Milica Solarevi? | It is short-term initiative | In line with the social participation and inclusion, involving people of all ages, age-friendly | Short-term action very suitable for cultural participation of all generation | Yes | Kaleidoscope of culture, Novi Sad, culture, community, social participation, citizens, European capital of culture | milica.solarevic@gmail.com | |
| Data Sets | aging , citizen , education , people , place , policy , researcher | The National Archive of Computerized Data on Aging (NACDA) acquires and preserves data relevant to gerontological research, processing as needed to promote effective research use, disseminates them to researchers, and facilitates their use. By preserving and making available the largest library of electronic data on aging in the United States, NACDA offers opportunities for secondary analysis on major issues of scientific and policy relevance. | The National Archive of Computerized Data on Aging (NACDA) acquires and preserves data relevant to gerontological research, processing as needed . | To promote effective research use, disseminates them to researchers, and facilitates their use. By preserving and making available the largest library of electronic data on aging in the United States, NACDA offers opportunities for secondary analysis on major issues of scientific and policy relevance. | National open data source, all in one digital data on aging | 4 | 4 | Yes | https://www.icpsr.umich.edu/web/pages/NACDA/index.html | Milica Solarevi? | Not suitable for general public | Relevant national data set on aging | Well structured national open data set | No | Aging, digital data, gerontological research, policy | milica.solarevic@gmail.com | ||
| Other | aging , computer science | Using technology to provide health monitoring, to ease health care; Smart Homes, Intelligent Homecare and Healthcare Environments | The notion of smart data has a key role in system interoperation and information integration. In order to enable information sharing and exchange authors have developed the Smart Home Ontology, which gives semantics for the data that are exchanged by the systems and devices in a smart home. In addition, they have exploited the principles of theLinked Data in order to integrate smart homes ' data with other external data sources | In order to achieve semantic interoperability in smart homes authors have developed SmartHome Ontology | Smart Home Ontology | 4 | 3 | No | https://www.sciencedirect.com/science/article/pii/S1877050915031798 ; https://www.sciencedirect.com/science/article/pii/B9780128051955000144 | Avni Rexhepi | Role of Smart Data in Smart Home | Role of Smart Data in Smart Home | No | Smart data, RDF, Ontologies, Health monitoring, Semantic interoperability, Internet of things, Smart Homes, Intelligent Homecare | andrej.grguric@gmail.com | |||
| Other | city , community , design , healthcare , patient , people , sustainability | The SCIROCCO self-assessment tool is an online self- assessment tool with an objective to assess a region's readiness for integrated care. It builds on the conceptual Maturity Model for Integrated Care developed by the B3 Action Group on Integrated Care of the European Innovation Partnership on Active and Healthy Ageing. | After two years of intensive work, the SCIROCCO project has validated and tested the Maturity Model for Integrated Care that was developed by the B3 Action Group on Integrated Care of the European Innovation Partnership on Active and Healthy Ageing (EIPonAHA). The Model has been operationalised in the form of an online self-assessment tool. The Tool is ready to be used by stakeholders who are working on innovative solutions that support the delivery of integrated health and care. The tool has been tested in 40 regions across Australia, Europe, New Zealand, Singapore and the United States. | development of self assessment tool for Maturity of the Integrated Care Model | Many activities that need to be managed in order to deliver integrated care have been grouped into 12 dimensions, each of which addresses part of the overall effort. By considering each dimension, assessing the current situation, and allocating a measure of maturity within that domain, it is possible for a country or region to develop a radar diagram which reveals areas of strengths and also gaps in capability. | 3 | 4 | Yes | https://www.scirocco-project.eu/maturity-model-in-practice-scirocco-assessment-tool | Angelo RossiMori | Project output, no activity on the website, last news 2018 | Is a good as a resource available online for assessment of maturity level of the integrated care model, yet it should be noted that it is of limited relevance for small number of the interested stakeholders. Lot of resource and video tutorials available, stakeholders have the full support on how to use the self-assessment tool. | Good initiatve, lot of resources available | No | integrated care, readiness, assessment, EIPonAHA | turukalo@uns.ac.rs | ||
| User Experience | acceptance , building , citizen , city , emergency , housing , neighbor , people , place , sustainability | Challenges and responses from the public, cooperative and social housing sector | Housing Europe is the European Federation of Public, Cooperative and Social Housing.Established in 1988, it is a network of 46 national and regional federations which together gather about 43,000 public, social and cooperative housing providers in 25 countries. Altogether they manage around 25 million homes. | Social, public and co-operative housing providers have a vision of a Europe which provides access to decent and affordable housing for all in communities which are socially, economically and environmentally sustainable and where everyone is enabled to reach their full potential. | Domiciliary care and support services for residents with specific needsAdditional services for tenants (kindergardens, community centres, employment and training services, financial advice)Neighbourhood servicesManagement of other types of ?heltered' accommodationUrban development and urban regeneration | 3 | 5 | No | http://www.stateofhousing.eu/ | Oscar Zanutto | The Initiative doesn't considered specifically old people | The relevance for NET4Age is about domiciliary care and support services for residents with specific needs and Neighbourhood services, and in general about sustainability. | The initiative is not relevant for WG1, but it's relevant for WG4. | No | Housing, Energy, climate | oscarzanutto@gmail.com | ||
| Data Sets | aging , citizen , people , place , sustainability , wellbeing | Interactive data base which includes the numerous data sets (population and gender, economy, sustainable development goals, millennium development goals etc) | Interactive data base which includes the numerous data sets (population and gender, economy, sustainable development goals, millennium development goals etc) | To provide country profiles regarding the age-gender structure, economy, standards of living, demographic data, general data on population | It is the main open global data set including the population data | 4 | 4 | Yes | Other UN data sets, from different departments | https://w3.unece.org/PXWeb/en | Milica Solarevi? | General and cumulative data mostly on country level | Main general data set about population by countries, good starting point for planning, strategies, policies, etc. | Simple and interactive open world population data set | No | The United Nations, statistical data base, sustainable goals, country profiles | milica.solarevic@gmail.com | |
| User Experience | emergency , ethic , policy , security , wellbeing | The Wheels for Life (WFL) initiative targets pregnant mothers to expand access to transportation in an effort to reduce maternal and neonatal mortality. Through a centralized system, trained physicians receive and triage calls. Based on clinical assessment a taxi or ambulance is sent. Ambulances are dispatched using the Flare technology which maps ambulance partners and hospitals throughout the country, allowing the dispatch team to send the closest ambulance, matching patient care needs to the closest appropriate hospital. | Significant reduced maternal morbidity and mortality.Easy access and triage process for any pregnant woman in an emergency to use with the 1196 toll free line.Convenient since it works during the curfew hours.Collection of data which can inform decision making and government policy.Saving a mother means saving a community and a nation. | Ensure the WHO recommended maternal care at all times especially in time of emergency.Facilitate movement of pregnancy related emergency patients during curfew hours.Establish a proper triage system for mothers through telemedicine to ensure mothers are taken to the right level of care (level 4,5,6).Be a data collection point for maternal health care cases during Covid-19 pandemic.Work with different partners and stakeholders to ensure easy flow of this programme for benefit of the public.Create public awareness on the existence of this initiative to ensure care of implementation to general public through social media and main media houses.To stimulate discussions and possible collaboration for the service to be available in other counties in Kenya. | Help for maternal deaths | 1 | 3 | No | https://khf.co.ke/w4l/ | Valina Geropanta | Isn't relevant to NET4Age | There is no relevance to NET4Age | Although this initiative is interesting, is not relevant to NET4Age | No | pregnancy, emergency | oscarzanutto@gmail.com | ||
| User Experience | autonomy , city , design , industry , researcher , sensor , technology | To make urban living for older adults easier, more independent, fashionable and comfortable | This project aims to couple design with advanced innovation material to produce smart furniture, footwear and clothing with assistive functionality. Assistive technology can provide older people in urban areas with security that will enable them to live independently. However such technology is often unsightly and stigmatises the user resulting in high abandonment rates. The MATUROLIFE project will integrate creative artists and fashion designers into the research team to facilitate design-driven innovation. | The overall objective of the MATUROLIFE project is to put creative and artistic design at the heart of innovation journey. Design will be coupled with advanced materials innovations to produce high added value, aesthetically pleasing and functional products for Assistive Technology (AT) making urban living for older people easier, and more independent. This ambitious project will bring together SMEs operating in the creative industries, with scientists working on cutting edge advances in electrochemistry and nanotechnology. Through the involvement of SMEs in the materials supply chain highly innovative, conductive, multifunctional smart textiles and fabrics will be produced to enable the production of novel AT prototypes.The new emerging AT products will address current and future societal challenge on urban living for older people whilst assuring competitive and sustainable development of SMEs. The project is answering key challenges outlined in the eHealth Action Plan 2012-2020 and more specifically the Strategic Implementation Plan of the EIP AHA2. This ambitious project brings together 20 partners: 11 SMEs from 9 EU countries, RTDs, NGOs and academics in a EUR 6.0 million, 36 month project. | Innovative ways of using technology to question and enquire the conventional, current assistive technology designs. | 5 | 4 | Yes | https://maturolife.eu/index.php/deliverables/ | ?kilem G?cek | The website doesn't detail out their findings, process, technology or learnings of their project. For example, even if they can't share the prototype design itself, sharing their learnings or outcomes from user study can be helpful for future innovative minds attempting creative AT. | This project could help future researchers or technological enthusiasts to think out of box while creating AT. | Useful and innovative project. | No | assistive technology, creative, artistic design, smart textile, electrochemistry, industrial scalability | vennila.swiss@gmail.com | ||
| Other | aging , computer science , education , health professional , participation , people , researcher , technology | SAPEA's evidence review report shows that the ageing process needs to be transformed. Europe must tackle the challenges presented by ageing in every generation. When it comes to predicting how people age, evidence indicates that genetic factors are relatively minor compared to lifestyle behaviours such as a healthy diet and physical activity. Policies to promote these behaviours from early childhood, and even in unborn children, contribute directly to a healthy ageing process across people's whole lives. Ageing in the future will take place in a very different context from the past and will be profoundly affected by phenomena such as climate change, air pollution and antibiotic resistance, as well as ongoing social changes. Policies will only be successful if they accommodate these changes. Technology is already changing the experience of ageing, including wearable and assistive devices and the advent of AI. But barriers of acceptance and practicality must be overcome. | SAPEA is part of the European Commission's Scientific Advice Mechanism. SAPEA is a consortium of academy networks. Across these networks, we bring together outstanding expertise from natural sciences, engineering and technology, medical, health, agricultural and social sciences, and the humanities. We draw on over a hundred academies, young academies and learned societies in more than 40 countries across Europe. | To provide independent scientific advice to European Commissioners to support their decision-making. We also work to raise awareness of scientific advice and evidence in policy making, and to stimulate debate in Europe about these issues. | Innovative, updated, big academy network (cca 40 countries), different fields | 5 | 5 | Yes | https://www.sapea.info/topics/ageing/ | Lenka Lhotska | Very relevant and useful | Excellent academy network useful for the Action | No | aging, technology, lifestyle behaviour, academy network | milica.solarevic@gmail.com | |||
| Other | citizen , computer , device , education , impairment , inclusion , industry , usability | A list of commercial and research accessibility services and products enabling access to communication, computers and digital devices. It brings together information from 12 different databases in Europe, the US and Australia. | The Unified Listing is an international listing of products for making communication, computers and digital devices more accessible. It brings together information on information and communication technologies (ICT) access from 12 different databases in Europe, the US and Australia. It also provides four different searching techniques from guided searches to power searching to make it easier for people with all levels of knowledge and search skill to find products that might help them. | The Unified Listing has several unique features that help manufacturers.The Unified Listing automatically feeds all of its federated databases from around the world with any new information that it finds or receives. Manufacturers can therefore update the information in one place (the Unified Listing) and it will automatically be sent to all of the federated databases as well. Users of the Unified Listing (consumers and manufacturers) can ask to be alerted by email if any new information on products from any category, manufacturer, or search be automatically sent to them. Thus, any time a manufacturer has a new product included in the Unified Listing, any Unified Listing users who are interested in that category of product can automatically have an email sent to them -- without them having to return and re-search the database. There is also a feature that allows manufacturers to be automatically notified of any major changes to the listing of their products in the Unified Listing. | A good list of accessibile services - foster commucation among stakeholders - kind of one step web site that support the research of digital tools and skills | 4 | 3 | Yes | https://ul.gpii.net/ | Gianna Tsakou | It brings 14 databases at international level | Relevant for the ccessibility purpose | Useful initiative and tool to expand the accessibility | No | accessibility, @Global Public Inclusive Infrastructure, @GPII, database, commercial accessibility services, research accessibility services, inventory, @AbleData?, @?ATAus, @?Azarim, @?DLF, @?EASTIN, @?GARI, @?Handicat, @?Hulpmiddelenwijzer, @?Hjaelpemiddelbasen, @??OAEG, @?Rehadat, @?SIVA, @?Unified? Listing?, @?Vlibank | oscarzanutto@gmail.com | ||
| Development | autonomy , computer science , device , emergency , housing , isolation , safety , sensor , technology , wellbeing | Research. Detecting falls and getups from bed via 3d depth sensors and radar technology | Current emergency systems for elderly contain at least one sensor (button or accelerometer), which has to be worn or pressed in case of emergency. If elderly fall andloose their consciousness, they are not able to press thebutton anymore. Therefore, autonomous systems to detect falls without wearing any devices are needed. | This paperpresents three different non-invasive technologies: the useof audio, 2D sensors (cameras) and introduces a newtechnology for fall detection: the Kinect as 3D depth sen-sor. Our fall detection algorithms using the Kinect are evaluated on 72 video sequences, containing 40 fallsand 32 activities of daily living. The evaluation resultsare compared with State-of-the-Art approaches using 2Dsensors or microphones | We propose to classify fall detection approaches into thefollowing categories, depending on the technology to beused: (1) wearable sensors (e.g., accelerometers to analyzeacceleration for fall detection [21]), (2) robots (e.g., arobotic dog following elderly and detecting falls [6]), (3)audio-based approaches using microphones, (4) 2D sensorsproviding pictures (cameras), (5) 3D sensors providingdepth information (e.g., Kinect). As we are only dealingwith stationary sensors, only the latter three approacheswill be discussed | 4 | 3 | Yes | https://www.researchgate.net/publication/236902510_Introducing_the_use_of_depth_data_for_fall_detection | Jennifer Lumetzberger | Hardware dependency on Kinect. Privacy concerns. | High relevance to healthcare providers for instance, for the improvement of safety and independent living. | Good approach relevant for the improvement of thequality of care and independent living. Interesting proof of concept. | Yes | fall detection, depth sensor, kinect | kb13575@gmail.com | ||
| User Experience | acceptance , design , ethic , inclusion , privacy , technology | This is a set of principles for grounded approach to the design of technology that accounts for human values | Design Process for Technology | Process introducing value sensitive approach to the code design activity. | Consideration of fundamental issue such as value sensitivity | 3 | 2 | No | Other design theories | https://en.wikipedia.org/wiki/Value_sensitive_design | Preben Hansen / Fatma Akgun / Stefan Danschutter | More theoretical rather then practical information or methods, values may vary | Informative | Not practical and applicable in a short time of period. | Yes | Design of technology, Age-friendly, Human values,Value-oriented | fatmakgun@gmail.com | |
| User Experience | experience , healthcare , housing , patient , technology , wellbeing | A set of virtual experiences VIREAS (The Set) has been developed based on several tests and studies among care home residents. The Set contains three virtual experiences: "Walk through a Forest," "Walk through the City Center," and "Travel." The interactive design combines computer graphics and 360?pictures. The Set is designed to positively influence older adults' self-expression and self-confidence, motivate them and stimulate their curiosity. The Set allows older users, especially those in care homes, to see places they cannot visit in the real world and brings them new stimuli they can share with others. The software VIREAS is beneficial mainly in care homes as tool for keeping residents active. The conceptual manual Virtual Reality and Its Use in Care Homes and Beyond focus both on the technical matters of virtual reality use and aspects of the virtual experience, together with the procedures that will make it possible to fully utilize the potential of this method. | The aim is to have guidelines that can help define the correct use of virtual reality in the rehabilitation of the elderly. For this reason, this handbook is created to understand the potential, critical issues and solutions of the technology used. | Understanding how VR can help with the needs of the elderly. Reducing social isolation, improving perceived well-being and understanding how to use virtual reality for psycho-physical rehabilitation of the patient | It is useful to create a methodology to understand how best to use the technology, adapting it to the target audience. It also provides examples of training with the virtual experience.Considers the ethical implications and skills needed in the use of VR | 4 | 4 | Yes | https://nju.jcu.cz/images/nakladatelstvi/pdf_knihy/metodika-vr-ekniha-en-i_final.pdf | Vera Suchomelova | Management costs are not yet well defined, nor is a specific technology proposed | Beyond rehabilitation processes, this work puts the patient's needs at the centre. It therefore focuses on the person's needs and the possible difficulties that may arise when using these technologies | This work could be useful to structure a work plan, which would allow for already defined steps to understand the potential/criticality of the tool and the people who would use it for rehabilitation | No | Virtual Reality - MCI - Dementia - Rehabilitation | ef.pillitteri@outlook.com | ||
| User Experience | autonomy , caregiver , citizen , inclusion , safety , security , technology , wellbeing | VR2Care: immersive multiple users system of systems for remote physical therapy and fitness training, project includes 4 pilots to test, co-creation with therapists and patients to co-create and test. | VR2Care breaks the current VR paradigm in smart living environments by enabling a multi-user mixed reality service, available for embodied exercising group in different physical locations at the same time and with expert exercise supervision.Motivation is empowered in VR2Care by a social commitment. A social experience of several people sharing difficulties and fighting isolation, replaces the ?he patient/user and the application?paradigm, and the gamified entertainment experiences. | The VR2Care ecosystem is a technological response to the factors that condition the practice of physical exercise, designed using co-creation methodologies. Objective 1 - To integrate technological, clinical, and social perspectives of using interactive technologies, ensuring that the VR2Care platform is innovative while also extending our scientific understanding and practice-based experiments of engaging the community for active and healthy ageing with physical activity and exercise. Objective 2 - To develop, implement and validate the VR2Care platform that leverages cutting-edge approaches including a multi-user virtual reality environment, natural interaction, pervasive monitoring of physical activity and smart virtual assistants, to produce a platform that is usable, adaptable, extendable and sustainable.Objective 3 - To explore and measure the level of engagement, effectiveness, and impact that the VR2Care platform has on older adults in the areas that range from physical activity and rehabilitation to social interaction, validating this through small scale pilots involving a community of stakeholders in Europe and providing an exploitation and business plan for the platform adoption. | VR2Care's strengths lie in its ability to enhance social interaction, provide expert guidance, and create a more engaging and immersive experience for users in the context of smart living environments. Its collaborative and forward-thinking approach has the potential to drive innovation and business growth in the AAL sector. | 4 | 4 | Yes | www.vr2care.eu | Hugo Paredes/Willeke van Staalduinen | VR technology may not be accessible or comfortable for all older adults or individuals with physical limitations. Some users may struggle with the hardware, such as VR headsets and controllers, or experience motion sickness, making it less inclusive. VR2Care may need to account for cultural and language differences among its users. | VR2Care offers innovative solutions to address various aspects of age-friendly environments, including social inclusion, physical activity, community engagement, and empowerment. | It appears to be a good initiative, but based solely on the information available on the website, I cannot form a practical opinion about it. | No | Smart Living Environments - Physical Activity - Rehabilitation | nataliamachado@shine2.eu | ||
| Standards | aging , computer science , design , usability | W3C First Public Working Draft of Accessibility Guidelines (21 January 2021) | The W3C Accessibility Guidelines (WCAG) 3.0 provide a wide range of recommendations for making web content more accessible to users with disabilities. | Following these guidelines will address many of the needs of users with blindness, low vision and other vision impairments; deafness and hearing loss; limited movement and dexterity; speech disabilities; sensory disorders; cognitive and learning disabilities; and combinations of these. These guidelines address accessibility of web content on desktops, laptops, tablets, mobile devices, wearable devices, and other web of things devices. They address various types of web content including static content, interactive content, visual and auditory media, and virtual and augmented reality. The guidelines also address related web tools such as user agents (browsers and assistive technologies), content management systems, authoring tools, and testing tools. | W3C working draft | 4 | 5 | no | https://www.ichom.org/portfolio/older-person/ | Pedro A. Moreno-Sanchez | Draft | Making web content more accessible to users with disabilities | Useful guidelines | No | web accessibility guidelines, Working Draft | andrej.grguric@gmail.com | ||
| User Experience | aging , autonomy , city , comfort , housing , technology , usability | The paper reviews the international literature on age-friendly communities and identifies key attributes associated with creating a sustainable environment for seniors. It critically evaluates emerging policy trends and models and suggests directions for future research attention. | This article focuses on the Age-Friendly Cities initiative led by the World Health Organization (WHO). While the initiative aims to create environments that support healthy aging, it lacks explicit consideration of technology. The article highlights the significance of technology in contemporary and future societies and discusses the gaps in the WHO's age-friendly cities model in this regard. It proposes a new age-friendly framework that incorporates technology, offering insights and recommendations for countries with a high human development index seeking to become fully age-friendly. The work contributes to various fields, including gerontology, urban development, computer science, and gerontechnology. | The ultimate goal is to promote healthier and more age-friendly environments that are adaptable to contemporary and future societies, taking into account the importance of technology | The article introduces innovation by emphasizing the need to integrate technology within the age-friendly framework, recognizing the vital role of technology in contemporary societies. | 4 | 4 | No | https://pubmed.ncbi.nlm.nih.gov/31547204 | Ismail Kirbas | Initiative has potential but is not specific to WG1 | Initiative has potential but is not specific to WG1, could be implemented in WG4 | Initiative has potential but is not specific to WG1, could be implemented in WG4 | No | ageing; ageing in place; digital; digital ecosystem; e-health; gerontechnology; older adults; robots; scenario planning; technology; urban planning. | oscarzanutto@gmail.com | ||
| User Experience | acceptance , aging , autonomy , building , citizen , city , community , people , place , technology , usability , wellbeing | Journal paper: Abstract: The World Health Organization (WHO) strives to assist and inspire cities to become more ?ge-friendly? and the fundamentals are included in the Global Age-Friendly Cities Guide. An age-friendly city enables residents to grow older actively within their families, neighbourhoods and civil society, and offers extensive opportunities for the participation of older people in the community. Over the decades, technology has become essential for contemporary and future societies, and even more imperative as the decades move on, given we are nearly in our third decade of the twenty-first century. Yet, technology is not explicitly considered in the 8-domain model by the WHO, which describes an age-friendly city. This paper discusses the gaps in the WHO's age-friendly cities model in the field of technology and provides insights and recommendations for expansion of the model for application in the context of countries with a high human development index that wish to be fully age-friendly. This work is distinctive because of the proposed new age-friendly framework, and the work presented in this paper contributes to the fields of gerontology, geography urban and development, computer science, and gerontechnology. | This paper addresses the World Health Organization's (WHO) effort to create age-friendly cities and highlights the absence of technology considerations in the WHO's 8-domain model for age-friendly cities. It discusses the gaps in the model and provides insights and recommendations for expanding it, especially for countries with high human development indices. The paper introduces a new age-friendly framework, contributing to multiple fields, including gerontology, geography, urban and development studies, computer science, and gerontechnology. It emphasizes the increasing importance of technology in contemporary and future societies as we move further into the twenty-first century. | The goal is to contribute to the fields of gerontology, geography, urban and development studies, computer science, and gerontechnology by recognizing the increasing importance of technology in contemporary and future societies. | The article is innovative in its critique of the WHO's model, highlighting the omission of technology considerations, and proposes an expanded framework that acknowledges the importance of technology in modern societies. | 5 | 5 | Yes | https://www.mdpi.com/1660-4601/16/19/3525 | Hannah R. Marston | Although the article is very interesting and has potential, it is relevant to WP5 and not totally to WP1 | The relevance to NET4Age is to WP5 | Although the article is very interesting and has potential, it is relevant to WP5 and not totally to WP1 | older adults; ageing; technology; digital; e-health; urban planning; digital ecosystem; robots; gerontechnology; ageing in place; scenario planning | oscarzanutto@gmail.com | |||
| Projects | aging , city , community , experience , inclusion , participation , people , sustainability , wellbeing | WHO Global Network of Age-friendly Cities and Communities is a global community that works together towards a vision of an age-friendly world. Age-friendly World creates a place for people and organizations all over the world to share what they know and learn from others.A city or community can remain a member of the Network for as long as they can demonstrate continual improvement against developed indicators. | Cities and communities are increasing where older people are living. The physical and social environments in our cities and communities are powerful influences on the experience of ageing and the opportunities that ageing affords. Cities and communities around the world are already taking steps towards becoming more age-friendly. An age-friendly world is possible and will be built by all of us - community by community, city by city, and region by region. This initiative supports a global community that works together towards this vision of an age-friendly world. Age-friendly World creates a place for people and organizations all over the world to share what they know and learn from others. | Knowledge sharing and best practices identification to help cities/communities to support and maintain health in all their ages. | Best-practices and case studies are shared among multiple cities across the World, including countries in development. It combines multiple domains of action and expertise. | 5 | 3 | Yes | https://extranet.who.int/agefriendlyworld/ | Arzu Taylan Susan | Voluntary Network which may hinder effective participation/impact. Lacks information regarding recent activities. | It includes communities perspective for age-friendly cities. | It is a global initiative but recent activity is lacking. | No | guidelines, age-friendly city, community, indicators, case studies, continuous improvement, global network, community health, user involvement | proseiro@gmail.com | ||
| Taxonomies | computer science , healthcare | The classification of digital health interventions (DHIs) categorizes the different ways in which digital and mobile technologies are being used to support health system needs. Historically, the diverse communities working in digital health including government stakeholders, technologists, clinicians, implementers, network operators, researchers, donors have lacked a mutually understandable language with which to assess and articulate functionality. | The classification of digital health interventions (DHIs) categorizes the differentways in which digital and mobile technologies are being used to support healthsystem needs. | aims to promote an accessible and bridging language for health programplanners to articulate functionalities of digital health implementations. Also referredto as a taxonomy, this Classification scheme is anchored on the unit of a ?digital healthintervention,? which represents a discrete functionality of the digital technology toachieve health sector objectives. | clasification of health services delivered electronically through formal or informal care. | 4 | 4 | Yes | https://www.who.int/reproductivehealth/publications/mhealth/classification-digital-health-interventions/en/ | Angelo RossiMori | Reelvant to stablish shared language to describe the uses of digital technology for health | Good | No | classification, digital health interventions, digital and mobile technologies, health system needs, WHO | andrej.grguric@gmail.com | |||
| Projects | aging , computer science , health professional , security , sensor , technology , wellbeing | WorkingAge (Smart Working environments for all Ages) will use innovative HCI methods (augmented reality, virtual reality, gesture/voice recognition and eye tracking) to measure the user emotional/cognitive/health state and create communication paths. At the same time with the use of IoT sensors will be able to detect environmental conditions. The purpose is to promote healthy habits of users in their working environment and daily living activities in order to improve their working and living conditions. By studying the profile of the >50 (Year old) workers and the working place requirements in three different working environments (Office, Driving and Manufacturing), both profiles (user and environment) will be considered. Information obtained will be used for the creation of interventions that will lead to healthy aging inside and outside the working environment. | It will prevent illnesses at the workplace (including work-related illnesses, working accidents, and stress), by providing an improved, smart environment enriched in comfort and in surveillance thanks to networked sensors. | This project will have an impact on enhanced health and safety working conditions and quality of life of older persons at work compared to the current situation, enabling older persons to be able to contribute at an appropriate level for a longer period. The WA project will create five innovative algorithms (Gesture, Face, Eyes, Voice, Neurometrics), which will be aggregated into a contextualized user model to infer user?s emotional state and evaluate the stress and strain level. This system can be integrated with other health, social, location and working parameters for distributed service and connection with emergency services. By understanding the causes for long-term stress and workload of employees and its impact on sickness and rest periods, the WA project will aim to create a set of rules that enable adaptation of the changing status of the workers aged >45 to their working/living environment, as well as create a set of tips and alerts that will increase support of independent living. The objective is to lead to a new application for companies to demonstrate that work is carried out respecting basic health and safety conditions. The system will be evaluated by assessing the improvement of the working environment, health status, independence, functional capacity, physical, cognitive, psychological and social well-being of 70 users (aged >45 through long term tests). This provides evidence on user-centred design and innovation, new intuitive ways of human-computer interaction, and user acceptance. | Digitally enabled adaptive services and solutions.Smart working environment.Combining environmental and body measurements sensors. health supervision system | 4 | 5 | Yes | https://www.workingage.eu/ | Sabina Barakovi? | Limited number of participants. Dealing with privacy and ethics is hard to implement. | WG 4 | Ambitious project with a strong infrastructure and broad partners and two big enterprises. | No | human computer interaction, sensors, working environments (office / driving / manufacturing), healthy ageing | ctmdevelopment@yahoo.com |
